# Body Architecture 3.0

> Body Architecture 3.0Filippo Nassetti&rsquo;s Body Architecture studio aims to extend the domain of architecture beyond its conventional boundaries to encompass the scale of the human body and the design of wearable products.Throughout history, the human body and technology co-e…

## At a glance

- Format: On-demand course
- Price: €90.00 (list €125.00)
- Difficulty: Intermediate
- Duration: 8 Hours
- Schedule: Jan 27-28, 2024
- Instructors: Filippo Nassetti
- Categories: Architectural Design, Artificial Intelligence, Fashion Design, Design Workshops
- Software: SideFX Houdini, Rhinoceros 3D, Make Human, Midjourney, Runway ML
- Students: 99
- Rating: 5.0 / 5
- Canonical: https://paacademy.com/course/body-architecture-3-0-studio-filippo-nassetti
- Enroll: https://paacademy.com/course/body-architecture-3-0-studio-filippo-nassetti

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## About this course

Body Architecture 3.0 will introduce the participants to a set of advanced digital tools that are able to simulate fibrous and textile forms,

## What you'll learn

- Expanded Architectural Concepts: Explore the intersection of architecture and the human body, focusing on wearable products and prostheses.

- Advanced Design Workflows: Integrate computational design and AI using software like Rhino Grasshopper, SideFX Houdini, and MakeHuman.

- Material Simulation: Learn to simulate fibrous and textile forms for contemporary design statements.

- AI in Design: Utilize Midjourney and Runway ML to enhance concept development and create digital assets.

- Innovative Project Development: Speculate on transformations in environments and design a wearable artifact or reimagine the human body in response to these trends.

## Methodology

Building on the success of the first two editions, the upgraded 3.0 format will introduce and explore design workflows that combine computational design and artificial intelligence, connecting a range of software and applications that include Rhino Grasshopper, SideFX Houdini, MakeHuman, Midjourney AI, and RunwayML.


Specifically, Body Architecture 3.0 will introduce the participants to a set of advanced digital tools that are able to simulate fibrous and textile forms, patterns and microstructures, investigating how such themes can be interpreted to deliver contemporary design statements.


Artificial Intelligence will be used to effectively upgrade the concept design stages of a project, as well as creating assets that can be used as part of digital and computational design workflows. The potential of node editing software as diverse as Grasshopper and Houdini will be combined to pursue an integrated, cross-platform approach.


Projects and research from the participants in the workshop will speculate on transformations of natural and artificial environments, and how the human body and its prostheses would react and adapt to such trends. The projects will eventually propose the design of a specific wearable artefact or a vision of a more radical transformation of the human body.

## Curriculum

### Session 1
- Part 1 (01:04:29)
- Part 2 (01:10:03)
- Part 3 (41:31)

### Session 2
- Part 1 (57:21)
- Part 2 (01:15:36)
- Part 3 (01:25:46)
