# The Unreal Engine Blueprint

> The workshop aims to form a foundational understanding of Unreal Engine&rsquo;s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client through the injection…

## At a glance

- Format: On-demand course
- Price: €110.50 (list €130.00)
- Difficulty: Intermediate
- Duration: 8 Hours
- Schedule: Feb 8-9, 2025
- Instructors: Gediminas Kirdeikis
- Categories: Architectural Design, 3D Modeling, Design Workshops
- Software: Unreal Engine, Rhinoceros 3D
- Students: 46
- Rating: 5.0 / 5
- Canonical: https://paacademy.com/course/the-unreal-engine-blueprint
- Enroll: https://paacademy.com/course/the-unreal-engine-blueprint

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## About this course

"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.

## What you'll learn

- Rhino to Unreal Engine 5 to Windows app pipeline. It&rsquo;s strengths as well as its shortcomings.

- Basic operations within Unreal Engine

- Introduction to Unreal Engine&rsquo;s material node-based system

- Understanding Unreal Engine&rsquo;s blueprint node-based system

- Exploring Unreal Engine&rsquo;s PCG (procedurally generated content) node-based system

- Optimization strategies for heavy scenes in UE5

## Methodology

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.


The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind.


While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.


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## Requirements

- Intermediate knowledge of Rhino is required

- Basic knowledge of Grasshopper is required

- No knowledge of Unreal Engine is required


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## Curriculum

### Session 1
- Intro + PAACADEMY Updates (07:32)
- Unreal Engine Basics (46:47)
- Grasshopper Shape Generation (40:40)
- Importing Geometry to Unreal (28:01)
- Blueprints & Material Setup (49:14)
- Creating Custom Blueprints (29:11)
- Animating with Timelines (55:43)

### Session 2
- VR Interaction & Blueprints (21:24)
- 3D Model to Unreal Workflow (34:53)
- Material Organization in Unreal (01:00:29)
- Procedural Asset Distribution Setup (56:18)
- Line Tracing in Unreal (33:43)
- Lighting Transition with Blueprints (45:12)

## FAQ

### What software will I use throughout this workshop?
You will work with Unreal Engine 5, Rhinoceros 3D, and Grasshopper.

### Do I need prior experience with Unreal Engine or Rhino before enrolling?
No prior knowledge of Unreal Engine is required, but intermediate knowledge of Rhino and basic knowledge of Grasshopper are expected.

### What node-based systems and workflow pipelines within Unreal Engine 5 will be taught?
You will learn the Rhino-to-Unreal Engine pipeline, Unreal Engine’s material node-based system, the Blueprint node-based interactive system, and the Procedural Content Generation (PCG) system.

### Can I use my own 3D CAD models during the workshop exercises?
Yes, while a sample starting file is provided, participants are encouraged to use their own CAD models as a base to create custom interactive experiences.

### What practical deliverables and skills will I gain by the end of the workshop?
You will learn to convert CAD models into standalone interactive Windows applications, animate scenes with timelines, and implement optimization strategies for heavy scenes in Unreal Engine 5.
