The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
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The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
This workshop is a sequel to the Spatial Fragmentations Workshop series. We will dive deeper into Houdini and utilize its full potential to create complicated models. This workshop targets advanced users and will therefore extensively explore Volume, VEX, and Simulation techniques.
Over two days, participants will embark on a journey into the captivating world of Houdini, where they will learn to construct complex workflows that can be adapted to different architectural contexts. The main goal is to familiarise each participant with Volume-based modeling and VEX coding within Houdini and reveal advanced techniques for efficient software usage.
What You’ll Learn?
Learn to construct complex workflows in Houdini that can be adapted to various architectural contexts.
Gain hands-on experience with Volume-based modeling techniques for generating and deforming geometries.
Understand and apply VEX coding for custom vector fields, growth simulations, and attribute-driven facade generation.
Explore node-based procedural modeling and surface functionalities in Houdini.
Discover techniques for finalizing and exporting geometries for use in other software or rendering pipelines.
Develop the ability to create procedural applications and models with countless variations tailored to specific tasks.
Methodology:
This workshop aims to provide participants with the skills to utilize Volumes effectively and VEX coding interfaces embedded in Houdini, not only to enhance details in various forms but also to create and deform geometries. Participants will also learn to use VEX to create custom-guided vector fields to drive growth simulations and attribute-driven Facade generation.
Through hands-on experience, participants will gain an understanding of node-based procedural modeling in Houdini and develop insight into a range of geometry and surface-based functionalities. Comprehensive instruction on VEX, for-each loops, and other various built-in Houdini functions will be provided.
In addition, techniques for finalizing and refining the geometries created to prepare them for exporting or rendering in other software will be demonstrated.
Participants will explore different approaches they can integrate into their workflows for specific tasks and realize how much control they have over the design process. Through procedural techniques, they will discover methods for creating geometries with countless variations.
By the end of the workshop, students will be able to develop their own procedural applications and models that can be adapted to different tasks and applications.
Ultimately, participants will recognize the importance of careful planning and design not only for the project but also for the workflow itself.
Program:
Day 1
Lecture – General Overview of the Workshop
Session-01 – BASE GEOMETRY – Volume-based spatial Design generation to serve as a base Geometry for further workflows
As an architect, speculative artist and computational designer from Austria, Mümün Keser places himself in the bridge between real and virtual and tries to intertwine these two opposing areas. He is known for his interests in data-driven design techniques and experimental spatial investigations. His most recent works contain various series of architectural designs that are mainly concerned with bringing media into architectural expression and the search for contradictory processes that lead not only to a design outcome, but also to particular experiences.
He received his master’s degree from the University of Innsbruck and is currently under contract as a research assistant and lecturer at the Institute for Experimental Architecture and Building Construction under Prof. Marjan Colletti and Prof. Karolin Schmidbaur. In addition, he works as a freelance designer, educator and artist. He held workshops for numerous people in various fields for many different organisations and universities such as University of Innsbruck, IAAC Barcelona, UCL Bartlett London and Futurly. Furthermore he had the opportunity to exhibit his works in major cities like New York City, Berlin, Miami, Vienna, Istanbul, and Tokyo.
Frequently Asked Questions About Spatial Fragmentations 3.0:
This is an advanced workshop. Participants are expected to have basic familiarity with Houdini’s interface and node-based workflows. If you're new to Houdini, we recommend starting with the Houdini for Beginners 101 course first.
The workshop focuses on advanced procedural modeling techniques using Volumes, VEX coding, and simulations specifically tailored for architectural design applications.
Yes. The workshop covers techniques for refining and finalizing geometries and demonstrates how to export your work for use in rendering or modeling pipelines outside of Houdini.
Yes. Software installation is not part of the workshop. All participants must have Houdini fully installed and ready to use before the sessions begin.
You’ll build complex, data-driven geometries such as spatial growth simulations, vector field-driven forms, and facade systems that can adapt to different tasks and be customized for endless variations through procedural logic.
This course is available through Teams Access. If your organization has a Teams Access subscription, you can enroll in this course at no additional cost.
AI has changed the way we create, turning imagination into stunning visuals in seconds. But how do we take those ideas beyond just images and into real-world architecture? With AI tools evolving rapidly, the potential for integrating them into architectural design is greater than ever.
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