Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
This workshop focuses on using Houdini for procedural design of performance-driven patterns in Footwear and Industrial Design, from CAD processing to prototyping.
A dynamic and flexible approach leveraging Procedural Design of performance-driven patterns in SideFX Houdini for Footwear and Industrial Design Applications.
This workshop will establish a complete workflow from processing and importing CAD geometry, Algorithmic pattern design, rendering, animation, and export for Additive prototyping using SideFX Houdini.
What You’ll Learn?
Contexts, operators, and attributes within Houdini
Interoperability between CAD and Mesh workflows
Concepts for Algorithmic Design
Processing and exporting geometry for Additive Prototyping
Procedural material creation
Rendering in Houdini / Karma
Methodology:
The workshop will provide an introduction to concepts within Houdini, such as the various contexts, operator types, attributes, and textual programming. We will cover a few common methodologies for interoperability between CAD and Mesh geometry workflows, including best practices for importing CAD geometry and preparing Mesh topology for downstream design processes.
This workshop will explore methods to integrate and combine multiple algorithms used in the design and creation of dynamic patterns used for outsole design, midsole or sidewall design in footwear, and other industrial design applications. We will include both visual and textual programming methodologies for advanced pattern creation.
This workshop will integrate performance data as an input to drive differentiation within pattern design, allowing patterns to adapt to various performance conditions. We will go beyond geometry creation, providing insight into leveraging the interconnected environment of Houdini to create procedural textures for product visualization and animation purposes. We will cover a basic rendering setup within Houdini utilizing the Karma rendering engine and some basic lighting, camera, and animation setups.
Finally, the workshop will provide an introduction to outputting geometry from Houdini for Additive prototyping. Ultimately, this workshop will take participants through a singular workflow covering multiple aspects of computational design in products and footwear, from design to visualization and beyond, highlighting Houdini's combinatory power within these domains.
This session introduces the fundamentals of using Houdini for procedural pattern design, emphasizing performance-driven workflows for footwear and industrial design.
Houdini Setup and Preparation (16:52)
Houdini Interface for Procedural Modeling
This session demonstrates the setup of Houdini's interface, file organization, and preparing imported geometry for procedural pattern creation, scaling, and modular workflow.
Houdini Geometry Preparation Techniques (17:36)
Scaling, remeshing, and UV Mapping
This session covers scaling, mesh topology optimization, and UV projection in Houdini, focusing on preparing clean and efficient geometry for pattern creation and 3D printing applications.
Houdini Pattern Control Setup (58:24)
Houdini groups, attributes, pressure mapping
This session covers how to set up groups, attributes, and pressure maps in Houdini to control point displacement for generating custom patterns on midsole geometry.
VEX Pattern Tool Creation (57:13)
Houdini VEX Pattern Generation Tool
This session demonstrates creating a pattern generation tool in Houdini using VEX by setting up a basic geometry, applying point attributes, and manipulating noise functions to achieve customized results.
Geometry Manipulation in Houdini (56:32)
Geometry Manipulation and Animation Techniques
This session demonstrates how to manipulate geometries in Houdini using nodes, including transform nodes, switches, file caches, and rendering setups, covering animation techniques and preparing geometries for 3D printing.
Procedural Pattern Design (22:26)
Houdini Pattern Creation and Control
This session focuses on building a new pattern typology in Houdini using point scattering and VEX coding, aiming to control pattern density with pressure maps.
Generative Pattern Techniques (57:24)
Generative Design Pattern Creation
This session explores generative design concepts, focusing on point scattering techniques, nearest point calculations, and creating intricate patterns through computational methods.
Curve-Based Pattern Control (19:50)
Curve-Controlled Pattern Generation Techniques
This session focuses on enhancing pattern control in Houdini using curve-driven directionality, attribute painting for selective pattern application, and preparing for rendering and 3D print processing.
Houdini Rendering Workflow Tutorial (56:47)
Houdini Rendering with Karma XPU
This session demonstrates a setup for rendering animated 3D geometry using Houdini’s Solaris and Karma XPU rendering engine. focusing on geometry preparation, lighting setup, material assignment, and camera management for efficient product rendering.
Houdini Rendering Essentials (33:25)
Houdini Animation and Rendering Techniques
This session demonstrates setting up animations, rendering, material blending, and post-processing techniques within Houdini, focusing on efficient workflows and procedural control.
Houdini 3D Printing Insights (43:40)
Houdini Printing Techniques Guide
This session covers preparing 3D models for 3D printing in Houdini, detailing mesh-to-VDB conversion, smoothing techniques, adaptive remeshing, exporting formats, and strategies for creating footwear patterns.
David is a multidisciplinary Computational Design Leader from the PNW working across a broad spectrum of disciplines including Footwear, Apparel, Consumer Goods, Automotive, Medical, and Architectural Industries. He has delivered Advanced Computational Design, strategy, and training for companies such as Nike, FILA, PUMA, General Motors, EQLZ, Harry’s Razors, and more. He has over a decade of experience with a variety of products and projects in the market as evidence to the efficacy and broad applicability of his approach, methodology, creativity, and design thinking capabilities. He has built a variety of tools, workflows, and processes, used both internally and externally, for several of these companies.
Originally an Architectural Designer, David holds a Master of Architecture from the University of Southern California. He worked in the highrise and supertall domains with projects in Jakarta, the Philippines, China, as well as domestically in Los Angeles and greater Seattle areas. He leveraged Computational Design broadly in the Architectural industry on projects ranging from 1000+ foot tall towers, both built and speculative work for competitions, small installations, key architectural features, and many others.
David has a personal interest in biomimicry, generative and emergent systems, and bio-algorithmic design. He seeks to leverage advanced Computational Design to drive innovation in pursuit of realizing high-performance, creative, and sustainable solutions to the profound ecological and social challenges of our time. David is currently an independent Computational Designer and guest lecturer at the University of Washington MArch program.
The Footwear Design Bundle combines three workshops on parametric design and 3D printing, teaching advanced techniques for creating innovative, high-performance footwear.
The Footwear Design Bundle combines three workshops on parametric design and 3D printing, teaching advanced techniques for creating innovative, high-performance footwear.
A dynamic and flexible approach leveraging Procedural Design of performance-driven patterns in SideFX Houdini for Footwear and Industrial Design Applications.
This workshop will establish a complete workflow from processing and importing CAD geometry, Algorithmic pattern design, rendering, animation, and export for Additive prototyping using SideFX Houdini.
Guest tlxCKc 2025-03-24 13:54:28
David shares a lot of knowledge, techniques, and covers a ton of ground in Houdini.
Rares Manolache 2025-03-25 11:43:36
Amazing workshop! Learned a lot!