Robotic Fabrication Simulation

The "Robotic Fabrication Simulation" workshop teaches participants to simulate and visualize robotic movements with Unreal Engine 5.4.

Duration:
Not added yet.
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€105.00
Members:
89.25 EUR (28.60%) discount
Recordings:
Available Indefinitely

In this workshop, you’ll learn to anticipate and simulate fabrication outcomes before engaging with actual manufacturing tools. You’ll learn how to simulate robotic movements interacting with physical objects, enabling the exploration of computational dynamic forms. This process allows us to effectively evaluate the application of these forms at an architectural scale.

This workshop will help you understand the motion of each axis of an industrial robotic arm. Combined with a material-physics simulation, you will learn to build a digital fabrication workflow that allows easy prototyping.

 

Anticipating Outcomes: Simulating Fabrication with Robotic Movements and Grasshopper
Creating Kinematic Models: Developing Forward Kinematics for Industrial Robots
Material-Physics Simulation: Achieving Realistic Interactions with Flexhopper
Visualizing Dynamic Forms: Animation Workflows and Architectural Applications
Integrating Robotics and Architecture: Exploring Outcomes in Unreal Engine 5.4

This workshop consists of two parts:

Part 1. Simulation Workflow Development

  • Forward Kinematic Model: Using Grasshopper, you will create a kinematic model of an industrial arm robot to simulate the movement of each axis of the robot. 
  • Material-Physics Simulation: Using Flexhopper within Grasshopper, you will build a particle-based physics model to achieve precise material behavior and interaction with collision geometries.

Intersection of Robotics and Physics Simulation:  

Part 2. Visualization of Simulation Outcome

  • Workflow Visualization: Visualize the entire simulation workflow through a sequence of Grasshopper animations.
  • Architectural Scale Application: Visualize the application of the resulting dynamic forms at an Architectural scale utilizing Rendering Software: Unreal Engine 5.4

Content

Meet Your Instructors

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Biography
Claudia Campuzano is a Cuban Computational designer. Her Cuban background shaped her appreciation for design and aesthetics, having been heavily influenced by her homeland’s vibrant colors, art, music, food, and architecture. Pursuing her passion, Claudia completed a Master’s in Architecture from Florida International University, where she practiced many emerging technologies in architecture, such as Grasshopper and Houdini. Her professional career began as a junior designer at Ballinger in Philadelphia, where she worked on healthcare projects. Claudia is interested in breaking the boundaries within architecture and has continued to explore this in her personal and professional work. As a lead designer for Bayo, she collaborated with a team to design an interactive sculpture for the stage of House of Blues in Boston and The New York City Pier 17. Claudia is currently pursuing a Master of Science in Design: Robotics and Autonomous Systems from the University of Pennsylvania’s Stuart Weitzman School of Design.

2 reviews. Join the discussion!

郭奕信

郭奕信 2024-10-11 07:28:36

Does the simulation include 3D printing simulation? (1 replies)

Yagmur

Yagmur 2024-10-23 10:31:30

Hello dear, unfortunately, the simulation does not include a 3D printing simulation.