# Digital Ecology – Generative City / Studio Soomeen Hahm

> Digital Ecology – Generative City by PAACADEMY will make participants think about the relationship between the architecture and its context, the program and its environment, and the building and the ground by speculating how architecture responds to the changing landscape due to…

## At a glance

- Format: On-demand course
- Price: €350.00 (list €400.00)
- Difficulty: Beginner
- Duration: 5 + 1 Sessions (24 Hours)
- Schedule: Jun 8 & Jul 20, 2021
- Instructors: Soomeen Hahm, Hanjun Kim
- Categories: 3D Modeling, Design Workshops, Visualization
- Software: Unity, Visual Studio
- Students: 10
- Rating: 5.0 / 5
- Canonical: https://paacademy.com/course/digital-ecology-generative-city-studio-soomeen-hahm
- Enroll: https://paacademy.com/course/digital-ecology-generative-city-studio-soomeen-hahm

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## About this course

Digital Ecology: Generative City is a 6-week project-based online studio led by Soomeen Hahm and Hanjun Kim of Soomeen Hahm Design. Participants explore the relationship between architecture and its environment by building a digital landscape in Unity, generating a city on a virtual site, and producing a final animated film as the design deliverable. The studio investigates how architecture responds to changing environments through generative and computational design methods, using Unity and Visual Studio as the primary tools.

## What you'll learn

- Explore the relationship between architecture and its context.





- Build digital landscapes in a virtual environment.





- Generate urban designs on a virtual site.





- Use Unity for architectural visualization.



Create animated presentations of design proposals.

## Methodology

We will start by building a digital landscape in a virtual environment using Unity, then generate a city on the virtual site. The final proposal will be represented in an animated film, which will showcase the design of the building, the ground, and the context.

## Curriculum

### Session 1
- Part 1 (04:36:05)

### Session 2
- Part 2 (04:40:11)

### Session 3
- Part 3 (04:29:20)

### Session 4
- Part 4 (02:50:06)

### Session 5
- Part 5 (58:46)

### Session 6
- Part 6 (01:34:04)

## FAQ

### What software is used in the Digital Ecology Generative City workshop?
The studio uses Unity as the primary environment for building digital landscapes and generating urban designs, with Visual Studio used for scripting and coding workflows. No prior Unity experience is specified as a requirement. Participants work across the full pipeline from virtual site setup through generative city design to animated film output, with guidance provided throughout the 6-week studio format.

### What does the Digital Ecology Generative City studio cover over 6 weeks?
The studio progresses through three main phases. First, participants build a digital landscape in a virtual environment using Unity. Second, they generate a city design on the virtual site, exploring how architecture responds to environmental conditions and the relationship between program, building, and ground. Third, the final proposal is developed as an animated film that showcases the building design, ground, and context together as a complete spatial narrative.

### Who should join the Digital Ecology Generative City studio with Soomeen Hahm?
The studio is suited to architecture students and designers interested in computational urban design, generative design methods, and the intersection of architecture with digital environments. Participants comfortable with design thinking and open to working with Unity and scripting tools will benefit most. The project-based format is intensive and exploratory, making it most appropriate for those who can commit to the full 6-week duration and are willing to engage with both technical and conceptual design challenges.

### What will I produce by the end of the Digital Ecology Generative City studio?
The final deliverable is an animated film presenting a complete generative urban proposal: a designed city embedded in a digital landscape, showing the relationships between building, ground, and context. The film functions as both a design representation and a visualization of how the architecture responds to its environment. You will also develop skills in Unity-based design workflows applicable to other computational architecture and visualization projects.
