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CoursesArchitectural DesignParametric Architecture with Blender
May 18-19, 20248 lessonsBeginner
Architectural DesignFREE with Full AccessWorkshopMay 18-19, 2024Beginner8 lessons8h 25mParametric DesignOrganic ArchitectureProcedural Modeling

Parametric Architecture with Blender

Parametric Architecture with Blender is a two-day course on PAACADEMY that teaches advanced fluid and organic architectural modeling workflows in Blender for participants with a basic to intermediate Blender background. The curriculum covers subdivision modeling, parametric modeling via Blender Modifiers, and Geometry Nodes for Grasshopper and Houdini-like procedural capabilities within Blender. Participants build a catalog of architectural and mesh typologies through an iterative design process and produce final project renderings using Blender Cycles. Affinity Photo is used for post-processing.

Learn from Dimitar Pouchnikov
FREE with Full Access

Instructor

Dimitar Pouchnikov3 courses

  • May 18-19, 202411:00 - 15:00 (GMT)
  • 8 Hours 25 MinTotal duration
  • Lifetime accessRewatch anytime
  • BeginnerLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 8 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

After the impressive success of Parametric Design with Blender Workshop with Dimitar Pouchnikov, we will continue to utilize Blender’s potential for further generating fluid and organic architectural objects. This workshop is for users with a basic understanding of Blender and intermediate users who wish to develop their architectural design skills further. Over two days, participants will get hands-on experience with Blender and learn to create complex workflows that can be used for different architectural contexts. The main goal is to equip users with Blender’s advanced fluid and organic modeling workflows.

  • 01

    Develop a solid understanding of Blender for Architectural design

  • 02

    Efficiently create parametric models

  • 03

    Acquire proficiency in subdivision modeling techniques

  • 04

    Produce project renderings using Blender’s Cycles rendering engine effectively

  • 05

    Work proficiently with Geometry Nodes

BlenderAffinity Photo

How the 2 days are spent, session by session.

Day 1 Program

Saturday · May 18, 2024

  • Lecture – General Overview and introductory lecture 
  • Lesson 1 – Parametric modeling techniques 
  • Lesson 2 – Building and urban massing
  • Assignment
  • Q&A

 

Day 2 Program

Sunday · May 19, 2024

  • Lesson 3 – Creating parametric duplicates with variations
  • Lesson 4 – Presentation – setting up renders, rendering settings, and post-processing images 
  • Lesson 5 – Blender & Rhino/Grasshopper workflow
  • Q&A And Recap
  • Project-oriented discussion and reviews

The workflows you will learn are crafted to give you as much iterative design freedom as possible. You will learn methodologies for modeling in an extremely efficient and smart fashion that lets you make adjustments to your models and see the results. At the same time, we will be exploring the concept of Beauty in architecture and how we can achieve more beautiful projects via the iterative design process that Blender allows for.

Students will work individually and learn subdivision workflows in Blender.

Architecture is about Beauty. How do you get beautiful, aesthetically pleasing, and functional results? We typically have to iterate through many potential solutions that address the project’s requirements and the designer’s aspirations. Having tools that enable the designer to iterate and filter through the various potential concepts that address these programmatic requirements will allow the team to move faster through the concept design process.

In this workshop, the focus will be on organic fluid modeling. We will be creating a catalog of related building and mesh typologies. This will be achieved by learning how subdivision modeling works in Blender and how the software can be utilized parametrically with Modifiers and Geometry Nodes.

As a generalist 3D modeling and animation app, Blender contains numerous easy-to-use parametric capabilities that allow users to generate procedural models via modifiers quickly. Furthermore, Geometry Nodes has introduced Grasshopper and Houdini-like capabilities with Blender, further enabling parametric design opportunities.

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • You can use a similar photo editing program instead of Affinity Photo.

8 Lessons8h 25m

  • 01
    The “Parametric Architecture with Blender” Studio workshop by PAACADEMY will start on Saturday, 18th May 2024, at 11:00 (GMT).
  • 02
    Total sessions: 2 Sessions
  • 03
    The teaching duration per session will be 4 hours.
  • 04
    Students will have time for a break between teaching hours.
  • 05
    Each session and the entire studio will be recorded, and videos will be available for participants just a day after the class for unlimited time.
  • 06
    PAACADEMY will provide a certificate of attendance.
  • 07
    The studio has limited seats. Tickets are non-transferable & non-refundable. Please read carefully before you register.

Jomel Ortega

Jomel Ortega

@jomel-ortega-926

Parametric Architecture with Blender
Project

Jomel Ortega

Aug 13, 2024

About this work

Great work by our student Jomel Ortega was developed during the “Parametric Architecture with Blender” workshop led by Dimitar Pouchnikov.

Blender
jomel.ortega.926
jomel.ortega.926Parametric Architecture with Blender
View project→

Instructor

Dimitar Pouchnikov

View profile
5.0instructor rating3courses

Parametric Architecture with Blender is a two-day course on PAACADEMY that teaches advanced fluid and organic architectural modeling workflows in Blender for participants with a basic to intermediate Blender background. The curriculum covers subdivision modeling, parametric modeling via Blender Modifiers, and Geometry Nodes for Grasshopper and Houdini-like procedural capabilities within Blender. P

0
0 Ratings
0 Reviews

A Strong Foundation for AutoTroph Computational Thinking

This course was especially valuable for my AutoTroph research because it develops the kind of computational thinking needed to work with adaptive architectural systems. The progression from mathematical surfaces and data structures to recursive algorithms, meshes, and volumetric modeling shows how design can emerge from rules, relationships, and feedback. Rather than treating Grasshopper as a form-making tool, the workshop encourages participants to design the process itself, which closely aligns with my interest in architectures that can respond, transform, and evolve.

Walter Patrick SmithAdvanced Grasshopper 1.0

Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

Ammar AlmusaeedAI for Architectural Competitions: From Brief to Submission

This course introduced me to the fundamentals of how data can be...

This course introduced me to the fundamentals of how data can be effectively utilized and exchanged between software systems. Despite having very limited coding knowledge, I realized that the barrier to entry has become significantly lower, enabling anyone to explore “vibe coding” and create innovative solutions without requiring extensive technical expertise.

ARATHA JARUCHAIYAKULVibe Coding for Designers: Adaptive Toolmaking

A great introduction to AI-driven architectural modelin

A very insightful workshop exploring how AI agents can interact with Rhino and Revit to create and modify geometry, work with BIM data, and automate repetitive tasks. It offered a practical perspective on how AI can become part of the architectural workflow beyond image generation and visualization.

Maria Alejandra HerreraArchitect

  • 01Polyhedral Topologies in BlenderAlessandro Zomparelli€90.00
  • 02Body Architecture 3.0Filippo Nassetti€90.00
  • 03Architectural Follies 2.0Erick Carcamo€105.00
  • 04Grasshopper For Beginners 2.0Mehmet Berk Bostancı€35.00
  • 05Combinational Creativity using Generative AIArturo Tedeschi€150.00
  • 06Fractal Matrix Architecture - Studio Jack RendlerJack Rendler€90.00
  • Polyhedral Topologies in BlenderAlessandro ZomparelliIntermediate8 lessons8 Hours€90.00€125.00
  • Body Architecture 3.0Filippo NassettiIntermediate6 lessons8 Hours€90.00€125.00
  • Architectural Follies 2.0Erick CarcamoIntermediate8 lessons8 Hours€105.00€125.00
  • Grasshopper For Beginners 2.0Mehmet Berk BostancıBeginner6 lessons8 Hours€35.00€50.00
  • Combinational Creativity using Generative AIArturo TedeschiBeginner7 lessons2 Sessions (8 Hours)€150.00€200.00
  • Fractal Matrix Architecture - Studio Jack RendlerJack RendlerIntermediate13 lessons2 Sessions (8 Hours)€90.00€125.00
Save €15.00

One-time payment

€90.00€105.00

Pay less with membership

Pro Membership€76.50Save €13.50 on this courseFull Access€0.00Plus every other course
InstructorDimitar Pouchnikov
Regular Price
Save €15.00
€90.00€105.00
Pay less with membership
Pro Membership€76.50Save €13.50 on this courseFull Access€0.00Plus every other course