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CoursesFashion DesignDynamic Wearables for Fashion Design 2.0
Jul 18-19, 202611 lessonsBeginner
Fashion DesignFREE with Full AccessWorkshopJul 18-19, 2026Beginner11 lessons7h 28mParametric DesignWearable Design

Dynamic Wearables for Fashion Design 2.0

Dynamic Wearables for Fashion Design 2.0 is a two-day course on PAACADEMY that teaches computational fashion design using Rhino and Grasshopper, scaling parametric logic from jewelry-scale ornaments to full garment systems. Day 1 covers building a parametric module — scale, tile, bead, or rib — and controlling it through arrays, attractors, and graph mappers across curves and surfaces. Day 2 scales that module onto the body using body scans, garment regions, twisted box mapping, and segmentation logic, introducing flexible fabrication considerations including TPU, lattices, and hybrid textile assembly. Plugins used include Pufferfish, Dendro, Mesh+, Kangaroo, and Parakeet.

Learn from RJ Weaver
FREE with Full Access

Instructor

RJ Weaver2 courses

  • Jul. 18-19, 202614:00 - 18:00 (GMT)
  • 7 Hours 28 MinTotal duration
  • Lifetime accessRewatch anytime
  • BeginnerLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 11 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

This workshop expands the logic of dynamic wearables from jewelry-scale precision into garment-scale body systems, teaching students how to generate, map, segment, and fabricate computational designs that move between ornament, accessory, and fashion. 

Rather than treating jewelry and garments as separate disciplines, the course explores how the same parametric logic can operate across multiple scales of the body. A small module such as a scale, bead, link, rib, tile, or pendant-like element can become a bracelet, collar, surface detail, flexible textile structure, or the building block for a larger garment system.

On Day 1, students will create a jewelry-inspired parametric module or pattern system using Rhino and Grasshopper. They will learn how to control repetition, spacing, density, orientation, and variation through arrays, attractors, graph mappers, and mapping workflows. Between sessions, students will refine this module into their own visual language.

On Day 2, the workshop scales this system onto the body. Students will learn how to use body scans, garment regions, curves, surfaces, twisted box mapping, segmentation, and flattening logic to transform a small computational detail into a larger body-driven wearable system.

By the end of the workshop, students will understand how to move from a small parametric ornament to a garment-scale computational design workflow while considering body fit, flexible fabrication, flat pattern logic, and hybrid assembly.

  • 01

    Create parametric modules for jewelry and wearable systems.

  • 02

    Build adjustable workflows in Rhino and Grasshopper.

  • 03

    Generate arrays, curve-based patterns, and modular distributions.

  • 04

    Control density, spacing, scale, thickness, and variation.

  • 05

    Design using body scans and mannequin-based geometry.

  • 06

    Map modules across body surfaces with twisted box mapping.

  • 07

    Combine SubD modeling, panelization, flattening, and unrolling.

  • 08

    Prepare flexible fabrication systems using TPU, lattices, and hinges.

Rhinoceros 3DGrasshopper 3DPufferfishDendroMesh+KangarooParakeetAnemone

This workshop is structured as a two-day progression from small-scale computational ornament to larger body-driven garment systems. It combines short lectures, live Rhino/Grasshopper demonstrations, follow-along workflows, and a homework prompt for the first night that prepares students for the second day.

Day 1 focuses on jewelry-scale pattern logic. Students will build a small parametric module and learn how to repeat, array, morph, and control it across curves or surfaces. This smaller scale gives students a clear and manageable entry point into computational design before expanding into more complex body-based systems.

Between sessions, students will refine their module or pattern system by adjusting its silhouette, spacing, density, thickness, and overall design language. The goal is not to complete a final project, but to prepare a personal computational element that can be reused on Day 2.

Day 2 focuses on garment-scale application. Students will learn how to bring their module into a body-based workflow using scans, garment regions, curves, surfaces, twisted box mapping, and parametric pattern placement. The course will also introduce segmentation, unrolling, flattening, and flexible fabrication logic so students understand how digital garment systems can be prepared for physical development.

By the end of the workshop, students will understand how one computational detail can scale from ornament to accessory to garment structure.

  • Jewelry Pattern Thinking
     Learn how to create jewelry components and patterns that can become the foundation for larger fashion and body systems.
  • Patterning and Variation
     Control repetition, density, spacing, orientation, and scale using arrays, attractors, graph mappers, and curve-based systems.
  • Body-Driven Design
     Use body scans and anatomical regions to guide the placement and behavior of computational patterns.
  • Accessory and Garment Applications
     Apply module systems to bracelets, collars, necklaces, shoulder pieces, sleeves, bodice panels, corset sections, and sculptural wearables.
  • Mapping Geometry Around the Body
     Learn how to place curves, surfaces, repeated components, and pattern systems onto body-based garment regions.
  • Rhino, Grasshopper, and SubD Workflows
     Combine Rhino modeling, Grasshopper systems, twisted box mapping, and SubD techniques for wearable form generation.
  • Segmentation and Flat Pattern Logic
     Divide 3D garment systems into panels or components that can be flattened, printed, cut, or assembled.
  • Flexible Fabrication Awareness
     Understand design considerations for TPU, flexible resin, lattices, hinges, perforations, textile attachments, and hybrid construction.

Program:

Day 1 - Jewelry-Scale Pattern Systems

Designing the Module, Pattern, and Ornament Logic

Introduction: From Ornament to Garment

  • Instructor introduction and overview of relevant wearable, jewelry, and garment work
  • Overview of the workflow:

Jewelry Module → Pattern System → Body Mapping → Garment Structure

  • Explanation of the course thesis:

Dynamic wearables can move between ornament, accessory, and garment when they are built as adaptable parametric systems.

Building a Jewelry-Scale Module

  • Introduction to small-scale parametric design logic
  • Designing a simple module that can become:
    • a pattern
    • tile 
    • curve system
    • surface detail
  • Rhino modeling techniques:
    • curves
    • surfaces
    • SubD forms
    • simple solids
  • Grasshopper setup:
    • sliders
    • parameters
    • controllable proportions
    • repeatable geometry

Patterning, Arrays, and Variation

  • Turning a single module into a repeatable system
  • Creating arrays along curves and surfaces
  • Using Graph Mapper to control variation
  • Using attractors to control:
    • scale
    • density
    • spacing
    • height
    • thickness

Mapping Modules onto Jewelry and Accessory Forms

  • Applying the pattern to smaller wearable forms:
    • bracelet
    • cuff
    • collar
    • necklace
    • pendant surface
  • Introduction to twisted box mapping and morphing logic
  • Understanding orientation, spacing, deformation, and pattern direction
  • End-of-day homework:
    • Refine your module or pattern system
    • create 2–3 variations
    • Choose one version to bring into the garment workflow on Day 2

Day 2 - Garment-Scale Body Systems

Scaling Jewelry Logic into Body-Based Fashion Structures

Body Scan Setup and Garment Region Design

  • Importing or referencing a body scan/mannequin
  • Reading the body as a design environment
  • Using curves to define seams, boundaries, gesture lines, and structural paths

Mapping Jewelry Patterns onto the Body

  • Bringing the Day 1 jewelry-scale pattern into a garment-scale workflow
  • Placing modules across body-based curves or surfaces
  • Using attractors and graph mappers to control density and scale across the body

Garment Form Development and Surface Control

  • Developing the mapped system into a larger garment structure
  • Rhino and Grasshopper methods for:
    • curve networks
    • contour systems
    • ribs
    • lattices
    • surface subdivision
    • modular panel systems
  • SubD modeling for soft body-adjacent garment volumes

Segmentation, Flattening Logic, and Fabrication-Aware CAD

  • Dividing garment systems into printable or cuttable panels
  • Preparing geometry for unrolling, flattening, or a 2D layout
  • Brief overview of flexible fabrication logic:
    • TPU
    • flexible resin
    • printed panels
    • lattice flexibility
    • hybrid textile attachments
  • Closing demonstration:
    • show how the Day 1 jewelry module updates the Day 2 garment system when parameters change

11 Lessons7h 28m

  • 01
    Software Installation is NOT a part of the workshop! Students must have all the software installed before starting the workshop. (Polycam is not a requirement as 3D scan files will be provided, but students are recommended to explore the tool after the course.)
  • 02
    Access to a 3D printer would be a great benefit to the student’s work as they could print their creation after the course, but this is not a requirement for the student’s success in the workshop. 

Instructor

RJ Weaver

View profile
5.0instructor rating2courses

RJ Weaver is a computational designer with a passion for personalized mass-manufacturing and wearable body architecture, and strives to craft solutions that contribute to a more beautiful and equitable world. Originally from Virginia, U.S.A., and now based in London, he holds a degree in Industrial Design from Virginia Polytechnic University and a master’s degree in Computational and Advanced Design from DesignMorphine in Sofia, Bulgaria.He has been working with computational design tools such as Grasshopper and Houdini for the past 10 years, and since 2022 has been publishing tutorials on his YouTube channel and lecturing at American universities. He is currently the 3D Design Director at the fashion design studio ORBWEAVER, where he oversees the brand's jewelry direction. His work has been exhibited in London galleries and featured on the runways of BioTech Couture and Vêtement de Rue, exploring contemporary parametric and virtual reality design workflows through wearable sculpture.

5.0·11
5.0avg·1 Rating
1 Review
Walter Patrick SmithJul 20, 20265.0out of 5

So many valuable workflows with grasshopper

Walter Patrick Smith
Walter Patrick Smith
Jul 20, 2026

So many valuable workflows with grasshopper

  • 01Dynamic Wearables for Fashion DesignRJ Weaver€102.00
  • 02Additive Footwear Design: FDM and ResinKedar Benjamin€136.00
  • 03Body Architecture 3.0Filippo Nassetti€90.00
  • 04Structural EvolutionNolan Kim€125.00
  • 05Advanced Grasshopper 3.0Amir Hossein€93.50
  • 063D-Printed Wall PanelsVictoria Roznowski€119.00
  • Dynamic Wearables for Fashion DesignRJ WeaverBeginner10 lessons8 Hours€102.00€120.00
  • Additive Footwear Design: FDM and ResinKedar BenjaminIntermediate14 lessons8 Hours€136.00€160.00
  • Body Architecture 3.0Filippo NassettiIntermediate6 lessons8 Hours€90.00€125.00
  • Structural EvolutionNolan KimBeginner8 lessons2 Sessions (8 Hours)€125.00€175.00
  • Advanced Grasshopper 3.0Amir HosseinIntermediate12 lessons8 Hours€93.50€110.00
  • 3D-Printed Wall PanelsVictoria RoznowskiIntermediate14 lessons8 Hours€119.00€140.00
Save €16.50

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€93.50€110.00

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Pro Membership€79.48Save €14.02 on this courseFull Access€0.00Plus every other course
InstructorRJ Weaver
Regular Price
Save €16.50
€93.50€110.00
Pay less with membership
Pro Membership€79.48Save €14.02 on this courseFull Access€0.00Plus every other course