The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
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The Parametric Optimizations Workshop focuses on managing design data and optimizing projects for sustainability and performance using Ladybug and LunchBox.
This workshop is a sequel to the Spatial Fragmentations Workshop series. We will dive deeper into Houdini and utilize its full potential to create complicated models. This workshop targets advanced users and will therefore extensively explore Volume, VEX, and Simulation techniques.
Over two days, participants will embark on a journey into the captivating world of Houdini, where they will learn to construct complex workflows that can be adapted to different architectural contexts. The main goal is to familiarise each participant with Volume-based modeling and VEX coding within Houdini and reveal advanced techniques for efficient software usage.
What You’ll Learn?
Learn to construct complex workflows in Houdini that can be adapted to various architectural contexts.
Gain hands-on experience with Volume-based modeling techniques for generating and deforming geometries.
Understand and apply VEX coding for custom vector fields, growth simulations, and attribute-driven facade generation.
Explore node-based procedural modeling and surface functionalities in Houdini.
Discover techniques for finalizing and exporting geometries for use in other software or rendering pipelines.
Develop the ability to create procedural applications and models with countless variations tailored to specific tasks.
Methodology:
This workshop aims to provide participants with the skills to utilize Volumes effectively and VEX coding interfaces embedded in Houdini, not only to enhance details in various forms but also to create and deform geometries. Participants will also learn to use VEX to create custom-guided vector fields to drive growth simulations and attribute-driven Facade generation.
Through hands-on experience, participants will gain an understanding of node-based procedural modeling in Houdini and develop insight into a range of geometry and surface-based functionalities. Comprehensive instruction on VEX, for-each loops, and other various built-in Houdini functions will be provided.
In addition, techniques for finalizing and refining the geometries created to prepare them for exporting or rendering in other software will be demonstrated.
Participants will explore different approaches they can integrate into their workflows for specific tasks and realize how much control they have over the design process. Through procedural techniques, they will discover methods for creating geometries with countless variations.
By the end of the workshop, students will be able to develop their own procedural applications and models that can be adapted to different tasks and applications.
Ultimately, participants will recognize the importance of careful planning and design not only for the project but also for the workflow itself.
Program:
Day 1
Lecture – General Overview of the Workshop
Session-01 – BASE GEOMETRY – Volume-based spatial Design generation to serve as a base Geometry for further workflows
Basic familiarity with Houdini’s interface and node-based workflow is required.
If you are completely new to Houdini, we recommend completing our beginner-level Houdini course before joining this workshop.
Content
Intro + PAACADEMY Updates (05:25)
Interactive Facade Kinematic Systems (30:12)
Houdini Volumes to Architectural Systems
This session introduces the advanced Spatial Fragmentation workflow using Houdini with volumes and VEX to generate and convert forms, run lightweight structural checks, and vector-field growth simulations.
Houdini Volume Modeling Workflow (31:12)
VEX Volumes for Architectural Modeling
This session develops a flexible Houdini volume workflow, utilizing IsoOffset, VEX noise and distance fields, mesh conversion, Boolean cleanup, smoothing, and reusable wrangle presets.
Voxelization for Procedural Facades (44:57)
Gyroid Volumes to Procedural Facades
This session introduces gyroid-based volume formulas and a voxelization script in Houdini, using nested VEX loops to detect boundaries, extract midpoints, normals, and scales, and generate orientation-aware panels for procedural facade systems.
Panelization, Flows & Stability (49:27)
Volumes, Flows, and Structural Stability
This session demonstrates boundary-based panelization from volumes, develops velocity fields for growth and simulation, and introduces structural stability checks with simple physics workflows.
Color Fields Guide Growth (48:07)
Procedural Growth from Color Fields
This session demonstrates how color attributes can drive density-based scattering, thickness, and supports, while velocity volumes and VEX-controlled loops generate directional growth networks.
Path Networks to Interiors (50:01)
Procedural Classification for Interior Geometry
This session focuses on converting line networks into structured path systems, classifying directions as vertical, horizontal, and diagonal, aligning orientations, and using procedural kitbashing, clustering, and Boolean operations to create clean interior geometries.
Cells & Interactive Facade (49:13)
Procedural Interior Cells and Facade
This session focuses on building interior “cells” and an interactive facade skin in Houdini using points-from-volume, velocity-aligned normals, Boolean fracturing, clean grouping (inside/outside), and remapped driver attributes
Interactive Facade Panel Rotation (41:31)
Attribute-Driven Rotating Facade Panels
This session focuses on creating interactive facade panels by dividing quads into sub-faces, offsetting and rotating them with VEX, and controlling the motion through multipliers
Procedural Adaptive Facade Components (42:31)
Animating Adaptive Procedural Facade Systems
This session builds a procedural, geometry-agnostic facade system, creating, grouping, and animating panels and connector arms with controllable thickness and styling, as well as adaptable behavior across base forms.
Procedural Linkage Design Systems (30:14)
Rigging Linkages for Adaptive Design
This session explores creating procedural linkage systems with rigging and deformation tools, integrating animated arms with geometry, paneling, and projection techniques
Procedural Design Across Scales (48:32)
Data-Driven Workflows to Architecture
This session emphasizes tool-agnostic procedural design, showing how data-driven inputs, flexible workflows, and scalable systems can translate experimental ideas into real architectural and urban outcomes.
Geometry Export Workflows (39:23)
Procedural Exports and Design Variations
This session focuses on preparing clean geometry for export, organizing groups and attributes, and using procedural workflows to generate variations and animations for use across different design platforms.
Important Notes:
Software Installation is NOT a part of the workshop! Students must have all the software installed before starting the workshop.
As an architect, speculative artist and computational designer from Austria, Mümün Keser places himself in the bridge between real and virtual and tries to intertwine these two opposing areas. He is known for his interests in data-driven design techniques and experimental spatial investigations. His most recent works contain various series of architectural designs that are mainly concerned with bringing media into architectural expression and the search for contradictory processes that lead not only to a design outcome, but also to particular experiences.
He received his master’s degree from the University of Innsbruck and is currently under contract as a research assistant and lecturer at the Institute for Experimental Architecture and Building Construction under Prof. Marjan Colletti and Prof. Karolin Schmidbaur. In addition, he works as a freelance designer, educator and artist. He held workshops for numerous people in various fields for many different organisations and universities such as University of Innsbruck, IAAC Barcelona, UCL Bartlett London and Futurly. Furthermore he had the opportunity to exhibit his works in major cities like New York City, Berlin, Miami, Vienna, Istanbul, and Tokyo.
Frequently Asked Questions About Spatial Fragmentations 3.0:
This is an advanced workshop. Participants are expected to have basic familiarity with Houdini’s interface and node-based workflows. If you're new to Houdini, we recommend starting with the Houdini for Beginners 101 course first.
The workshop focuses on advanced procedural modeling techniques using Volumes, VEX coding, and simulations specifically tailored for architectural design applications.
Yes. The workshop covers techniques for refining and finalizing geometries and demonstrates how to export your work for use in rendering or modeling pipelines outside of Houdini.
Yes. Software installation is not part of the workshop. All participants must have Houdini fully installed and ready to use before the sessions begin.
You’ll build complex, data-driven geometries such as spatial growth simulations, vector field-driven forms, and facade systems that can adapt to different tasks and be customized for endless variations through procedural logic.
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