Catalog
Catalog
Course detail
Artefacts of Growth: Biomorphic Structures in Cinema 4D is a hands-on workshop for architects and designers covering organic-parametric modeling, procedural tools, and rendering in Cinema 4D and Corona Renderer. The curriculum spans spline and mesh-based geometry, MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, displacement tools, sculpting, and keyframe animation. Participants also learn to set up rendering workflows in Corona Renderer using materials, lights, cameras, and environments, then complete post-production in Adobe Photoshop for still images and After Effects for animations. No prior Cinema 4D experience is required, as the workshop builds progressively from fundamentals to advanced interconnected parametric workflows.
This course includes
Introduction to Spline, Mesh, and Subdivision Surfaces
Parametric workflows using MoGraph Effectors & Fields
Volume Builder, Cloner, Atom Array, and Voronoi Fracture
Displacements and other procedural tools
Keyframe animation with parametric tools
Sculpting tools
Preparing files for 3D printing
Corona Render workflow (materials, lights, cameras, environments)
Image Post-Production in Adobe Photoshop
Video Post-Production in Adobe After Effects
What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.
Andreas Palfinger is a New York-based interdisciplinary artist and architectural designer, practicing within the frameworks of virtual scenography, organic-parametric geometry, and functional fiction. Speculative approaches are articulated in time-based media, CGI, writing, and sculpture. Andreas worked for MAD Architects (Beijing), the future-oriented design studio Superflux in London, ODA Architecture in New York, Studio Tim Fu, and CERN (European Organization for Nuclear Research). He co-created architectural sets for a VR fashion show and AR theater performances, and recently directed and produced an award-winning short film in Unreal Engine, with special focus on digital architectural worldbuilding. He currently works and lives in New York City as a Fulbright scholar, studying in the Master of Architecture program at Pratt Institute, Graduate School of Architecture and Urban Design. Andreas studied architecture, graphic design, industrial design, painting, and animated film at Die Angewandte, University of Applied Arts Vienna, at Bauhaus University Weimar and Pratt Institute, New York City. Recent exhibitions included Art Basel Miami, European Forum Alpbach, Vienna Biennale, and Belvedere 21. He was honored internationally at the International Design Awards, the Art Directors Club of Europe Awards, the Red Dot Awards, the Dezeen Awards, and the New York International Film Awards.
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