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CoursesArchitectural DesignSpatial Fragmentations 3.0
Sep 6-7, 202513 lessonsAdvanced
Architectural DesignFREE with Full AccessWorkshopSep 6-7, 2025Advanced13 lessons8h 31mProcedural ModelingCoding for ArchitectsFacade Design

Spatial Fragmentations 3.0

Spatial Fragmentations 3.0 is an advanced Houdini course on PAACADEMY that teaches procedural modeling using Volume-based geometry, VEX coding, and simulation techniques for architectural design. Over two days, participants build a complete workflow from base geometry generation through VEX-driven growth simulations, spatial fragmentation for room definition, and reactive facade generation using For-each loops and KineFX. Basic Houdini interface and node-based workflow experience is required.

Learn from Mümün Keser
FREE with Full Access

Instructor

Mümün Keser4 courses

  • Sep. 6-7, 202514:00 - 18:00 (GMT)
  • 8 Hours 31 MinTotal duration
  • Lifetime accessRewatch anytime
  • AdvancedLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 13 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

Procedural Modelling with SideFX Houdini

This workshop is a sequel to the Spatial Fragmentations Workshop series. We will dive deeper into Houdini and utilize its full potential to create complicated models. This workshop targets advanced users and will therefore extensively explore Volume, VEX, and Simulation techniques.

Over two days, participants will embark on a journey into the captivating world of Houdini, where they will learn to construct complex workflows that can be adapted to different architectural contexts. The main goal is to familiarise each participant with Volume-based modeling and VEX coding within Houdini and reveal advanced techniques for efficient software usage.

  • 01

    Learn to construct complex workflows in Houdini that can be adapted to various architectural contexts.

  • 02

    Gain hands-on experience with Volume-based modeling techniques for generating and deforming geometries.

  • 03

    Understand and apply VEX coding for custom vector fields, growth simulations, and attribute-driven facade generation.

  • 04

    Explore node-based procedural modeling and surface functionalities in Houdini.

  • 05

    Discover techniques for finalizing and exporting geometries for use in other software or rendering pipelines.

  • 06

    Develop the ability to create procedural applications and models with countless variations tailored to specific tasks.

SideFX Houdini

This workshop aims to provide participants with the skills to utilize Volumes effectively and VEX coding interfaces embedded in Houdini, not only to enhance details in various forms but also to create and deform geometries. Participants will also learn to use VEX to create custom-guided vector fields to drive growth simulations and attribute-driven Facade generation.
Through hands-on experience, participants will gain an understanding of node-based procedural modeling in Houdini and develop insight into a range of geometry and surface-based functionalities. Comprehensive instruction on VEX, for-each loops, and other various built-in Houdini functions will be provided.

In addition, techniques for finalizing and refining the geometries created to prepare them for exporting or rendering in other software will be demonstrated. 

Participants will explore different approaches they can integrate into their workflows for specific tasks and realize how much control they have over the design process. Through procedural techniques, they will discover methods for creating geometries with countless variations. 
By the end of the workshop, students will be able to develop their own procedural applications and models that can be adapted to different tasks and applications.

Ultimately, participants will recognize the importance of careful planning and design not only for the project but also for the workflow itself.

Program:

Day 1

  • Lecture – General Overview of the Workshop
  • Session-01 – BASE GEOMETRY – Volume-based spatial Design generation to serve as a base Geometry for further workflows
  • Session-02 – BACKBONE – Vex-based Growth Simulation to add Structural depth
  • Assignment

Day 2

  • Session-03 – CELLS – Spatial Fragmentation Setup to define Spaces that can be seen as Rooms
  • Session-04 – SKIN – Reactive Facade generation with the help of For-each Loops and KineFX
  • Q&A and Recap
  • Project-oriented discussion and reviews

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • Basic familiarity with Houdini’s interface and node-based workflow is required.
  • If you are completely new to Houdini, we recommend completing our beginner-level Houdini course before joining this workshop. 

13 Lessons8h 31m

  • 01
    Software Installation is NOT a part of the workshop! Students must have all the software installed before starting the workshop. 

Instructor

Mümün Keser

View profile
5.0instructor rating4courses

As an architect, speculative artist and computational designer from Austria, Mümün Keser places himself in the bridge between real and virtual and tries to intertwine these two opposing areas. He is known for his interests in data-driven design techniques and experimental spatial investigations. His most recent works contain various series of architectural designs that are mainly concerned with bringing media into architectural expression and the search for contradictory processes that lead not only to a design outcome, but also to particular experiences. He received his master’s degree from the University of Innsbruck and is currently under contract as a research assistant and lecturer at the Institute for Experimental Architecture and Building Construction under Prof. Marjan Colletti and Prof. Karolin Schmidbaur. In addition, he works as a freelance designer, educator and artist. He held workshops for numerous people in various fields for many different organisations and universities such as University of Innsbruck, IAAC Barcelona, UCL Bartlett London and Futurly. Furthermore he had the opportunity to exhibit his works in major cities like New York City, Berlin, Miami, Vienna, Istanbul, and Tokyo.

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From Prompting to Spatial Directorship

This was one of the most immediately useful AI visualization workshops I have taken. Pouya’s workflow made a clear distinction between simply generating attractive images and actually directing AI with architectural intent. The strongest takeaway for me was the idea of spatial directorship: controlling camera, composition, materials, lighting, atmosphere, and design fidelity through a structured workflow rather than relying on unpredictable outputs. The progression from raw 3D views and sketches to refined hero images and cinematic sequences felt practical and transferable. For my AutoTroph work, this is especially valuable because it adds a much stronger communication layer to computational research. It gives me a way to translate complex generative ideas into images and motion without losing the architectural logic behind them.

Walter Patrick SmithArchitecture in Motion: AI Cinematic Workflows

Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

Ammar AlmusaeedAI for Architectural Competitions: From Brief to Submission

Comprehensive introduction to Maya modeling for architectural design

The course offered a clear, structured deep dive into Autodesk Maya’s essential modeling tools and workflows. I gained a solid grasp of polygon modeling, edge flow control, and core surface techniques tailored for conceptual form-finding and complex architectural geometry.

Omkar SawantCyber Villa: Mastering Maya Essentials

The AI support and power

Learned how to integrate generative artificial intelligence into the architectural design process, using prompt engineering and AI-powered tools to develop design concepts, explore creative alternatives, and support early-stage architectural visualization.

Catalina CulicovschiArchitectural Intelligence: From Prompt to Concept with Snaptrude AI

  • 01Houdini for Beginners 101Mümün Keser€30.00
  • 02Spatial Fragmentations with HoudiniMümün Keser€145.00
  • 03Spatial Fragmentations 2.0 - Procedural Modelling with HoudiniMümün Keser€105.00
  • 04Generative Architecture with AI (SD+FLUX)Fredy Fortich€136.00
  • 05AI & Parametric Negotiation 2.0Kedar Undale€85.00
  • 06Design Integration with Cyclops, Ladybug & WallaceiOlaf Olden€102.00
  • Houdini for Beginners 101Mümün KeserBeginner12 lessons6 Hours€30.00€60.00
  • Spatial Fragmentations with HoudiniMümün KeserBeginner8 lessons2 Sessions (8 Hours)€145.00€170.00
  • Spatial Fragmentations 2.0 - Procedural Modelling with HoudiniMümün KeserIntermediate8 lessons8 Hours€105.00€125.00
  • Generative Architecture with AI (SD+FLUX)Fredy FortichIntermediate14 lessons8 Hours€136.00€160.00
  • AI & Parametric Negotiation 2.0Kedar UndaleBeginner12 lessons8 Hours€85.00€100.00
  • Design Integration with Cyclops, Ladybug & WallaceiOlaf OldenIntermediate12 lessons8 Hours€102.00€120.00
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InstructorMümün Keser
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€85.00€100.00
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Pro Membership€72.25Save €12.75 on this courseFull Access€0.00Plus every other course