# Dynamic Wearables for Fashion Design 2.0

> This workshop expands the logic of dynamic wearables from jewelry-scale precision into garment-scale body systems, teaching students how to generate, map, segment, and fabricate computational designs that move between ornament, accessory, and fashion. Rather than treating jewelr…

## At a glance

- Format: On-demand course
- Price: €93.50 (list €110.00)
- Difficulty: Beginner
- Duration: 8 Hours
- Schedule: Jul 18-19, 2026
- Instructors: RJ Weaver
- Categories: Fashion Design
- Software: Rhinoceros 3D, Grasshopper 3D, Pufferfish, Dendro, Mesh+, Kangaroo, Parakeet, Anemone
- Students: 42
- Rating: 5.0 / 5
- Canonical: https://paacademy.com/course/dynamic-wearables-for-fashion-design-2-0
- Enroll: https://paacademy.com/course/dynamic-wearables-for-fashion-design-2-0

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## About this course

Dynamic Wearables for Fashion Design 2.0 is a two-day course on PAACADEMY that teaches computational fashion design using Rhino and Grasshopper, scaling parametric logic from jewelry-scale ornaments to full garment systems. Day 1 covers building a parametric module — scale, tile, bead, or rib — and controlling it through arrays, attractors, and graph mappers across curves and surfaces. Day 2 scales that module onto the body using body scans, garment regions, twisted box mapping, and segmentation logic, introducing flexible fabrication considerations including TPU, lattices, and hybrid textile assembly. Plugins used include Pufferfish, Dendro, Mesh+, Kangaroo, and Parakeet.

## What you'll learn

- Create parametric modules for jewelry and wearable systems.
- Build adjustable workflows in Rhino and Grasshopper.
- Generate arrays, curve-based patterns, and modular distributions.
- Control density, spacing, scale, thickness, and variation.
- Design using body scans and mannequin-based geometry.
- Map modules across body surfaces with twisted box mapping.
- Combine SubD modeling, panelization, flattening, and unrolling.
- Prepare flexible fabrication systems using TPU, lattices, and hinges.

## Methodology

This workshop is structured as a two-day progression from small-scale computational ornament to larger body-driven garment systems. It combines short lectures, live Rhino/Grasshopper demonstrations, follow-along workflows, and a homework prompt for the first night that prepares students for the second day.

Day 1 focuses on jewelry-scale pattern logic. Students will build a small parametric module and learn how to repeat, array, morph, and control it across curves or surfaces. This smaller scale gives students a clear and manageable entry point into computational design before expanding into more complex body-based systems.

Between sessions, students will refine their module or pattern system by adjusting its silhouette, spacing, density, thickness, and overall design language. The goal is not to complete a final project, but to prepare a personal computational element that can be reused on Day 2.

Day 2 focuses on garment-scale application. Students will learn how to bring their module into a body-based workflow using scans, garment regions, curves, surfaces, twisted box mapping, and parametric pattern placement. The course will also introduce segmentation, unrolling, flattening, and flexible fabrication logic so students understand how digital garment systems can be prepared for physical development.

By the end of the workshop, students will understand how one computational detail can scale from ornament to accessory to garment structure.

- **Jewelry Pattern Thinking**
 Learn how to create jewelry components and patterns that can become the foundation for larger fashion and body systems.
- **Patterning and Variation**
 Control repetition, density, spacing, orientation, and scale using arrays, attractors, graph mappers, and curve-based systems.
- **Body-Driven Design**
 Use body scans and anatomical regions to guide the placement and behavior of computational patterns.
- **Accessory and Garment Applications**
 Apply module systems to bracelets, collars, necklaces, shoulder pieces, sleeves, bodice panels, corset sections, and sculptural wearables.
- **Mapping Geometry Around the Body**
 Learn how to place curves, surfaces, repeated components, and pattern systems onto body-based garment regions.
- **Rhino, Grasshopper, and SubD Workflows**
 Combine Rhino modeling, Grasshopper systems, twisted box mapping, and SubD techniques for wearable form generation.
- **Segmentation and Flat Pattern Logic**
 Divide 3D garment systems into panels or components that can be flattened, printed, cut, or assembled.
- **Flexible Fabrication Awareness**
 Understand design considerations for TPU, flexible resin, lattices, hinges, perforations, textile attachments, and hybrid construction.

### Program:

**Day 1 - Jewelry-Scale Pattern Systems**

_**Designing the Module, Pattern, and Ornament Logic**_

**Introduction: From Ornament to Garment**

- Instructor introduction and overview of relevant wearable, jewelry, and garment work
- Overview of the workflow:
Jewelry Module → Pattern System → Body Mapping → Garment Structure

- Explanation of the course thesis:
Dynamic wearables can move between ornament, accessory, and garment when they are built as adaptable parametric systems.

**Building a Jewelry-Scale Module**

- Introduction to small-scale parametric design logic
- Designing a simple module that can become:
- a pattern
- tile
- curve system
- surface detail
Rhino modeling techniques:

- curves
- surfaces
- SubD forms
- simple solids
Grasshopper setup:

- sliders
- parameters
- controllable proportions
- repeatable geometry
**Patterning, Arrays, and Variation**

- Turning a single module into a repeatable system
- Creating arrays along curves and surfaces
- Using Graph Mapper to control variation
- Using attractors to control:
- scale
- density
- spacing
- height
- thickness
**Mapping Modules onto Jewelry and Accessory Forms**

- Applying the pattern to smaller wearable forms:
- bracelet
- cuff
- collar
- necklace
- pendant surface
Introduction to twisted box mapping and morphing logicUnderstanding orientation, spacing, deformation, and pattern directionEnd-of-day homework:

- Refine your module or pattern system
- create 2–3 variations
- Choose one version to bring into the garment workflow on Day 2
**Day 2 - Garment-Scale Body Systems**

_**Scaling Jewelry Logic into Body-Based Fashion Structures**_

**Body Scan Setup and Garment Region Design**

- Importing or referencing a body scan/mannequin
- Reading the body as a design environment
- Using curves to define seams, boundaries, gesture lines, and structural paths
**Mapping Jewelry Patterns onto the Body**

- Bringing the Day 1 jewelry-scale pattern into a garment-scale workflow
- Placing modules across body-based curves or surfaces
- Using attractors and graph mappers to control density and scale across the body
**Garment Form Development and Surface Control**

- Developing the mapped system into a larger garment structure
- Rhino and Grasshopper methods for:
- curve networks
- contour systems
- ribs
- lattices
- surface subdivision
- modular panel systems
SubD modeling for soft body-adjacent garment volumes**Segmentation, Flattening Logic, and Fabrication-Aware CAD**

- Dividing garment systems into printable or cuttable panels
- Preparing geometry for unrolling, flattening, or a 2D layout
- Brief overview of flexible fabrication logic:
- TPU
- flexible resin
- printed panels
- lattice flexibility
- hybrid textile attachments
Closing demonstration:

- show how the Day 1 jewelry module updates the Day 2 garment system when parameters change

## Curriculum

### Session 1
- Introduction & PAACADEMY Updates (04:41)
- Introduction To Dynamic Wearables (15:21)
- Building Ring Models (50:31)
- Parametric Pattern Creation (50:24)
- Volumetric Modeling With Dendro (47:04)
- Advanced Mesh Pattern Simulation (51:16)

### Session 2
- Surface Modeling And Sizing (52:39)
- Jewelry Gem Settings (55:56)
- Pattern Morphing (58:00)
- Garment Unrolling And Splitting (31:49)
- Slicing & Manufacturing (30:22)

## FAQ

### Do I need prior experience with Grasshopper or parametric design?
Basic familiarity with Rhino is recommended, but the workshop is designed to guide participants through the parametric workflows needed to create dynamic wearable systems.

### Will I learn how to design both jewelry-scale and garment-scale systems?
The workshop begins with creating small parametric modules inspired by jewelry design and then expands these systems into larger body-based wearable structures.

### Can I apply these workflows to fashion and wearable design projects?
The techniques covered can be applied to accessories, garments, sculptural wearables, body architecture, and other computational fashion applications.

### Will I learn how to create customizable wearable designs?
You will learn how to use Grasshopper parameters, attractors, graph mappers, and mapping techniques to control variation, density, scale, and placement across wearable forms.

### Do I need access to a 3D printer to participate?
A 3D printer is not required for the workshop. The focus is on developing computational design workflows, though access to fabrication tools can be beneficial for exploring physical prototypes after the course.

### What is twisted box mapping in Grasshopper and how is it used for wearable design?
Twisted box mapping in Grasshopper is a technique for morphing geometry along a curved surface or volume so that each instance of a module conforms to the local curvature, orientation, and direction of the target form. Rather than simply placing copies of a module in a flat grid, twisted box mapping deforms each instance to follow the contours of a three-dimensional surface such as a body scan or garment region. In wearable design, this allows a single parametric module like a scale, rib, or link to be distributed across the shoulder, sleeve, or torso in a way that reads as continuous and body-responsive rather than mechanically tiled.

### What does Dynamic Wearables for Fashion Design 2.0 cover across its two days?
Day 1 focuses on jewelry-scale pattern logic. Participants design a parametric module in Rhino and Grasshopper, learn to control repetition, density, spacing, and variation through arrays, graph mappers, and attractor-based systems, and apply the pattern to smaller wearable forms such as bracelets, collars, and cuffs. A homework prompt between sessions asks students to refine their module into two or three variations. Day 2 scales this module into a body-driven garment workflow. Participants import body scan geometry, define seams and garment regions using curves, apply the Day 1 module across body surfaces using twisted box mapping, and then segment, flatten, and prepare the geometry for fabrication using TPU, flexible resin, printed panels, and hybrid textile attachments.

### Do I need prior Grasshopper experience to join this workshop?
The workshop is structured to be accessible, starting with an introduction to small-scale parametric design logic and building progressively toward body-scale garment systems. Participants who have used Rhino before and have some awareness of Grasshopper's interface will follow the sessions most comfortably. However, all software, including Rhinoceros 3D, Grasshopper, and plugins such as Pufferfish, Dendro, Mesh+, Kangaroo, and Parakeet, must be installed and ready before the workshop begins, as software setup is not part of the program. Access to a 3D printer is not required but is listed as a benefit for participants who want to physically produce their work after the course.

### What will I leave with after completing Dynamic Wearables for Fashion Design 2.0?
Participants will leave with a complete two-day workflow that moves from a jewelry-scale parametric module to a garment-scale body-driven design. The final output is a digital system in Rhino and Grasshopper where the Day 1 jewelry module updates the Day 2 garment structure when any parameter changes, demonstrating live parametric continuity across scales. Participants will also understand how to prepare geometry for fabrication, including how to segment 3D forms into flat panels for cutting or printing, and how to approach flexible fabrication using materials such as TPU, flexible resin, and lattice structures. The workflow applies to wearable accessories, sculptural fashion, and body-based computational design across a range of scales.
