The Diffusion Architect 2.0 empowers participants to use advanced AI models like SDXL and Flux to transform architectural design and unlock creativity.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
The Diffusion Architect 2.0 empowers participants to use advanced AI models like SDXL and Flux to transform architectural design and unlock creativity.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
The Diffusion Architect 2.0 empowers participants to use advanced AI models like SDXL and Flux to transform architectural design and unlock creativity.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
CoursesDesignAdditive Footwear Design: FDM and Resin
Additive Footwear Design: FDM and Resin
Additive Footwear Design workshop will focus on using Houdini and Blender to create professional 3D printable footwear designs optimized for FDM and Resin printing technologies.
This workshop explores 3d printed footwear design using procedural tools, allowing students to create professional-level manufacturing-ready 3d models of the highest quality using Houdini and blender. Students will explore a wide range of manufacturing technologies, empowering them to unlock their full design potential.
What You’ll Learn?
How to design footwear for FDM and Resin
Manufacturing constraints for FDM and Resin footwear, as well as pros and cons for both
Use Houdini to create an adjustable design
Create textures that don’t cause overhangs
Create lattices for specific materials
Maintain constraints by translating textures into geometry
Methodology:
In this workshop, we will use Sidefx Houdini and Blender to procedurally create 3d printable shoes that maintain manufacturing constraints through parametric methods. Participants will first learn how to model a simple shoe for FDM procedurally, then how to generate and apply textures so that overhangs are not created.
Participants will submit their 3d models to the Zellerfeld Auto Check and fix common errors.
In this workshop, we will translate the first design into something suitable for Resin (SLA, DLP) or Powder (MJF, SLS) printing. We will learn how to generate lattices for the said shoe for specific shore hardnesses of material.
This workshop will teach participants how to use Houdini and Blender to design 3d printable shoes that may be printed using FDM, SLS, MJF, SLA, DLP, and other methods. The main focus will be FDM and SLA, but workflows will apply to most 3d printing technologies.
Participants will be encouraged to print out their creations on their own or with a manufacturer. However, this is not compulsory, and any manufacturing costs are not included in the price and depend on the manufacturer and design.
This presentation focuses on the constraints, manufacturing processes, and business models enabled by 3D printing footwear, discussing various technologies like FDM, SLA, and SLS, along with their applications, advantages, and limitations.
Shoe Last Creation Workflow (20:16)
Custom shoe lasts with Blender
This session discusses the process of creating a custom shoe last using foot scans, Blender tools, and open-source resources, with manual adjustments and optimization tips.
Procedural Footwear in Houdini (45:05)
Procedural footwear modeling with Houdini
This session focuses on using Houdini for procedural shoe sole design, covering node-based operations like importing geometry, adjusting attributes, creating extrusion, and generating textures dynamically.
Overhang and Texturing Workflow (55:34)
Overhang optimization in Houdini workflows
This session discusses optimizing overhangs, procedural texturing workflows, and dynamic adjustments in Houdini for 3D shoe design, ensuring alignment with printing requirements.
Mesh Refinement Workflow Houdini (42:26)
Mesh refinement and overhang management
This session discusses optimizing mesh surface groups, patching geometry holes, addressing overhangs, and refining texture smoothness and attributes in Houdini with procedural workflows for efficient shoe modeling and printing preparation.
3D Shoe Design Refinement (42:10)
Refining 3D shoe design workflow
This session focuses on finalizing the procedural workflow for 3D shoe design in Houdini, addressing issues like overhangs and texture mapping.
Procedural 3D Printing Techniques (59:37)
Procedural modeling for 3D printing
This session discusses incorporating low-poly modeling workflows and optimizing shoe designs for 3D printing using procedural techniques in Houdini.
Resin Shoe Design Techniques (40:04)
Resin shoe design workflows
This session focuses on creating a shoe design for resin printing using procedural workflows in Houdini, with an emphasis on cleaning geometry, generating lattices, and preparing for accurate printing.
SLA Lattice Workflow Optimization (35:04)
Lattice refinement and SLA optimization
This session focuses on refining lattice structures in SLA 3D printing to balance material efficiency and structural integrity, while addressing visualizer errors and optimizing Houdini workflows for shoe design.
Refined SLA Lattice Techniques (56:19)
Lattice design for SLA printing
This session focuses on advanced lattice design techniques in SLA 3D printing, emphasizing efficient geometry creation, material optimization, and resolving structural issues for footwear applications.
Customizing SLA Shoe Design (37:12)
Pressure mapping and SLA customization
This session discusses incorporating pressure mapping, variable lattice scaling, and SLA printing techniques to optimize structural efficiency and tailor shoe designs to individual user needs.
SLA Printing Support Techniques (38:25)
Designing supports for SLA printing
This session discusses techniques for creating support structures for SLA 3D printing, including effective ways to design connections and ensure printability.
Computational Design and Craft Insights (27:14)
Craft & computational design intersection
This session focuses on the growing intersection of computational design and traditional crafts, including discussions on design workflows and tool integration.
Important Notes:
Students are not required to print the shoes. Manufacturing costs are not included in the workshop price and depend on the manufacturer and design.
Kedar Benjamin, aka Benjometry, is a computational designer, AI for footwear, and DFAM expert with a background in industrial design. Kedar has 5 years of experience with Houdini and 2 years of experience as an independent computational designer in the footwear industry. In 2022, he created the world’s first AI-designed 3D-printed shoe, Basilisk, printed by Zellerfeld. Kedar has taught workflows at CD: Next and with Designmorphine in the past, as well as courses elsewhere for additive footwear modelling
This workshop explores 3d printed footwear design using procedural tools, allowing students to create professional-level manufacturing-ready 3d models of the highest quality using Houdini and blender. Students will explore a wide range of manufacturing technologies, empowering them to unlock their full design potential.
1 review. Join the conversation!
Amer Faraon 2025-01-07 09:16:51
Wow 😍