Computational Dreamscape 2.0

The Computational Dreamscape 2.0 Studio is an opportunity to dive into parametric design and showcase your work using Unreal Engine.

Duration:
10 Hours
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€105.00
Members:
89.25 EUR (28.60%) discount
Recordings:
Available Indefinitely

Explore Grasshopper 3D and learn how to create interactive and dynamic designs. The Computational Dreamscape 2.0 Studio is an opportunity to dive into parametric design and showcase your work using Unreal Engine.The workshop is split into two parts. In the first part, we’ll demonstrate how Grasshopper 3D helps designers work efficiently and control geometries. In the second part, we’ll focus on bringing your designs to life in real time using Unreal Engine 5, a world-class, state-of-the-art game engine. This engine is renowned for visualizing designs in a photorealistic manner, enabling real-time changes to lighting and materials. Additionally, it allows you to create interactive experiences where you can play and modify your creations in real time.

This workshop will help you develop algorithmic thinking, understand geometry, and create versatile Grasshopper definitions, making your projects unique and adaptable. During the workshop, we’ll work on sculptural installations with dynamic effects and colorful, flowing artistic landscapes that can be experienced in various ways, blending reality and fantasy. 


Grasshopper 3D is essential for generating these complex geometries that are hard to achieve with traditional methods. It also allows us to experiment with multiple design iterations, test different scenarios, and optimize designs for specific constraints.


Unreal Engine is a famous tool for creating images and animations. Still, its unparalleled power lies in enabling users not only to visualize but also live within your architectural models, transforming them into dynamic, playable experiences.

This workshop offers a combination of theoretical and practical knowledge and professional experience. Participants are encouraged to produce a final project that will give them something tangible to add to their portfolio. This workshop focuses on creating exciting and innovative projects, ensuring the skills learned are applied to your workflow. The aim is to produce work that is not just for show but that you will use or inspire changes in your work.

During the workshop, we’ll use a hands-on approach to learning. Experience with Rhinoceros3D is required. However, no experience with Grasshopper is required, as we’ll start with simple algorithmic concepts and gradually increase complexity from day one. Prior knowledge of Unreal Engine is not mandatory before the workshop, as it will be explained to beginners, starting from the basics. 


We’ll explore a seamless workflow from Rhinoceros to Unreal Engine, allowing us to harness the power of Unreal Engine to make real-time changes to designs created in Rhinoceros. The Unreal Engine part will cover essential topics like project creation, interface navigation, and main controls. Participants will learn to visualize in real-time design from Grasshopper/Rhino into Unreal Engine, create basic materials, and focus on lighting techniques specifically for interior environments. This workshop will demonstrate how to render images and animations.


The final project will consist of designing indoor art installations. You’ll create competitive static and dynamic visualizations for the final assignment to showcase your progress (including diagrams, renderings, and videos). Students can choose to work individually or in teams and will receive guidance and feedback from the instructors throughout the process.

Program:

  • Introduction to Computational Design
  • Theoretical explanation of the algorithmic process
  • Technical tutorial (Grasshopper 3D)
  • Introduction to Viz with Unreal Engine
  • Technical tutorial (Unreal Engine / Grasshopper 3D)
  • Assignment guidelines
  • Q&A
  • Technical tutorial (Grasshopper 3D)
  • Technical tutorial (Unreal Engine)
  • Project review
  • Q&A
  • Grasshopper 3D
  • Rhinoceros 3D
  • Unreal Engine

Students must have all the software installed before starting the workshop.

Course Content

Instructors

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Biography
Eliana Nigro is an architect, educator, and head of computational design at Cobe, participating in numerous lectures and podcasts, discussing how technology interacts with creative developments. During her professional experience, she has been involved in an extensive range of projects worldwide. She worked for 3XN Architects for four years after completing a post-graduation master’s in advanced design methods. Before that, she had worked as a consultant for companies, providing services related to AI solutions, 3D modeling, algorithmic modeling, data-driven design, and digital fabrication. She has a background as an academic researcher and is still regularly involved in workshops and conferences concerning the use of digital strategies in architecture. She has been a guest lecturer at universities worldwide, focusing on parametric approaches to face the emergent complexity of architecture through mathematical and geometrical control.

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