Catalog
Catalog
Course detail
The Body Architecture 2.0 studio workshop aims at anticipating such needs and developing a design agenda that explores and describes emerging opportunities.

5 courses5.0
Investigate the historical and contemporary relationship between the human body and technology to inform design concepts.
Collaborate in small groups to develop innovative projects addressing future needs for wearable artifacts and body extensions.
Explore a range of case studies, from practical gear for extreme environments to speculative designs for future scenarios.
Engage in flexible design timelines, considering both immediate and visionary adaptations for climate change and environmental shifts.
SESSION 1
Introductive lecture – 1h
Digital representations of the human body – 1h
Computational design techniques – 2h
Assignment 1
SESSION 2
Kick-off lecture – 0.5h
Computational design techniques – 2.5h
Tutorials / project reviews – 1h
Assignment 2
SESSION 3
Kick-off lecture – 0.5h
Computational design techniques – 2.5h
Tutorials / project reviews – 1h
Assignment 3
SESSION 4
Kick-off lecture – 0.5h
Computational design techniques – 1.5h
Tutorials / project reviews – 2h
Assignment 4
SESSION 5
Kick-off lecture – 0.5h
Computational design techniques – 1.5h
Tutorials / project reviews – 2h
Assignment 5
SESSION 6
Kick-off lecture – 0.5h
Computational design techniques – 1.5h
Tutorials / project reviews – 2h
SESSION 7
Final Crit
Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines such as architecture, product, and landscape design relates to research on organic form, computational methods, new media, and advanced manufacturing technologies. Soon after graduating in Architecture, Filippo started operating independently, and throughout the years, the practice engaged with a broad portfolio of projects that included commissions, grants, research activities, and consultancy. In 2012, he co-founded MHOX, an EU-funded research practice and start-up focused on the design of radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through many experimental projects, such as Collagen, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the design of prostheses. In 2015, Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design.
In the eight years he was part of the practice, he led and completed several ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products to experimental installations, projection mappings, and interior designs. Since 2016, he has taught at UCL at the Bartlett School of Architecture as part of the MArch Urban Design, a postgraduate program focused on computational design, co-leading the Research Cluster 16 through a research-based teaching methodology. Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.
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