Catalog
Catalog
Course detail

Instructors
Team behind this course
3 courses5.0
1 course5.0
Development of a critical argument through individual research and geometric exploration.
Techniques for establishing integration and application systems in design.
Creation of topological assemblies using formal and aesthetic approaches.
Skills in digital modeling and animation to transform architectural forms. Exploration of the concept of 'Image Illusion' as a design feature.
What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.
The Workshop will run primarily using AutoDesk MAYA and will also cover other fundamental digital design tools. Software Introduction (NO EXPERIENCE NECESSARY): Maya Interface Modeling Techniques: Polygons, Subdivisions Rendering Techniques: Materials, Special Effects Advanced Techniques: Dynamics, Particles, Deformers, Animations, Camera controls; it will also incorporate scripting and animation as an engine for the purpose of generating higher complex geometry, and for visual representation.
Day 1
Intro lectures
Tutorial – MAYA Introduction
Tutorial – Software navigation/Polygon modeling
Day 2
Tutorial: Polygon modeling, deformers, iterative design (using animation tools)
Tutorial: Mesh-modeling operations
Day 3
Open session tutorials with instructors
One-on-one critique to discuss developing work
Day 4
Tutorial: Refining techniques
One-on-one critique to discuss developing work
Day 5
Review/Discussion of final work
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