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Online EdTech platform · Est. 2016

Shaping the next generation of designers, architects, and makers through computational tools and immersive education.

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CoursesArchitectural DesignComputational Thinking
Full Access Workshop Jan 13 & 14, 2024 8 Hours 800 views
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Computational Thinking

The workshop focuses on the development of complex geometries developed through simple processes based on Voronoi distributions.

Ignacio Revenga
Verified Account

3 courses·5.0

Grasshopper 3D
Rhinoceros 3D
Kangaroo
Pufferfish
Weaverbird
Shortest Walk
Dendro

About this workshop

COMPUTATIONAL THINKING: CORALLINE FORMATIONSThe language we use predetermines how neural connections are generated in our brain, structuring our logic and thoughts and therefore the way we understand the world around us. In the field of design, computational thinking is understood as a language that will generate a new way of conceiving and designing the geometries and spaces that describe an architectural design. This computational conception of design and architecture is subject to the extrapolation and rationalization of the dimensional parameters and the rules of geometric behavior that determine the possible results. By applying in parallel the field of biomimicry and computational protocols to architectural design, complex geometries inspired by the intrinsic rules found in nature are controlled by simple components or parameters.

What you will learn

  • 01

    Computational Thinking: Understand how computational thinking can reshape design processes and architectural concepts.

  • 02

    Biomimicry Integration: Learn to apply biomimicry principles to create complex geometries inspired by natural forms.

  • 03

    Basic Geometry Generation: Develop basic geometries using Voronoi distributions and custom mesh subdivisions.

  • 04

    Physical Simulations: Utilize Kangaroo for mesh relaxation and physical simulations to refine your designs.

  • 05

    Data Manipulation and Visualization: Explore data-driven techniques for geometry manipulation, volumetric modeling, and structural lattice generation using tools like Dendro and Pufferfish.

Methodology

The main objective of the course is to develop a computational thinking methodology, incorporating concepts from the biomimicry field to be integrated into architectural design.Designing an architectural pavilion produced exclusively in Grasshopper, a script will be developed, starting with simple processes for the generation of the basic geometry, which through physical simulations and manipulation of geometry and data, can be transformed into an architectural space determined by an organic structural lattice inspired by corals.

The workshop focuses on the development of architectural solutions for complex geometries developed through simple processes for the generation of the basic geometry based on Voronoi distributions, the topological study and subsequent development through physical simulations, data manipulation and visualization, and the generation of structural lattices based on the obtained geometry.

 

  • Basic geometry generation using Voronoi distributions
  • Custom subdivision of the mesh
  • Physical simulations – mesh relaxation (Kangaroo)
  • Data and Geometry manipulation
  • 3D Voronoi Cells distributions and short path method (Shortest Walk)
  • Volumetric Modelling (Dendro)
 

Course Content

7 Lessons

Important Notes

  • 01
    Total sessions: 2 Sessions
  • 02
    The teaching duration per session will be 4 hours.
  • 03
    PAACADEMY will provide a certificate of attendance.
  • 04
    No previous knowledge of any software is required. You will learn everything in the workshop.

Software & tools

Grasshopper 3DRhinoceros 3DKangarooPufferfishWeaverbirdShortest WalkDendro

Highlights

Instructors

Ignacio Revenga
Ignacio Revenga
3 Courses5.0

Ignacio Revenga is a Spanish architect based in New York and holds a Master's in Architecture from ETSAM - Higher Technical School of Architecture of Madrid, Polytechnic University 

He is the founder of Topomorpho, a design lab specializing in computational protocols and experimental architecture through emerging technologies and computational thinking. 

His work dissolves the boundaries between art and architecture through complex geometries inspired by nature and form-finding methods. By integrating mathematics, physical simulations, and biomimicry, he develops architectural solutions that evoke poetic atmospheres, which he refers to as heterotopias. 


Part of his research has been published in architecture magazines such as UPM and COAM, contributing to the discourse on computational thinking applied to architecture. 

He has collaborated with educational institutions such as the Polytechnic University of Madrid and Pratt Institute of New York and has worked with renowned international firms like Caza or Theverymany, among others, on projects across the United States, Colombia, the Philippines, and Japan. His work has been recognized and published in Architizer A+Awards, Dezeen, Rethinking the Future, German Design Awards, Archilovers, The Plan, Archello, AIA NY News, Design Icons, BluPrint, Goood, AasArchitecture. 

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    5 / 5Course rating
    Jan 13 & 14, 2024Course dates
    50 SeatsAvailable seats
    7 LessonsTotal content
    CertificateUpon completion
    All levelsDifficulty
    8 HoursTotal duration
    11:00 - 15:00Session hours
    Saturday · SundaySchedule
    LifetimeAccess

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