Starting from a beginner-friendly level, this workshop gradually introduces more advanced and interconnected workflows for creating parametric systems and animations in Cinema 4D. Through a series of hands-on tutorials,
participants will explore the generation of architectural and biomorphic geometries, including biomorphic pavilions and towers, faceted interiors, animated facades, organic objects, and full-scene environments.
Each project highlights different design strategies and techniques, making use of Cinema 4D’s powerful toolsets, such as MoGraph Effectors, Volume Builder, and the Cloner tool. A dedicated section of the workshop focuses on preparing simple massing models—such as those imported from Rhino—as a base for developing detailed and expressive concept renders. This includes sculpting geometry, assigning materials, designing lighting setups, and crafting spatial atmospheres.
Participants will learn to bring their geometries to life using the Corona Render engine, focusing on materials, lighting, cameras, and environment settings. The post-production phase will also be covered, using Adobe Photoshop for still images and Adobe After Effects for animations.
The introductory lecture "Speculative Futures and Organic Hybrids" frames the technical content within a broader cultural context, presenting important architecture, design, fine art, and fashion projects. It explores the structural logic and formal potential of natural and biological systems, offering inspiration for new kinds of spatial expressions.
This workshop will teach you how to use and interconnect various parametric workflows in Cinema4D. Participants will learn to work with spline- and mesh-based geometry, subdivision surfaces, sculpting tools, and procedural operations such as the MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and more. Further, the workshop covers working on scale and preparing files for 3D printing or bringing them into other software like Rhino or Illustrator.
Additionally, participants will be introduced to keyframe animations. The workshop covers setting up a rendering workflow using materials, lights, cameras, and environments to create high-quality renderings with Corona Renderer, as well as post-processing in Adobe Photoshop and After Effects.