Danny McInnis is a Mechanical Engineer and CAD Expert at Logitech. He gets to work in between the mechanical engineering and industrial design teams, helping them solve complex product development problems through the lens of modern CAD & prototyping workflows. Danny supports a range of product teams, including MX, Gaming, Ergo, and Sim Racing, whether through Class-A Surfacing work, exploring new tools & workflows, or leading the company’s computational design efforts. In his presentation, he’ll demonstrate a workflow that’s become of interest to the company lately, where 3D scanning and SubD Modeling are used to extend Logitech’s foam modeling capabilities. This mix of physical craft and computational tools allows for a wide range of ergonomic shapes to be explored quickly to arrive at the best product for the consumer.