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Computational Dreamscape

The Computational Dreamscape will demonstrate how Grasshopper 3D can help to have a dynamic and fast workflow, and fully control geometries.

Duration:
8 Hours
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€105.00
Members:
89.25 EUR (28.60%) discount
Recordings:
Available Indefinitely

Discover the power of Grasshopper 3D and learn how to create innovative and socially responsible designs. The Computational Dreamscape workshop is a unique opportunity to explore parametric design tools and methods emphasizing creativity while achieving the most successful results.

 

We’ll demonstrate how Grasshopper 3D can help architects have a dynamic and fast workflow while fully controlling geometries. Using this software, you can generate visually striking, engaging, and efficient geometries.By participating in the workshop, you’ll develop your algorithmic thinking, understand geometry, and generate Grasshopper definitions that can be used for multiple purposes, making your projects unique and adaptable.

Parametric Design Techniques: Master the use of Grasshopper 3D to create innovative and adaptable designs, focusing on algorithmic thinking and geometry manipulation.
Project Development: Work on a final project to design an indoor art installation or outdoor urban space, applying computational design techniques.
Dynamic Visualizations: Create a competitive set of static and dynamic visualizations (diagrams, renderings, videos) to effectively communicate your design process and outcomes.
Community-Centric Design: Explore how design can enhance community engagement and social interaction through thoughtful spatial applications.
Iterative Design Process: Learn to experiment with multiple design iterations and optimize your solutions based on specific constraints, integrating theoretical knowledge with practical skills.

During the workshop, we’ll use a hands-on approach to learning. The workshop requires a basic understanding of Grasshopper, and the level is intermediate, starting with simplicity and building up complexity.The final project will involve designing either an indoor art installation or an outdoor sculptural urban space. The workshop will focus on applying computational design techniques to create physical and digital matrices of parametric models, which will be used to suggest different spatial applications.

The final assignment will involve putting together a competitive set of static and dynamic visualizations (diagrams/renderings/videos) to illustrate their progress. The students will work individually or in teams, depending on their preferences, and will receive guidance and feedback from the instructor throughout the process.

The workshop will explore the different ways in which design can contribute to enhancing a sense of community, identity, and relationship with others, offering spaces where everyone can play, rest, and enjoy time with their loved ones. These recreational areas can encourage active movement, creative exploration, and the development of social skills.

During the workshop, we´ll generate exciting designs, from the small scale of a room to the large urban scale. We will deal with sculptural installations with ever-changing effects, sinuous and colorful landscapes, and intriguing urban spaces, which can be inhabited in multiple ways and float between reality and fantasy.

Grasshopper 3D is crucial to generate these geometries that are difficult or impossible to achieve through traditional methods. Additionally, Grasshopper 3D enables us to experiment with several design iterations, test different scenarios, and optimize the design for specific constraints.

The workshop students are expected to learn a combination of theoretical and practical knowledge and gain professional experience. They will be taught to think outside the box and apply algorithmic approaches to solve architectural problems efficiently.

The final project will give them something tangible to add to their portfolio.The focus is on creating exciting and innovative projects, ensuring that the skills learned in the workshop can be applied in their everyday workflow. The aim is to produce work that is not just for show, but that can be used or inspire changes in how they work.

Content

Sessions: 2 sessions (8 Hours)
PAACADEMY will provide a certificate of attendance for students.The studio has limited seats.
Please be informed that we won’t be able to provide a license, invitation, or educational account for any of the software listed above.
The attendees are responsible for having the software with a proper license and installing it on their computers.

Meet Your Instructors

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Biography
Eliana Nigro is an architect, educator, and head of computational design at Cobe, participating in numerous lectures and podcasts, discussing how technology interacts with creative developments. During her professional experience, she has been involved in an extensive range of projects worldwide. She worked for 3XN Architects for four years after completing a post-graduation master’s in advanced design methods. Before that, she had worked as a consultant for companies, providing services related to AI solutions, 3D modeling, algorithmic modeling, data-driven design, and digital fabrication. She has a background as an academic researcher and is still regularly involved in workshops and conferences concerning the use of digital strategies in architecture. She has been a guest lecturer at universities worldwide, focusing on parametric approaches to face the emergent complexity of architecture through mathematical and geometrical control.

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