The Illusion Of Form - PAACADEMY

The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration.

Duration:
5 Sessions (20 Hours)
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€200.00
Members:
170.00 EUR (32.00%) discount
Recordings:
Available Indefinitely

The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration; the format will be an ongoing desk crit symposium with the participants, meeting them and discussing their architectural projects, along with daily tutorials to progress their knowledge of the software techniques.

  • The Workshop will begin with each participant individually focusing on an aesthetic and formal language through the concept of ‘Image Illusion.’ We will then use this to establish two types of systems: Integration (Structure, Mass) and Application (Skin, Ornament); this will be the mechanism for developing a series of topological assemblies. Using a formal and aesthetic approach, ILLUSION becomes an instrument of design and a Design Feature.



  • We will then work on a series of formal digital variations, which will be transformed through distortion, contortion, and internal and external pressures, using animation and modeling techniques in order to arrive at an Architectural figure. 


The Workshop will run primarily using AutoDesk MAYA and will also cover other fundamental digital design tools. Software Introduction (NO EXPERIENCE NECESSARY): Maya Interface Modeling Techniques: Polygons, Subdivisions Rendering Techniques: Materials, Special Effects Advanced Techniques: Dynamics, Particles, Deformers, Animations, Camera controls; it will also incorporate scripting and animation as an engine for the purpose of generating higher complex geometry, and for visual representation. 


  • Autodesk Maya


Day 1

Intro lectures

Tutorial – MAYA Introduction

Tutorial – Software navigation/Polygon modeling


Day 2

Tutorial: Polygon modeling, deformers, iterative design (using animation tools)

Tutorial: Mesh-modeling operations


Day 3

Open session tutorials with instructors

One-on-one critique to discuss developing work


Day 4

Tutorial: Refining techniques

One-on-one critique to discuss developing work


Day 5

Review/Discussion of final work


Course Content

Instructors

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Biography
Principal and co-founder – As an educator and designer, Erick has been in pursuit of innovation and technology in the field of architectural thinking and teaching processes; his expertise, expanding his graduate thesis at GSAPP, is based on researching digital experimental techniques and strategic thinking for the manipulation of Form in design, which he uses these design abilities in the services of thoroughly generating spatial and organizational issues central to architecture. Born in El Salvador, Erick holds a master’s degree in Advanced Architectural Design from Columbia University, GSAPP, and a bachelor’s degree from The Southern California Institute of Architecture, SCI_Arc.

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