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CoursesArchitectural DesignArtefacts of Growth: Biomorphic Structures in Cinema 4D
Jun 21-22, 202511 lessonsIntermediate
Architectural DesignFREE with Full AccessWorkshopJun 21-22, 2025Intermediate11 lessons7h 34mOrganic ArchitectureProcedural ModelingArchitectural AnimationBiomimicry

Artefacts of Growth: Biomorphic Structures in Cinema 4D

Artefacts of Growth: Biomorphic Structures in Cinema 4D is a hands-on workshop for architects and designers covering organic-parametric modeling, procedural tools, and rendering in Cinema 4D and Corona Renderer. The curriculum spans spline and mesh-based geometry, MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, displacement tools, sculpting, and keyframe animation. Participants also learn to set up rendering workflows in Corona Renderer using materials, lights, cameras, and environments, then complete post-production in Adobe Photoshop for still images and After Effects for animations. No prior Cinema 4D experience is required, as the workshop builds progressively from fundamentals to advanced interconnected parametric workflows.

Learn from Andreas Palfinger
FREE with Full Access

Instructor

Andreas Palfinger3 courses

  • Jun. 21-22, 202510:00 - 14:00 (GMT)
  • 7 Hours 34 MinTotal duration
  • Lifetime accessRewatch anytime
  • IntermediateLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 11 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

This workshop provides a comprehensive introduction to organic-parametric design techniques for architects and designers using Cinema 4D and Corona Renderer.

Participants will explore the potential of CGI tools across all stages of the design process, from conceptual modeling and sculpted geometries to procedural architectural details, environments, and animations. 

In addition, the workshop includes training in rendering and post-processing workflows, utilizing Corona Renderer alongside Adobe Photoshop and After Effects to create polished images and videos.

  • 01

    Introduction to Spline, Mesh, and Subdivision Surfaces

  • 02

    Parametric workflows using MoGraph Effectors & Fields

  • 03

    Volume Builder, Cloner, Atom Array, and Voronoi Fracture

  • 04

    Displacements and other procedural tools

  • 05

    Keyframe animation with parametric tools

  • 06

    Sculpting tools

  • 07

    Preparing files for 3D printing

  • 08

    Corona Render workflow (materials, lights, cameras, environments)

  • 09

    Image Post-Production in Adobe Photoshop

  • 10

    Video Post-Production in Adobe After Effects

Cinema 4DChaos CoronaAdobe After EffectsAdobe Photoshop

Starting from a beginner-friendly level, this workshop gradually introduces more advanced and interconnected workflows for creating parametric systems and animations in Cinema 4D. Through a series of hands-on tutorials,
participants will explore the generation of architectural and biomorphic geometries, including biomorphic pavilions and towers, faceted interiors, animated facades, organic objects, and full-scene environments.

Each project highlights different design strategies and techniques, making use of Cinema 4D’s powerful toolsets, such as MoGraph Effectors, Volume Builder, and the Cloner tool. A dedicated section of the workshop focuses on preparing simple massing models—such as those imported from Rhino—as a base for developing detailed and expressive concept renders. This includes sculpting geometry, assigning materials, designing lighting setups, and crafting spatial atmospheres.

Participants will learn to bring their geometries to life using the Corona Render engine, focusing on materials, lighting, cameras, and environment settings. The post-production phase will also be covered, using Adobe Photoshop for still images and Adobe After Effects for animations.

The introductory lecture "Speculative Futures and Organic Hybrids" frames the technical content within a broader cultural context, presenting important architecture, design, fine art, and fashion projects. It explores the structural logic and formal potential of natural and biological systems, offering inspiration for new kinds of spatial expressions.

This workshop will teach you how to use and interconnect various parametric workflows in Cinema4D. Participants will learn to work with spline- and mesh-based geometry, subdivision surfaces, sculpting tools, and procedural operations such as the MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and more. Further, the workshop covers working on scale and preparing files for 3D printing or bringing them into other software like Rhino or Illustrator.

Additionally, participants will be introduced to keyframe animations. The workshop covers setting up a rendering workflow using materials, lights, cameras, and environments to create high-quality renderings with Corona Renderer, as well as post-processing in Adobe Photoshop and After Effects.

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • A basic understanding of Cinema 4D is recommended but not required.

11 Lessons7h 34m

  • 01
    This course is beginner-friendly. It gradually advances to experimental architectural design and technical skills, including massing detail for renders or 3D printing.
  • 02
    Assignments will be conducted individually.

Instructor

Andreas Palfinger

View profile
5.0instructor rating3courses

Andreas Palfinger is a New York-based interdisciplinary artist and architectural designer, practicing within the frameworks of virtual scenography, organic-parametric geometry, and functional fiction. Speculative approaches are articulated in time-based media, CGI, writing, and sculpture. Andreas worked for MAD Architects (Beijing), the future-oriented design studio Superflux in London, ODA Architecture in New York, Studio Tim Fu, and CERN (European Organization for Nuclear Research). He co-created architectural sets for a VR fashion show and AR theater performances, and recently directed and produced an award-winning short film in Unreal Engine, with special focus on digital architectural worldbuilding. He currently works and lives in New York City as a Fulbright scholar, studying in the Master of Architecture program at Pratt Institute, Graduate School of Architecture and Urban Design. Andreas studied architecture, graphic design, industrial design, painting, and animated film at Die Angewandte, University of Applied Arts Vienna, at Bauhaus University Weimar and Pratt Institute, New York City. Recent exhibitions included Art Basel Miami, European Forum Alpbach, Vienna Biennale, and Belvedere 21. He was honored internationally at the International Design Awards, the Art Directors Club of Europe Awards, the Red Dot Awards, the Dezeen Awards, and the New York International Film Awards.

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A Strong Foundation for AutoTroph Computational Thinking

This course was especially valuable for my AutoTroph research because it develops the kind of computational thinking needed to work with adaptive architectural systems. The progression from mathematical surfaces and data structures to recursive algorithms, meshes, and volumetric modeling shows how design can emerge from rules, relationships, and feedback. Rather than treating Grasshopper as a form-making tool, the workshop encourages participants to design the process itself, which closely aligns with my interest in architectures that can respond, transform, and evolve.

Walter Patrick SmithAdvanced Grasshopper 1.0

I loved it! it was amazing!!

I never thought this course could help me so much! Naomi, you explain everything in such an incredible way: So clearly, patiently, and calmly :) For personal reasons, I wasn’t able to attend the course live, but I was able to watch all the videos at my own pace and practice a lot along the way. You make everything so easy to understand, no matter your level. I’ve achieved incredible results, and I’m so happy with everything I’ve learned. Thank you so, so much!!

HeidyInterior Architect

Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

Ammar AlmusaeedAI for Architectural Competitions: From Brief to Submission

Comprehensive introduction to Maya modeling for architectural design

The course offered a clear, structured deep dive into Autodesk Maya’s essential modeling tools and workflows. I gained a solid grasp of polygon modeling, edge flow control, and core surface techniques tailored for conceptual form-finding and complex architectural geometry.

Omkar SawantCyber Villa: Mastering Maya Essentials

  • 01Dynamic Wearables for Fashion Design 2.0RJ Weaver€93.50
  • 02Biomorphic TopologiesAndreas Palfinger€105.00
  • 03Polyhedral Topologies in BlenderAlessandro Zomparelli€90.00
  • 04AI City Urban Design in Grasshopper & ComfyUIAlbert Sumin€144.50
  • 05Dynamic Wearables for Fashion DesignRJ Weaver€102.00
  • 06Grasshopper3D for Beginners 101Ignacio Revenga€30.00
  • Dynamic Wearables for Fashion Design 2.0RJ WeaverBeginner11 lessons8 Hours€93.50€110.00
  • Biomorphic TopologiesAndreas PalfingerBeginner6 lessons2 Sessions (8 Hours)€105.00€125.00
  • Polyhedral Topologies in BlenderAlessandro ZomparelliIntermediate8 lessons8 Hours€90.00€125.00
  • AI City Urban Design in Grasshopper & ComfyUIAlbert SuminBeginner24 lessons16 Hours€144.50€170.00
  • Dynamic Wearables for Fashion DesignRJ WeaverBeginner10 lessons8 Hours€102.00€120.00
  • Grasshopper3D for Beginners 101Ignacio RevengaBeginner10 lessons3 Hours€30.00€60.00
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InstructorAndreas Palfinger
Regular Price
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€85.00€100.00
Pay less with membership