Body Architecture - Studio Filippo Nassetti

The Body Architecture studio workshop aims at anticipating such needs and developing a design agenda that explores and describes emerging opportunities.

Duration:
6 Sessions (24 Hours)
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€400.00
Members:
340.00 EUR (32.00%) discount
Recordings:
Available Indefinitely

Throughout history, the human body and technology co-evolved, generating forms of deep symbiosis, materialized in a vast web of artifacts and prostheses that mediate between individuals and the environment. All wearable products, medical devices, tools, means of transportation, the city itself can ultimately be interpreted as an extension of our physical bodies. These technological prostheses increase the chances of survival and expand the human experience.

The Body Architecture studio workshop explores the possibilities of designing unique types of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.



The Body Architecture studio workshop aims at anticipating such needs and developing a design agenda that explores and describes emerging opportunities. Moving from identifying a specific trend of climatic change, projects will speculate on transformations of natural and artificial environments and how the human body and its prostheses would react and adapt to such movements. The projects will eventually propose the design of a specific wearable artifact or a vision of a more radical transformation of the human body.

In the future, abrupt changes in the climate and the ecological crisis will rapidly change the environments in which people live. We can expect a widening of extreme conditions, with changes in the atmosphere’s composition, expanding desertification, and flooding of vast territories.


It is then possible to imagine that in the decades and centuries to come, our array of prostheses and body extensions will have to be re-designed to adapt to such fast-changing conditions.


  • Grasshopper 3D
  • Rhinoceros 3D
  • Make Human


SESSION 1

Introductive lecture – 1h

Digital representations of the human body – 1h

Computational design techniques – 2h

Assignment 1


SESSION 2

Kick-off lecture – 0.5h

Computational design techniques – 2.5h

Tutorials / project reviews – 1h

Assignment 2


SESSION 3

Kick-off lecture – 0.5h

Computational design techniques – 2.5h

Tutorials / project reviews – 1h

Assignment 3


SESSION 4

Kick-off lecture – 0.5h

Computational design techniques – 1.5h

Tutorials / project reviews – 2h

Assignment 4


SESSION 5

Kick-off lecture – 0.5h

Computational design techniques – 1.5h

Tutorials / project reviews – 2h

Assignment 5


SESSION 6

Final Crit

Course Content

Instructors

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Biography
Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines such as architecture, product, and landscape design relates to research on organic form, computational methods, new media, and advanced manufacturing technologies. Soon after graduating in Architecture, Filippo started operating independently, and throughout the years, the practice engaged with a broad portfolio of projects that included commissions, grants, research activities, and consultancy. In 2012, he co-founded MHOX, an EU-funded research practice and start-up focused on the design of radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through many experimental projects, such as Collagen, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the design of prostheses. In 2015, Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design.In the eight years he was part of the practice, he led and completed several ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products to experimental installations, projection mappings, and interior designs. Since 2016, he has taught at UCL at the Bartlett School of Architecture as part of the MArch Urban Design, a postgraduate program focused on computational design, co-leading the Research Cluster 16 through a research-based teaching methodology. Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.

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