The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration.
The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration; the format will be an ongoing desk crit symposium with the participants, meeting them and discussing their architectural projects, along with daily tutorials to progress their knowledge of the software techniques.
The Workshop will run primarily using AutoDesk MAYA and will also cover other fundamental digital design tools. Software Introduction (NO EXPERIENCE NECESSARY): Maya Interface Modeling Techniques: Polygons, Subdivisions Rendering Techniques: Materials, Special Effects Advanced Techniques: Dynamics, Particles, Deformers, Animations, Camera controls; it will also incorporate scripting and animation as an engine for the purpose of generating higher complex geometry, and for visual representation.
Day 1
Intro lectures
Tutorial – MAYA Introduction
Tutorial – Software navigation/Polygon modeling
Day 2
Tutorial: Polygon modeling, deformers, iterative design (using animation tools)
Tutorial: Mesh-modeling operations
Day 3
Open session tutorials with instructors
One-on-one critique to discuss developing work
Day 4
Tutorial: Refining techniques
One-on-one critique to discuss developing work
Day 5
Review/Discussion of final work
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Duration: | 5 Sessions (20 Hours) |
Instructor: | Erick Carcamo and +1 more |
Difficulty: | Beginner |
Language: | English |
Certificate: | Yes |
Categories: | 3D Modeling and +2 |
Digital Members: | 170.00 EUR |
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