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CoursesArchitectural DesignBody Architecture 4.0
Nov 29-30, 202510 lessonsIntermediate
Architectural DesignFREE with Pro MembershipWorkshopNov 29-30, 2025Intermediate10 lessons7h 4mProcedural ModelingAI Concept DesignWearable Design

Body Architecture 4.0

Body Architecture 4.0 is a course that teaches computational design and AI integration for body-centric, wearable design applications in fashion, sportswear, and medical industries. Using a cross-platform toolkit of Rhino, Grasshopper, SideFX Houdini, MakeHuman, Midjourney, and Runway ML, students generate 3D human base meshes, build procedural organic geometries through noise-based displacement and erosion simulation in Houdini, develop speculative concepts with Midjourney, and produce cinematic presentation animations with Runway ML. The course is Intermediate level and builds on the pedagogy of three earlier Body Architecture editions.

Learn from Filippo Nassetti
FREE with Pro Membership

Instructor

Filippo Nassetti5 courses

  • Nov. 29-30, 202514:00 - 18:00 (GMT)
  • 7 Hours 4 MinTotal duration
  • Lifetime accessRewatch anytime
  • IntermediateLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 10 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

Body Architecture studio expands the domain of architecture beyond its conventional boundaries to encompass the scale of the human body and the design of wearable products.
The workshop will provide participants with both technical and methodological foundations to apply computational design for projects in the fashion, sportswear, and medical industries. Building on the success of the first three editions, the enhanced 4.0 format introduces advanced design workflows that merge computational design with artificial intelligence. Participants will engage with a cross-platform toolkit that includes Rhino and Grasshopper, SideFX Houdini, MakeHuman, Midjourney AI, and RunwayML.
By combining the generative power of node-based software like Grasshopper and Houdini, Participants will explore how digital tools can simulate natural forms, patterns, and microstructures, investigating how the natural and the artificial, the digital and the material can be hybridised into contemporary design statements.
Artificial Intelligence will augment the early concept development phase, support the creation of assets for computational workflows, and enhance the visualisation and animation of final proposals. Proposing an experimental and speculative approach, Body Architecture 4.0 aims to foster a design culture rooted in innovation.

Participants will explore emerging transformations of natural and artificial environments, envisioning how the human body and its extensions might evolve in response, and produce design proposals ranging from wearable artifacts to conceptual proposals for radical reimagining of the human form.

Access this course for free with your Membership!

  • 01

    Generate accurate 3D human base meshes using MakeHuman .

  • 02

    Build complex organic geometries through procedural modelling in SideFX Houdini.

  • 03

    Connect and exchange design data seamlessly across multiple platforms.

  • 04

    Use MidJourney AI to develop and iterate on speculative design concepts.

  • 05

    Create high-quality visualizations and cinematic presentations with Runway ML.

  • 06

    Apply computational and AI-driven methods to innovate in fashion, sportswear, and medical design.

Rhinoceros 3DGrasshopper 3DSideFX HoudiniMidjourneyRunway MLMake Human

Program: 

Day 1

  • Introductory Lecture
    Overview of the Body Architecture studio, conceptual framework, and objectives of the workshop. Presentation of selected case studies from the portfolio of Filippo Nassetti Studio.

  • AI Tools for Body Architecture: Concept Design with Midjourney AI – Principles and Techniques
    Introduction to AI-driven image generation with Midjourney: prompt design, iterative exploration, and stylistic direction.

  • AI Tools for Body Architecture: Case Studies and Applications
    Brief overview of exemplary projects and workflows using Midjourney AI for speculative design.

  • AI Tools for Body Architecture: Asset Creation for Computational Workflows
    Generating visual and geometric inputs using AI for use within 3D modelling environments.

  • Digital Modelling of the Human Body: MakeHuman and Alternative Approaches
    Workflow demonstration using MakeHuman to create anatomically accurate base models, with reference to alternative methodologies.

  • Computational Design Techniques in Rhino + Grasshopper: Mapping Strategies I
    Introduction to geometry mapping and surface manipulation techniques in Grasshopper.

  • Q&A

Day 2

  • Computational Design Techniques in Rhino + Grasshopper: Mapping Strategies II
    Advanced surface population methods, parametric control, and integration with body geometry.

  • Computational Design Techniques in SideFX Houdini: Noise-Based Displacement
    Procedural generation of form through noise functions and displacement mapping.

  • Computational Design Techniques in SideFX Houdini: Erosion Simulation
    Simulating natural processes to shape digital geometry; layering erosion effects for design intent.

  • AI Tools for Body Architecture: Animation with Runway ML
    Creating motion-based presentations and stylised animations of design outcomes using AI tools.

  • Q&A

10 Lessons7h 4m

Instructor

Filippo Nassetti

View profile
4.0instructor rating5courses

Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines such as architecture, product, and landscape design relates to research on organic form, computational methods, new media, and advanced manufacturing technologies. Soon after graduating in Architecture, Filippo started operating independently, and throughout the years, the practice engaged with a broad portfolio of projects that included commissions, grants, research activities, and consultancy. In 2012, he co-founded MHOX, an EU-funded research practice and start-up focused on the design of radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through many experimental projects, such as Collagen, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the design of prostheses. In 2015, Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design. In the eight years he was part of the practice, he led and completed several ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products to experimental installations, projection mappings, and interior designs. Since 2016, he has taught at UCL at the Bartlett School of Architecture as part of the MArch Urban Design, a postgraduate program focused on computational design, co-leading the Research Cluster 16 through a research-based teaching methodology. Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.

5.0·43
5.0avg·4 Ratings
3 Reviews
AleksejFeb 13, 20265.0out of 5

super!!!

Artemios-Arthur HovhannisyanDec 3, 20255.0out of 5

Greate course!

Md Tareq AbdullahDec 1, 20255.0out of 5

This workshop — Body Architecture 4.0 by Filippo Nassetti — mixes computational design and AI to build cool, body‑centric, wearable or human‑scale designs. It let me play with tools like Rhino + Grasshopper, SideFX Houdini, MakeHuman, plus AI‑powered idea generation and visualization with Midjourney and RunwayML. The process from AI sketch to parametric body‑based geometry felt fresh and experimental, and I enjoyed exploring organic shapes and speculative design ideas. It’s kinda intense for beginners and assumes you know the basics already — but if you’re into digital design + fashion or wearable‑tech, it’s a super inspiring crash‑course.

Sercan Horkal5.0out of 5
Aleksej
Aleksej
Feb 13, 2026

super!!!

Artemios-Arthur Hovhannisyan
Artemios-Arthur Hovhannisyan
Dec 3, 2025

Greate course!

Md Tareq Abdullah
Md Tareq Abdullah
Dec 1, 2025

This workshop — Body Architecture 4.0 by Filippo Nassetti — mixes computational design and AI to build cool, body‑centric, wearable or human‑scale designs. It let me play with tools like Rhino + Grasshopper, SideFX Houdini, MakeHuman, plus AI‑powered idea generation and visualization with Midjourney and RunwayML. The process from AI sketch to parametric body‑based geometry felt fresh and experimental, and I enjoyed exploring organic shapes and speculative design ideas. It’s kinda intense for beginners and assumes you know the basics already — but if you’re into digital design + fashion or wearable‑tech, it’s a super inspiring crash‑course.

Sercan Horkal
Sercan Horkal

  • 01Dynamic Wearables for Fashion DesignRJ Weaver€102.00
  • 02Architectural Fashion: AI & 3D PrintingGareth Volka€93.50
  • 033D-Printing Clay MasteryLili Yas Tayefi€93.50
  • 04Generative Architecture with AI (SD+FLUX)Fredy Fortich€136.00
  • 05AI-Driven Design PracticeCas Esbach€35.00
  • 06Procedurally Performant PatternsDavid Burpee€102.00
  • Dynamic Wearables for Fashion DesignRJ WeaverBeginner10 lessons8 Hours€102.00€120.00
  • Architectural Fashion: AI & 3D PrintingGareth VolkaIntermediate13 lessons8 Hours€93.50€110.00
  • 3D-Printing Clay MasteryLili Yas TayefiIntermediate10 lessons8 Hours€93.50€110.00
  • Generative Architecture with AI (SD+FLUX)Fredy FortichIntermediate14 lessons8 Hours€136.00€160.00
  • AI-Driven Design PracticeCas EsbachIntermediate3 lessons1 Session (5 Hours)€35.00€50.00
  • Procedurally Performant PatternsDavid BurpeeIntermediate13 lessons8 Hours€102.00€120.00
Save €15.00

One-time payment

€85.00€100.00

Get it free with membership

Pro Membership€0.00Free on any Pro planFull Access€0.00Plus every other course
InstructorFilippo Nassetti
Regular Price
Save €15.00
€85.00€100.00
Get it free with membership
Pro Membership€0.00Free on any Pro planFull Access€0.00Plus every other course