Catalog
Catalog
Course detail
The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.

Instructors
Team behind this course
1 course5.0
1 course5.0
Architectural Geometry Basics: Understand the fundamentals of architectural geometry and its application in creating interactive environments.
SubD Modeling in Rhino: Explore SubD modeling techniques in Rhinoceros 7 to develop complex geometries for digital spaces.
Grasshopper Fundamentals: Learn the basics of Grasshopper to create parametric designs and enhance your modeling capabilities.
Asset Creation for Unreal Engine: Develop unique digital assets for implementation in Unreal Engine, utilizing plugins like Kangaroo and Dendro for advanced geometries.
What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.
Week 1 :
Studio Intro – 30minLecture –
Architects and game engines – 30min
Geometry Tutorial – 1hr
Unreal Tutorial – 1hr
Assignment (Environment creation) – 30min
Week 2 :
Guest Lecture – 1hr
Geometry Tutorial – 1hr
Unreal Tutorial – 1.5hr
Assignment (Geometry exploration) – 30min
Students will have to develop the first iteration of their assets.
Week 3 :
Tutorial/Lecture – 3hr
Review – 1hr
Week 4 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 5 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 6 :
Tutorial/Lecture – 2hr
Review – 2hr
Week 7 :
Final Presentation (special guests might join as a jury)
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