The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.
The Reactive Miniverse studio questions the future of digital spaces as spatial, cultural, entertaining, and educational experiences. We will be generating complex architectural geometries and implementing and exploring them within game engines to create interactive and kinetic environments. This playful process aims to develop design and software skills, notably in Unreal Engine 5, Rhino3D, and Grasshopper.
What is Metaverse?
Metaverse is an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other forms of communication. Users in the metaverse “live” in a digital realm, engaging with one another using avatars and virtual reality technologies. This technology enables people to live parallel lives by adopting unique digitalized avatars. Read more about the Metaverse in our article “Metaverse, The Upcoming Realm of Architects.”
Students will explore the design of different typologies of digital space by creating unique assets for implementation in Unreal Engine using Rhinoceros 7 and Grasshopper. Specifically, we will look at SubD modeling in Rhino 7, cover Grasshopper fundamentals, and make more complex geometries using additional plugins like Kangaroo for form-finding and Dendro for more organic geometries.
Because of its prominence in recent years with games like Fortnite and use in the film industry, Unreal Engine will serve as the “Miniverse” platform. The fusion of architecture and design with this open-world software was inevitable, and it has gone well beyond visualization. It may be used as a design tool with many stakeholders and a tool for client discussions and an experience environment.
Week 1 :
Studio Intro – 30minLecture –
Architects and game engines – 30min
Geometry Tutorial – 1hr
Unreal Tutorial – 1hr
Assignment (Environment creation) – 30min
Week 2 :
Guest Lecture – 1hr
Geometry Tutorial – 1hr
Unreal Tutorial – 1.5hr
Assignment (Geometry exploration) – 30min
Students will have to develop the first iteration of their assets.
Week 3 :
Tutorial/Lecture – 3hr
Review – 1hr
Week 4 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 5 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 6 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 7 :
Final Presentation (special guests might join as a jury)
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