Procedurally Performant Patterns

This workshop focuses on using Houdini for procedural design of performance-driven patterns in Footwear and Industrial Design, from CAD processing to prototyping.

Seats:
50
Format:
Online On Zoom
Date:
Mar 22, 23, 2025
Duration:
8 Hours
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€93.50
Members:
79.48 EUR (27.75%) discount
Recordings:
Available Indefinitely
A dynamic and flexible approach leveraging Procedural Design of performance-driven patterns in SideFX Houdini for Footwear and Industrial Design Applications.

This workshop will establish a complete workflow from processing and importing CAD geometry, Algorithmic pattern design, rendering, animation, and export for Additive prototyping using SideFX Houdini.
Contexts, operators, and attributes within Houdini
Interoperability between CAD and Mesh workflows
Concepts for Algorithmic Design 
Processing and exporting geometry for Additive Prototyping
Procedural material creation
Rendering in Houdini / Karma
The workshop will provide an introduction to concepts within Houdini, such as the various contexts, operator types, attributes, and textual programming. We will cover a few common methodologies for interoperability between CAD and Mesh geometry workflows, including best practices for importing CAD geometry and preparing Mesh topology for downstream design processes.

This workshop will explore methods to integrate and combine multiple algorithms used in the design and creation of dynamic patterns used for outsole design, midsole or sidewall design in footwear, and other industrial design applications. We will include both visual and textual programming methodologies for advanced pattern creation.

This workshop will integrate performance data as an input to drive differentiation within pattern design, allowing patterns to adapt to various performance conditions. We will go beyond geometry creation, providing insight into leveraging the interconnected environment of Houdini to create procedural textures for product visualization and animation purposes. We will cover a basic rendering setup within Houdini utilizing the Karma rendering engine and some basic lighting, camera, and animation setups.

Finally, the workshop will provide an introduction to outputting geometry from Houdini for Additive prototyping. Ultimately, this workshop will take participants through a singular workflow covering multiple aspects of computational design in products and footwear, from design to visualization and beyond, highlighting Houdini's combinatory power within these domains.

Instructors

Biography
David is a multidisciplinary Computational Design Leader from the PNW working across a broad spectrum of disciplines including Footwear, Apparel, Consumer Goods, Automotive, Medical, and Architectural Industries. He has delivered Advanced Computational Design, strategy, and training for companies such as Nike, FILA, PUMA, General Motors, EQLZ, Harry’s Razors, and more. He has over a decade of experience with a variety of products and projects in the market as evidence to the efficacy and broad applicability of his approach, methodology, creativity, and design thinking capabilities. He has built a variety of tools, workflows, and processes, used both internally and externally, for several of these companies. Originally an Architectural Designer, David holds a Master of Architecture from the University of Southern California. He worked in the highrise and supertall domains with projects in Jakarta, the Philippines, China, as well as domestically in Los Angeles and greater Seattle areas. He leveraged Computational Design broadly in the Architectural industry on projects ranging from 1000+ foot tall towers, both built and speculative work for competitions, small installations, key architectural features, and many others. David has a personal interest in biomimicry, generative and emergent systems, and bio-algorithmic design. He seeks to leverage advanced Computational Design to drive innovation in pursuit of realizing high-performance, creative, and sustainable solutions to the profound ecological and social challenges of our time. David is currently an independent Computational Designer and guest lecturer at the University of Washington MArch program.

This course is part of a bundle:

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procedurally-performant-patterns-david-burpee-work-17_48273f.webp

Footwear Design Bundle

The Footwear Design Bundle combines three workshops on parametric design and 3D printing, teaching advanced techniques for creating innovative, high-performance footwear.

€350.00 €280.00
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