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CoursesArchitectural DesignReactive Miniverse / Studio Friedenberg - Machmouchi
Full Access Workshop Jun 25, 2022 28 Hours 450 views
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Reactive Miniverse / Studio Friedenberg - Machmouchi

The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.

Instructors

Team behind this course

View curriculum
Andrew Friedenberg
Verified Account

1 course·5.0

Hamze Machmouchi
Verified Account

1 course·5.0

About this workshop

The Reactive Miniverse studio questions the future of digital spaces as spatial, cultural, entertaining, and educational experiences. We will be generating complex architectural geometries and implementing and exploring them within game engines to create interactive and kinetic environments. This playful process aims to develop design and software skills, notably in Unreal Engine 5, Rhino3D, and Grasshopper.

 

What is Metaverse?

Metaverse is an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other forms of communication. Users in the metaverse “live” in a digital realm, engaging with one another using avatars and virtual reality technologies. This technology enables people to live parallel lives by adopting unique digitalized avatars. Read more about the Metaverse in our article “Metaverse, The Upcoming Realm of Architects.”

What you will learn

  • 01

    Architectural Geometry Basics: Understand the fundamentals of architectural geometry and its application in creating interactive environments.

  • 02

    SubD Modeling in Rhino: Explore SubD modeling techniques in Rhinoceros 7 to develop complex geometries for digital spaces.

  • 03

    Grasshopper Fundamentals: Learn the basics of Grasshopper to create parametric designs and enhance your modeling capabilities.

  • 04

    Asset Creation for Unreal Engine: Develop unique digital assets for implementation in Unreal Engine, utilizing plugins like Kangaroo and Dendro for advanced geometries.

  • 05

    Interactive Environments in Game Engines: Experiment with designing kinetic and interactive environments within Unreal Engine, blending architecture with gaming technology.

Methodology

Students will explore the design of different typologies of digital space by creating unique assets for implementation in Unreal Engine using Rhinoceros 7 and Grasshopper. Specifically, we will look at SubD modeling in Rhino 7, cover Grasshopper fundamentals, and make more complex geometries using additional plugins like Kangaroo for form-finding and Dendro for more organic geometries.

 

Because of its prominence in recent years with games like Fortnite and use in the film industry, Unreal Engine will serve as the “Miniverse” platform. The fusion of architecture and design with this open-world software was inevitable, and it has gone well beyond visualization. It may be used as a design tool with many stakeholders and a tool for client discussions and an experience environment.

Knowledge Requirements

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • Rhinoceros 7.0. The 90-day trial version can download from the website.
  • Grasshopper 3D: For Rhino 6 and 7 are embedded. For Rhino 5 and below, you need to download them separately.
  • Unreal Engine + Blueprints (UX/UI – Unreal Widget UMG)
  • Blender (for additional modeling)

 

Course Content

22 Lessons

Important Notes

  • 01

    Week 1 :

  • 02

    Studio Intro – 30minLecture –

  • 03

    Architects and game engines – 30min

  • 04

    Geometry Tutorial – 1hr

  • 05

    Unreal Tutorial – 1hr

  • 06

    Assignment (Environment creation) – 30min

  • 07

    Week 2 :

  • 08

    Guest Lecture – 1hr

  • 09

    Geometry Tutorial – 1hr

  • 10

    Unreal Tutorial – 1.5hr

  • 11

    Assignment (Geometry exploration) – 30min

  • 12

    Students will have to develop the first iteration of their assets.

  • 13

    Week 3 :

  • 14

    Tutorial/Lecture – 3hr

  • 15

    Review – 1hr

  • 16

    Week 4 :

  • 17

    Tutorial/Lecture – 2hr

  • 18

    Review – 2hr

  • 19

    Week 5 :

  • 20

    Tutorial/Lecture – 2hr

  • 21

    Review – 2hr

  • 22

    Week 6 :

  • 23

    Tutorial/Lecture – 2hr

  • 24

    Review – 2hr

  • 25

    Week 7 :

  • 26

    Final Presentation (special guests might join as a jury)

Software & tools

Grasshopper 3DRhinoceros 3DUnreal EngineBlender

Highlights

Instructors

Andrew Friedenberg
Andrew Friedenberg
1 Course5.0
The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.
Hamze Machmouchi
Hamze Machmouchi
1 Course5.0
The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.

Frequently Asked Questions

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    5 / 5Course rating
    Jun 25, 2022Course dates
    30 SeatsAvailable seats
    22 LessonsTotal content
    CertificateUpon completion
    All levelsDifficulty
    28 HoursTotal duration
    17:00 - 21:00Session hours
    Saturday · SaturdaySchedule
    LifetimeAccess

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