Computational designer and architect at Zaha Hadid Architects, with a strong focus on rationalization, computational design, and real time workflows. He previously worked at LAVA (Laboratory for Visionary Architecture) and studied under the mentorship of Patrik Schumacher at the Architectural Association’s Design Research Laboratory (DRL).
His work bridges modeling, data structuring, and interaction, developing custom tools across Maya, Grasshopper, and Unreal Engine to bring logic-driven geometry into real-time environments. His approach emphasizes clarity, control, and flexibility—designing systems that are adaptable rather than fixed. Guillermo has also taught at Universidad Iberoamericana in Mexico City, where he shared his approach to cross-platform workflows and computational thinking.