# BLOOM

> BLOOM project was designed by Aseel Elashry, Nada Yaakoub, Qian Gu, and Zahid Pasha as part of PAACADEMY&lsquo;s &ldquo;Meta-Fluid Studio 2.0&rdquo; with Mariana Cabugueira.

## At a glance

- Author: Aseel Elashry
- Related course: [Meta-Fluid Studio 2.0](https://paacademy.com/course/meta-fluid-studio-2-0-mariana-cabugueira)
- Software: Autodesk Maya, Unreal Engine
- Favorites: 0
- Canonical: https://paacademy.com/project/bloom

## Project details

The Meta-Fluid Studio investigates the quality and power of Fluid Design in the creation of virtual cities. The goal was to create a self-contained virtual city designed by 30 different designers working in groups of four. Some teams will create meta-archi typologies for this studio, while others will pool their talents to create a &lsquo;Meta-Urban&rsquo; foundation. When combined, they will create a self-contained, fluid virtual urban field, demonstrating that Multi-Author Urban Design is the future of virtual cities.

Clone X immerses one in a world outside the realm of imagination, using a powerful tool to bring us closer to defining who we are. Fashion is a physical medium expressing a statement of its own, and finding the ground to merge it with our biological qualities, brings us closer to expressing our identity.

It finds a way to birth your existence into a virtual world, evolve your identity and transfer it into a world where you become immortal.

Bloom is an experience, rather than a building. It&rsquo;s a journey that takes users into the very depths of the veins that tie together fashion and the human body, using the team&rsquo;s perception of the expression shown by the client, in terms of the brand identity, as well as the artist, Takashi Murakami.

![](../../../storage/media/BLOOM-10.webp)


![](../../../storage/media/BLOOM-9.webp)
The design process includes research and analysis of our client CloneX to understand their culture and mission in the market. Their first step was to generate a wide range of ideas for the form, and we tied this idea of an &ldquo;identical twin&rdquo; to the two never-touching towers. Through another round of research into what&rsquo;s on the market, they narrowed down to four main programs: a sunflower garden, a birth lab, an exhibition space, a catwalk, and a rooftop showroom, all connected by two vertical circulations.

Finally, they tested exterior materials and found inspiration in Neri Oxman&rsquo;s &ldquo;VESPERS,&rdquo; using architectural skins that can respond to and adapt in real-time to environmental cues.


![](../../../storage/media/BLOOM-2.webp)
Software

The team uses mainly Maya and Unreal Engine for visualization.

_VR support:_ Unreal Engine is also a leading technology in the virtual reality industry, with its engine providing an immersive experience with a high-quality and low latency.

_Architecture and Engineering: _Unreal Engine can be used for architectural visualization, walkthroughs, and virtual reality walkthroughs, making it a valuable tool for architects, engineers, and builders.


![](../../../storage/media/BLOOM-3.webp)
Key Points

The design shows the idea of creating a world that carries on one&rsquo;s identity, as though cloning a human from a particular dimension, creates &lsquo;non-identical twins&rsquo;. The duality between elements is a concept expressed throughout the building, whereby the two towers born from the ground, evolve and grow in a different ways through their varying experiences.

These elements are nurtured in an interactive experience that emphasizes these interrelationships while adding its twist of &lsquo;reinventing the runway&rsquo;, whereby the catwalk experience where users get to &lsquo;put on a show&rsquo; to express their fashion, is done in unfamiliar ways, as conveyed by Clone X.




![](../../../storage/media/BLOOM-2_05f63b.webp)


Conclusion



The team has crafted an experience like no other for Clone X, an NFT collaboration led by the legendary artist Takashi Murakami. The BLOOM metaverse environment is a sensual and alluring playground, where visitors can delve into the depths of self-expression and identity. The interactive elements such as duality, and the unique runway experience, are like a siren&rsquo;s song, drawing you deeper into the connection between fashion and the human body.



The design, inspired by Clone X&rsquo;s branding, twin towers, and the idea of immortality, is like a portal to a world where you can immortalize yourself through digitization. The sunflowers, which are a symbol of Murakami&rsquo;s art, are like a beacon, guiding you through the experience, and representing the connection between Murakami&rsquo;s art and the core concept of the BLOOM metaverse environment.




 ![](../../../storage/media/BLOOM-5.webp)


![](../../../storage/media/BLOOM-7.webp)




![](../../../storage/media/BLOOM-11.webp)


**Credits:
Studio workshop by PAACADEMY
Studio title: Meta-Fluid 2.0
Lead by: Mariana Cabugueira
Project name: The BLOOM
Students: Aseel Elashry, Nada Yaakoub, Qian Gu, and Zahid Pasha
Date: November 13, 2022 – January 8, 2023**
