Course Content
Intro - Lecture (41:34)
Introduction to the workshop - Lecture
This part focuses on Eliana's insights into computational design, showcasing its role in sustainability, complex geometries, and creative processes, and an introduction to Grasshopper for hands-on learning.
Grasshopper Interface and Workflow (29:57)
Interface tips, components, script organization.
This session focuses on an overview of Grasshopper's interface, key functions, and best practices for organizing scripts and exporting geometry into Rhino.
Geometry Creation and Refinement (56:58)
Basic exercises, adjustable design parameters.
This session focuses on Eliana’s introduction to Grasshopper and Rhino, exploring basic geometry creation, script refinement, and the use of adjustable parameters in design.
Geometry Creation and Export (42:25)
Exercises - Unreal Engine export settings
This session focuses on using Grasshopper in Rhino to create geometry and prepare it for export to Unreal Engine, covering key components, techniques, and export considerations for dynamic designs.
Unreal Interface and Lighting (48:58)
Real-time rendering, scene setup basics.
This session focuses on the Unreal Engine interface, real-time rendering, and key features like post-process volumes, Lumen lighting, and navigating the viewport for architectural visualization.
Rhino to Unreal Import (58:41)
Geometry import, lighting, level setup.
This session focuses on importing geometry from Rhino into Unreal Engine, discussing key elements like the Data Submit plugin, nanite system, level setup, and HDRI lighting for realistic visualization.
3D Environment Creation review (10:39)
Geometry setup, interactive design workflow.
This session focuses on using Unreal Engine and Grasshopper to create 3D environments. It includes a mix of beginner and intermediate exercises, as well as a review of previous concepts like geometry setup and baking.
Lighting and Material Techniques (01:09:19)
Artificial lights, light functions, materials.
This session focuses on advanced lighting and material techniques in Unreal Engine, including artificial lights, light functions, and the efficient use of master materials and instances.
Curve Division (53:45)
Curve segmentation, number mapping techniques
This session focuses on using Grasshopper to divide curves, map numbers, and generate complex geometries, demonstrating techniques for creating dynamic forms and parametric systems for use in Unreal Engine.
Curve Division and Surface Creation (01:30:27)
Point manipulation in Grasshopper
This session focuses on using Grasshopper to create geometries by dividing curves and connecting them to generate surfaces and smooth shell shapes for use in Unreal Engine.
Parametric Scene Integration Techniques (54:24)
Importing designs, applying materials and effects.
This session focuses on integrating Grasshopper designs into Unreal Engine to create parametric architecture scenes, including importing files, applying materials, and adding effects to reach the best possible outcome.
Instructors
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Biography
Duration: | 10 Hours |
Instructor: | Eliana Nigro |
Difficulty: | Beginner |
Language: | English |
Certificate: |
Yes,
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Categories: | Architecture and +1 |
Digital Members: | 89.25 EUR |
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Explore Grasshopper 3D and learn how to create interactive and dynamic designs. The Computational Dreamscape 2.0 Studio is an opportunity to dive into parametric design and showcase your work using Unreal Engine.The workshop is split into two parts. In the first part, we’ll demonstrate how Grasshopper 3D helps designers work efficiently and control geometries. In the second part, we’ll focus on bringing your designs to life in real time using Unreal Engine 5, a world-class, state-of-the-art game engine. This engine is renowned for visualizing designs in a photorealistic manner, enabling real-time changes to lighting and materials. Additionally, it allows you to create interactive experiences where you can play and modify your creations in real time.
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