# Biomorphic Topologies 2.0

> The workshop &lsquo;Biomorphic Topologies 2.0&rsquo; offers an in-depth introduction to organic-parametric design tools for architects and designers using Cinema 4D and Corona Renderer. Students will learn to use the advantages of CGI software in the context of various design st…

## At a glance

- Format: On-demand course
- Price: €125.00 (list €150.00)
- Difficulty: Advanced
- Duration: 8 Hours
- Schedule: May 25-26, 2024
- Instructors: Andreas Palfinger
- Categories: Design Workshops
- Software: Cinema 4D, Chaos Corona, Adobe Photoshop, Adobe After Effects, Fusion 360
- Students: 70
- Rating: 5.0 / 5
- Canonical: https://paacademy.com/course/biomorphic-topologies-2-0
- Enroll: https://paacademy.com/course/biomorphic-topologies-2-0

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## About this course

The biomorphic Topologies 2.0 workshop focuses on crafting organic forms inspired by natural morphologies and structures. Using Cinema 4D and Corona Renderer.

## What you'll learn

- **Exploring Organic-Parametric Design: Mastering Cinema 4D for Innovative Architectural Solutions**

- **Sculpting with Precision: Utilizing Spline, Mesh, and Subdivision Surfaces in Design Workflows**

- **Dynamic Animations: Integrating MoGraph Effectors and Fields for Interactive Experiences**

- **Optimizing Topology: Seamlessly Transitioning Between Fusion 360 and Cinema 4D**

- **Rendering Excellence: Creating High-Quality Visuals with Corona Renderer and Post-Processing Techniques**

## Methodology

- The workshop covers various workflows that use Cinema 4D tools to create parametric geometry, animations, and renderings.

- Introduction to Spline, Mesh and Subdivision Surfaces

- Interconnected parametric tools and workflows using MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and many more.

- Combining keyframe animation with the parametric tools above

- Sculpting tools

- Combining topology optimization in Fusion360 with Cinema4D

- Introduction to Corona Render workflow (materials, lights, camera, environments, etc)

- Image Post-Production in Adobe Photoshop.

- Video Post-Production in Adobe After Effects




Starting with the basics, the workshop procedurally introduces more complex and interconnected workflows to create parametric systems and animations in Cinema 4D. Different tutorials throughout the workshop guide through the creation of architectural and biomorphic geometries, covering biomorphic pavilions and skyscrapers, facetted interiors, animated facades, organic objects, and scene environments.

Every project introduces different methods and workflows, including powerful tools such as MoGraph Effectors, Volume Builder, and Cloner tool. Additionally, there will be an excursion to Fusion360 and its topology optimization toolsets, as CGI software Cinema 4D is best equipped to bring geometries to life and introduce animation to parametric geometries.


Using the Corona render engine, students will learn to use materials, light, cameras, and environments, as well as a post-processing workflow in Adobe Photoshop for images and Adobe After Effects for time-based animations. The introduction lecture &rsaquo;Speculative futures and organic hybrids&lsaquo; gives insights into relevant projects from the worlds of design, fine art, architecture, and fashion and investigates the geometric processes and structures we can find in nature and biology.





- Assignments will be conducted individually.

## Curriculum

### Session 1
- Part 1 (01:40:02)
- Part 2 (56:14)
- Part 3 (01:10:21)

### Session 2
- Part 1 (49:17)
- Part 2 (48:39)
- Part 3 (01:03:29)
- Part 4 (32:49)
