# BIM & Rhino.Inside for Advanced Modular Design

> This workshop focuses on the workflow of creating a detailed conceptual design. We will look at how to combine different tools and technologies, applying them in the most efficient way for those really useful tasks. We will utilize BIM, SUBD, and Aggregation techniques in Revit,…

## At a glance

- Format: On-demand course
- Price: €230.00 (list €270.00)
- Difficulty: Intermediate
- Duration: 16 Hours
- Schedule: Apr 26-27 & May 3-4, 2025
- Instructors: Albert Sumin
- Categories: Architectural Design, Artificial Intelligence, 3D Modeling
- Software: Rhinoceros 3D, Autodesk Revit, Grasshopper 3D, ComfyUI, Adobe Photoshop, LunchBox, Ladybug, Parakeet, Dendro, Rhino.Inside, Wasp, Monoceros
- Students: 114
- Rating: 4.3 / 5
- Canonical: https://paacademy.com/course/bim-rhinoinside-for-advanced-modular-design
- Enroll: https://paacademy.com/course/bim-rhinoinside-for-advanced-modular-design

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## About this course

This workshop focuses on creating detailed architectural designs using BIM, Rhino, Grasshopper, and AI for modular architecture and aggregation.

## What you'll learn

- Project organization using BIM technology

- Generating modular structures in Rhino+Grasshopper with Monoceros and Wasp 

- Utilize Rhino.Inside to transfer geometry and parameters from Rhino to Revit and vice versa 

- Rendering and post-processing in ComfyUI and Photoshop

## Methodology

This workshop will build a detailed 3D model in which relatively simple geometry will be created directly in BIM (Autodesk Revit Families), while geometrically complex parts will be generated in Rhino and Grasshopper with Wasp and Monoceros Pro plugins. We will use Rhino.Inside to provide a direct connection between the different project environments.


In this workshop, we will focus on modular architecture to highlight the comprehensive capabilities of aggregation algorithms and BIM technology. We will develop several modules and combine them into complex architectural structures by using aggregation techniques in Grasshopper.****




Program of the Workshop


Day 1 - April 26th





- **Workshop Overview**Short introduction about the overall workflow that we will use during the workshop.



- **Lecture: Project Organization Using BIM Technology**This lecture will introduce the BIM workflow for projects that feature complex shells or other sophisticated building components. It will also demonstrate examples of projects where this approach has been used.



- **Revit: Preparing Templates, Families, and Empty Models for Further Project Development**This is the organizational part that precedes any project.





### Day 2 - April 27th





- **Rhino + Grasshopper: Developing Modules**This section will focus on programming and modeling separating parts of modular structures. We will use Grasshopper and SUBD modeling techniques to create geometry suitable for the next steps of our workflow.



- **Rhino + Grasshopper: Intro to Aggregation Methods**Understanding rules and scripting approaches for aggregation.




Day 3 - May 3rd





- **Rhino + Grasshopper: Aggregation**This section will focus on using aggregation algorithms with Wasp and Monoceros to finalize the conceptual structure.



- **Rhino.Inside: Analytical Model and Parameters**To create a proper BIM model, it is not enough to just export geometry from Rhino to Revit. It is necessary to match Rhino geometry with Revit families and assign several parameters like family type, material, workset… on each element. This section will focus on all these aspects.




Day 4 - May 4th





- **Rhino.Inside: Creating Final Model**This section will focus on Revit and Rhino.Inside. We will transfer previously developed modular structures into the BIM environment.



- **Rendering and Post-Processing with AI + Photoshop**This section will focus on the ComfyUI + Photoshop workflow for producing final renders of the project.

## Curriculum

### Session 1
- Introduction + PAACADEMY Updates (07:13)
- Modular Design Integration (27:48)
- Project Demonstrations & Workflows (53:43)
- Rhino Grasshopper Aggregation Setup (54:05)
- Modular Aggregation in Grasshopper (43:41)
- Module Connection Rules (48:34)

### Session 2
- Rhino Grasshopper Modular Aggregation (39:49)
- SubD Form Development Strategies (40:51)
- Modular Aggregation with Wasp (39:35)
- Wasp Aggregation System (52:47)
- Modular Unit Setup & Connectors (57:49)

### Session 3
- Rhino-Inside Revit Integration (58:55)
- Grasshopper to Revit Workflow (33:25)
- Wasp Modular Assembly (33:25)
- Aggregation Techniques (52:59)
- Wasp Connector Aggregation (54:40)

### Session 4
- Multi-Floor Module Aggregation (48:21)
- Parametric Wall Aggregation (35:55)
- Parametric Modular Floor Aggregation (54:52)
- Attribute-Driven Revit Generation (40:16)
- Revit Geometry Automation Workflow (22:18)
- Rendering with ComfyUI (39:45)

## FAQ

### What software programs and plugins will I need for this workshop?
You will use Autodesk Revit, Rhinoceros 3D, Grasshopper 3D, Rhino.Inside, ComfyUI, and Adobe Photoshop, along with Grasshopper plugins such as Monoceros, Wasp, LunchBox, Ladybug, Parakeet, and Dendro.

### What real-world design application and typologies are covered in the course?
You will focus on modular architecture and aggregation, developing individual modules and combining them into complex 3D structures.

### How will we transfer complex geometries and parameters between Rhino and Revit?
You will use Rhino.Inside to establish a direct connection that matches Rhino geometry with Revit families and assigns BIM parameters such as family type, material, and worksets.

### What computational aggregation tools will we use to generate modular structures?
You will use Grasshopper scripting alongside the Wasp and Monoceros plugins to apply aggregation rules and algorithms for combining modules into architectural forms.

### What visualization and post-processing techniques are taught for the final renders?
You will learn an AI-driven rendering workflow using ComfyUI combined with post-processing techniques in Adobe Photoshop.
