
Prefabricated Forest - Arthur Vilarinho
Aug 13, 2024
About this work
Successful work by our student Arthur Vilarinho developed during the “Topology-Based Modelling with Blender” workshop led by Alessand...
Catalog
Course detail
‘Topology-Based Modelling With Blender’ explains the correlation between mesh-topology and tessellation strategies to create parametric models.

2 courses5.0
Mesh Modeling Techniques: Gain foundational skills in mesh modeling using Blender, focusing on creating complex and organic shapes through a modular approach.
Topology Principles: Understand the importance of mesh topology and how it influences the design and articulation of forms.
Tissue Add-on Utilization: Learn to use the Tissue add-on for tessellation, allowing for the creation of intricate parametric models without scripting.
Organic Shape Creation: Develop an architectural pavilion by combining form-finding strategies with parametric modeling techniques.
Course Content

Aug 13, 2024
About this work
Successful work by our student Arthur Vilarinho developed during the “Topology-Based Modelling with Blender” workshop led by Alessand...
Alessandro Zomparelli is a computational designer, and his background in Engineering and Architectural fields drove him to explore the opportunities of 3D printing technologies at different scales, from architecture to the human body. Since 2011, he has been a member of Co-de-iT, contributing to the Reefs project, and has taught numerous international computational design workshops. In 2012, he co-founded MHOX, a generative design studio with a focus on body extensions, exploring the blurred boundary between body and design, and creating both fashion and medical products.
Between 2016 and 2020, he taught at the Academy of Fine Arts in Bologna and the Istituto Marangoni in Milan. From 2020 to 2023, he joined the CREATE group as a research fellow, focusing on architectural geometry and digital fabrication. Since 2023, he has been working as a Computational Design Engineer at Ai-build, helping in the development of cutting-edge solutions for robotic 3D printing.
He is known for developing open-source Blender add-ons like Tissue, which are aimed at simplifying computational design workflows and making them more accessible to the general user. He also collaborated on different computational design projects from architecture to wearable products and taught in several international programs.
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