Spatial Fragmentations 3.0

This advanced workshop teaches procedural modeling in Houdini using Volumes, VEX, and simulations for architectural design.

Seats:
50
Format:
Online On Zoom
Date:
Sep 6, 7, 2025
Duration:
8 Hours
Difficulty:
Advanced
Language:
English
Certificate:
Yes
Registration:
€85.00
Members:
72.25 EUR (27.75%) discount
Recordings:
Available Indefinitely
€100.00
€85.00
Last 1 seats at this price!
Procedural Modelling with SideFX Houdini

This workshop is a sequel to the Spatial Fragmentations Workshop series. We will dive deeper into Houdini and utilize its full potential to create complicated models. We are targeting advanced users and will therefore extensively explore Volume, VEX, and Simulation techniques.

Over two days, participants will embark on a journey into the captivating world of Houdini, where they will learn to construct complex workflows that can be adapted to different architectural contexts. The main goal is to familiarise each participant with Volume-based modeling and VEX coding within Houdini and reveal advanced techniques for efficient software usage.
Learn to construct complex workflows in Houdini that can be adapted to various architectural contexts.
Gain hands-on experience with Volume-based modeling techniques for generating and deforming geometries.
Understand and apply VEX coding for custom vector fields, growth simulations, and attribute-driven facade generation.
Explore node-based procedural modeling and surface functionalities in Houdini.
Discover techniques for finalizing and exporting geometries for use in other software or rendering pipelines.
Develop the ability to create procedural applications and models with countless variations tailored to specific tasks.
This workshop aims to provide participants with the skills to utilize Volumes effectively and VEX coding interfaces embedded in Houdini, not only to enhance details in various forms but also to create and deform geometries. Participants will also learn to use VEX to create custom-guided vector fields to drive growth simulations and attribute-driven Facade generation.
Through hands-on experience, participants will gain an understanding of node-based procedural modeling in Houdini and develop insight into a range of geometry and surface-based functionalities. Comprehensive instruction on VEX, for-each loops, and other various built-in Houdini functions will be provided.

In addition, techniques for finalizing and refining the geometries created to prepare them for exporting or rendering in other software will be demonstrated. 

Participants will explore different approaches they can integrate into their workflows for specific tasks and realize how much control they have over the design process. Through procedural techniques, they will discover methods for creating geometries with countless variations. 
By the end of the workshop, students will be able to develop their own procedural applications and models that can be adapted to different tasks and applications.

Ultimately, participants will recognize the importance of careful planning and design not only for the project but also for the workflow itself.
 
  • Basic familiarity with Houdini’s interface and node-based workflow is required.
  • If you are completely new to Houdini, we recommend completing our beginner-level Houdini course before joining this workshop. 
Software Installation is NOT a part of the workshop! Students must have all the software installed before starting the workshop. 

Instructors:

Biography
As an architect, speculative artist and computational designer from Austria, Mümün Keser places himself in the bridge between real and virtual and tries to intertwine these two opposing areas. He is known for his interests in data-driven design techniques and experimental spatial investigations. His most recent works contain various series of architectural designs that are mainly concerned with bringing media into architectural expression and the search for contradictory processes that lead not only to a design outcome, but also to particular experiences. He received his master’s degree from the University of Innsbruck and is currently under contract as a research assistant and lecturer at the Institute for Experimental Architecture and Building Construction under Prof. Marjan Colletti and Prof. Karolin Schmidbaur. In addition, he works as a freelance designer, educator and artist. He held workshops for numerous people in various fields for many different organisations and universities such as University of Innsbruck, IAAC Barcelona, UCL Bartlett London and Futurly. Furthermore he had the opportunity to exhibit his works in major cities like New York City, Berlin, Miami, Vienna, Istanbul, and Tokyo.

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