
Dynamic Patterned Footwear
May 5, 2025
About this work
A Voronoi pattern wraps the surface of the shoe like an organic skin, evoking the clustered suction cups of an octopus.
Catalog
Course detail
This workshop focuses on using Houdini for procedural design of performance-driven patterns in Footwear and Industrial Design, from CAD processing to prototyping.
This course includes
Contexts, operators, and attributes within Houdini
Interoperability between CAD and Mesh workflows
Concepts for Algorithmic Design
Processing and exporting geometry for Additive Prototyping
Procedural material creation
Rendering in Houdini / Karma
1. Introduction + PAACADEMY Updates
08:162. Procedural Patterns Introduction
14:30Introduction to Procedural Pattern Design
3. Houdini Setup and Preparation
16:52Houdini Interface for Procedural Modeling
4. Houdini Geometry Preparation Techniques
17:36Scaling, remeshing, and UV Mapping
5. Houdini Pattern Control Setup
58:24Houdini groups, attributes, pressure mapping
6. VEX Pattern Tool Creation
57:13Houdini VEX Pattern Generation Tool
7. Geometry Manipulation in Houdini
56:32Geometry Manipulation and Animation Techniques

May 5, 2025
About this work
A Voronoi pattern wraps the surface of the shoe like an organic skin, evoking the clustered suction cups of an octopus.
David is a multidisciplinary Computational Design Leader from the PNW working across a broad spectrum of disciplines including Footwear, Apparel, Consumer Goods, Automotive, Medical, and Architectural Industries. He has delivered Advanced Computational Design, strategy, and training for companies such as Nike, FILA, PUMA, General Motors, EQLZ, Harry’s Razors, and more. He has over a decade of experience with a variety of products and projects in the market as evidence to the efficacy and broad applicability of his approach, methodology, creativity, and design thinking capabilities. He has built a variety of tools, workflows, and processes, used both internally and externally, for several of these companies. Originally an Architectural Designer, David holds a Master of Architecture from the University of Southern California. He worked in the highrise and supertall domains with projects in Jakarta, the Philippines, China, as well as domestically in Los Angeles and greater Seattle areas. He leveraged Computational Design broadly in the Architectural industry on projects ranging from 1000+ foot tall towers, both built and speculative work for competitions, small installations, key architectural features, and many others. David has a personal interest in biomimicry, generative and emergent systems, and bio-algorithmic design. He seeks to leverage advanced Computational Design to drive innovation in pursuit of realizing high-performance, creative, and sustainable solutions to the profound ecological and social challenges of our time. David is currently an independent Computational Designer and guest lecturer at the University of Washington MArch program.
Great for Houdini beginners! The explanations are clear and comprehensive, and I absolutely loved David's approach to working and teaching
Very well organized and very useful! Thank you. I learned a lot!
Super helpful! Thank you!
Amazing workshop! Learned a lot!
David shares a lot of knowledge, techniques, and covers a ton of ground in Houdini.
01Additive Footwear Design: FDM and ResinKedar Benjamin€136.00
02Structural EvolutionNolan Kim€125.00
03Spatial Fragmentations 2.0 - Procedural Modelling with HoudiniMümün Keser€105.00
04Dynamic Wearables for Fashion DesignRJ Weaver€102.00
05Generative Architecture with AI (SD+FLUX)Fredy Fortich€136.00
06Body Architecture 3.0Filippo Nassetti€90.00