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CoursesArchitectural DesignHoudini for Beginners 101
Mar 19, 202512 lessonsBeginner
Architectural DesignFREE with Full AccessWorkshopMar 19, 2025Beginner12 lessons5h 52mProcedural Modeling

Houdini for Beginners 101

Houdini for Beginners 101 is a beginner-level course that teaches procedural modeling in SideFX Houdini from the ground up. Led by Mümün Keser, the course introduces Houdini's interface and node-based workflow before progressing into procedural geometry, surface-based techniques, VOPS, VEX, DOPS, VELLUM, loops, and solvers for creating complex models with controllable variations. Participants also learn how procedural modeling differs from traditional modeling and how to refine geometry for export or rendering in other software. No previous Houdini experience is required.

Learn from Mümün Keser
FREE with Full Access

Instructor

Mümün Keser4 courses

  • Mar. 19, 202514:00 - 18:00 (GMT)
  • 5 Hours 52 MinTotal duration
  • Lifetime accessRewatch anytime
  • BeginnerLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 12 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

Houdini is a powerful software that allows users to create highly complex models in a remarkably short time and has recently attracted increasing interest from architects. This course is designed for beginners and design enthusiasts who want to start learning Houdini.

The course serves as an introduction to the intricate and captivating world of Houdini, guiding participants in creating complex workflows and integrating them into an architectural context. The primary goal is to familiarise each student with the user interface, master basic and advanced techniques, and develop efficient working practices within the software.

The focus of the course is to provide students with a basic understanding of procedural modeling and its workflow. Students will learn how to work with algorithms to not only achieve complexity but also to enhance any given geometry. In addition, the course will highlight the key differences between traditional and procedural modeling approaches.

  • 01

    Learn procedural modeling through node-based workflows in Houdini.

  • 02

    Develop complex geometries with variations using procedural techniques.

  • 03

    Explore core features like DOPS, VELLUM, and solvers for dynamic systems.

  • 04

    Refine models for finalization and visualization.

SideFX Houdini

Through hands-on experience, participants will gain a solid understanding of node-based procedural modeling in Houdini and explore a wide range of geometry and surface-based functionalities. The course will comprehensively introduce most of Houdini's built-in features, such as VOPS, VEX, DOPS, VELLUM, and Loops.

In addition, we will see how to finalize and refine the geometry we create to prepare it for export or rendering in other software.
By the end of the course, students will be able to work comfortably with Houdini, develop their own procedural applications and models that can be adapted for different tasks and purposes.

Through procedural techniques, they will discover methods for creating geometries with countless variations. The goal for them is to experience the importance of careful planning and design, which is required not only for the project but also for the workflow itself. 

Program of the course:

  • Session-00 - Introduction to Houdini and Procedural Modelling - 40 min
  • Session-01 - Attributes & Groups - 30 min
  • Session-02 - VOPS & VEX - 45 min
  • Session-03 - Loops - 40 min
  • Session-04 - Solvers and DOPS - 60 min
  • Session-05 - VELLUM - 45 min
  • Session-06 - FINAL 60 min
    001 - Test Project
    002 - additional Tips     

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • No previous knowledge of the software is required. You will learn everything in the course.

12 Lessons5h 52m

  • 01
    The “Houdini for Beginners 101” course by PAACADEMY has a total of 12 Sessions
  • 02
    Each session and the entire course is recorded, and videos will be available for participants right away.
  • 03
    PAACADEMY will provide a certificate of attendance.  

Instructor

Mümün Keser

View profile
5.0instructor rating4courses

As an architect, speculative artist and computational designer from Austria, Mümün Keser places himself in the bridge between real and virtual and tries to intertwine these two opposing areas. He is known for his interests in data-driven design techniques and experimental spatial investigations. His most recent works contain various series of architectural designs that are mainly concerned with bringing media into architectural expression and the search for contradictory processes that lead not only to a design outcome, but also to particular experiences. He received his master’s degree from the University of Innsbruck and is currently under contract as a research assistant and lecturer at the Institute for Experimental Architecture and Building Construction under Prof. Marjan Colletti and Prof. Karolin Schmidbaur. In addition, he works as a freelance designer, educator and artist. He held workshops for numerous people in various fields for many different organisations and universities such as University of Innsbruck, IAAC Barcelona, UCL Bartlett London and Futurly. Furthermore he had the opportunity to exhibit his works in major cities like New York City, Berlin, Miami, Vienna, Istanbul, and Tokyo.

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This was one of the most immediately useful AI visualization workshops I have taken. Pouya’s workflow made a clear distinction between simply generating attractive images and actually directing AI with architectural intent. The strongest takeaway for me was the idea of spatial directorship: controlling camera, composition, materials, lighting, atmosphere, and design fidelity through a structured workflow rather than relying on unpredictable outputs. The progression from raw 3D views and sketches to refined hero images and cinematic sequences felt practical and transferable. For my AutoTroph work, this is especially valuable because it adds a much stronger communication layer to computational research. It gives me a way to translate complex generative ideas into images and motion without losing the architectural logic behind them.

Walter Patrick SmithArchitecture in Motion: AI Cinematic Workflows

Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

Ammar AlmusaeedAI for Architectural Competitions: From Brief to Submission

Comprehensive introduction to Maya modeling for architectural design

The course offered a clear, structured deep dive into Autodesk Maya’s essential modeling tools and workflows. I gained a solid grasp of polygon modeling, edge flow control, and core surface techniques tailored for conceptual form-finding and complex architectural geometry.

Omkar SawantCyber Villa: Mastering Maya Essentials

The AI support and power

Learned how to integrate generative artificial intelligence into the architectural design process, using prompt engineering and AI-powered tools to develop design concepts, explore creative alternatives, and support early-stage architectural visualization.

Catalina CulicovschiArchitectural Intelligence: From Prompt to Concept with Snaptrude AI

  • 01Spatial Fragmentations 3.0Mümün Keser€85.00
  • 02Spatial Fragmentations with HoudiniMümün Keser€145.00
  • 03Spatial Fragmentations 2.0 - Procedural Modelling with HoudiniMümün Keser€105.00
  • 04Fractal Matrix Architecture - Studio Jack RendlerJack Rendler€90.00
  • 05AI-Driven Design PracticeCas Esbach€35.00
  • 06Fluid Forms: Geometry Rationalization with Maya & Rhino3DHazel Özrenk€93.50
  • Spatial Fragmentations 3.0Mümün KeserAdvanced13 lessons8 Hours€85.00€100.00
  • Spatial Fragmentations with HoudiniMümün KeserBeginner8 lessons2 Sessions (8 Hours)€145.00€170.00
  • Spatial Fragmentations 2.0 - Procedural Modelling with HoudiniMümün KeserIntermediate8 lessons8 Hours€105.00€125.00
  • Fractal Matrix Architecture - Studio Jack RendlerJack RendlerIntermediate13 lessons2 Sessions (8 Hours)€90.00€125.00
  • AI-Driven Design PracticeCas EsbachIntermediate3 lessons1 Session (5 Hours)€35.00€50.00
  • Fluid Forms: Geometry Rationalization with Maya & Rhino3DHazel ÖzrenkIntermediate12 lessons8 Hours€93.50€110.00
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Pro Membership€25.50Save €4.50 on this courseFull Access€0.00Plus every other course
InstructorMümün Keser
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€30.00€60.00
Pay less with membership
Pro Membership€25.50Save €4.50 on this courseFull Access€0.00Plus every other course