# Body Architecture 4.0

> Body Architecture studio expands the domain of architecture beyond its conventional boundaries to encompass the scale of the human body and the design of wearable products. The workshop will provide participants with both technical and methodological foundations to apply computa…

## At a glance

- Format: On-demand course
- Price: €85.00 (list €100.00)
- Difficulty: Intermediate
- Duration: 8 Hours
- Schedule: Nov 29-30, 2025
- Instructors: Filippo Nassetti
- Categories: Architectural Design, Artificial Intelligence, Fashion Design, 3D Modeling
- Software: Rhinoceros 3D, Grasshopper 3D, SideFX Houdini, Midjourney, Runway ML, Make Human
- Students: 153
- Rating: 5.0 / 5
- Access: Member-only
- Canonical: https://paacademy.com/course/body-architecture-4-0
- Enroll: https://paacademy.com/course/body-architecture-4-0

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## About this course

Body Architecture 4.0 is a course that teaches computational design and AI integration for body-centric, wearable design applications in fashion, sportswear, and medical industries. Using a cross-platform toolkit of Rhino, Grasshopper, SideFX Houdini, MakeHuman, Midjourney, and Runway ML, students generate 3D human base meshes, build procedural organic geometries through noise-based displacement and erosion simulation in Houdini, develop speculative concepts with Midjourney, and produce cinematic presentation animations with Runway ML. The course is Intermediate level and builds on the pedagogy of three earlier Body Architecture editions.

## What you'll learn

- Generate accurate 3D human base meshes using _MakeHuman_.

- Build complex organic geometries through procedural modelling in SideFX Houdini.

- Connect and exchange design data seamlessly across multiple platforms.

- Use MidJourney AI to develop and iterate on speculative design concepts.

- Create high-quality visualizations and cinematic presentations with Runway ML.

- Apply computational and AI-driven methods to innovate in fashion, sportswear, and medical design.

## Methodology

### Program:



Day 1





- **Introductory Lecture**Overview of the Body Architecture studio, conceptual framework, and objectives of the workshop. Presentation of selected case studies from the portfolio of Filippo Nassetti Studio.



- **AI Tools for Body Architecture: Concept Design with Midjourney AI – Principles and Techniques**Introduction to AI-driven image generation with Midjourney: prompt design, iterative exploration, and stylistic direction.



- **AI Tools for Body Architecture: Case Studies and Applications**Brief overview of exemplary projects and workflows using Midjourney AI for speculative design.



- **AI Tools for Body Architecture: Asset Creation for Computational Workflows**Generating visual and geometric inputs using AI for use within 3D modelling environments.



- **Digital Modelling of the Human Body: MakeHuman and Alternative Approaches**Workflow demonstration using MakeHuman to create anatomically accurate base models, with reference to alternative methodologies.



- **Computational Design Techniques in Rhino + Grasshopper: Mapping Strategies I**Introduction to geometry mapping and surface manipulation techniques in Grasshopper.



- **Q&A**



Day 2





- **Computational Design Techniques in Rhino + Grasshopper: Mapping Strategies II**Advanced surface population methods, parametric control, and integration with body geometry.



- **Computational Design Techniques in SideFX Houdini: Noise-Based Displacement**Procedural generation of form through noise functions and displacement mapping.



- **Computational Design Techniques in SideFX Houdini: Erosion Simulation**Simulating natural processes to shape digital geometry; layering erosion effects for design intent.



- **AI Tools for Body Architecture: Animation with Runway ML**Creating motion-based presentations and stylised animations of design outcomes using AI tools.



- **Q&A**

## Curriculum

### Session 1
- Introduction + PAACADEMY Updates (07:39)
- Exploring Body Architecture (35:56)
- Biology Meets Computational Design (34:09)
- Midjourney for Designers (47:14)
- Expanding Images with AI (45:24)
- Exploring AI to 3D (47:51)

### Session 2
- Erosion as Design Logic (58:08)
- Terrain to Heightmap Loop (52:16)
- Image-Driven Terrain Modeling (45:35)
- Image-Mapped Voxel Geometry (49:59)

## FAQ

### Do I need experience in both AI tools and computational design to join this workshop?
Prior experience is helpful but not required. The workshop is structured to introduce each platform (like Midjourney, Grasshopper, Houdini, and RunwayML)

### What kind of projects will I work on during the course?
You&rsquo;ll explore speculative and wearable design concepts, ranging from AI-generated body-centric visuals to parametric structures and animations.

### Can I follow the workshop if I don’t have a 3D scan of a human body?
Yes. While using a body scan (via MakeHuman or alternatives) is part of the workflow, sample models and alternative methods will be demonstrated. You&rsquo;re not required to bring your own scan

### How does AI integrate with the design process in this course?
AI is used at multiple stages: to inspire and generate concept images (Midjourney), assist in geometry creation and asset generation, and enhance presentations through stylized animations (RunwayML).

### Is this workshop more artistic or technical in nature?
It&rsquo;s a blend of both. You&rsquo;ll engage with rigorous computational workflows while also exploring speculative, artistic directions in design.
