The Reactive Miniverse studio focuses on the basics of architectural geometry and its application in game engines to create interactive environments.
The Reactive Miniverse studio questions the future of digital spaces as spatial, cultural, entertaining, and educational experiences. We will be generating complex architectural geometries and implementing and exploring them within game engines to create interactive and kinetic environments. This playful process aims to develop design and software skills, notably in Unreal Engine 5, Rhino3D, and Grasshopper.
What is Metaverse?
Metaverse is an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other forms of communication. Users in the metaverse “live” in a digital realm, engaging with one another using avatars and virtual reality technologies. This technology enables people to live parallel lives by adopting unique digitalized avatars. Read more about the Metaverse in our article “Metaverse, The Upcoming Realm of Architects.”
Students will explore the design of different typologies of digital space by creating unique assets for implementation in Unreal Engine using Rhinoceros 7 and Grasshopper. Specifically, we will look at SubD modeling in Rhino 7, cover Grasshopper fundamentals, and make more complex geometries using additional plugins like Kangaroo for form-finding and Dendro for more organic geometries.
Because of its prominence in recent years with games like Fortnite and use in the film industry, Unreal Engine will serve as the “Miniverse” platform. The fusion of architecture and design with this open-world software was inevitable, and it has gone well beyond visualization. It may be used as a design tool with many stakeholders and a tool for client discussions and an experience environment.
No reviews yet. Be the first to share your thoughts!
No comments found under this tab, you can make first review.