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Courses3D ModelingDesign in Virtual Reality
Full Access Workshop Sep 24 – Oct 2, 2022 4 Sesions (16 Hours) 330 views
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Design in Virtual Reality

We’ll explore 3D modeling and creation directly within a Virtual Reality setting using Gravity Sketch.

OverviewCourse contentImportant notesGalleryInstructorsReviews
Christian Venables
Verified Account

2 courses·5.0

Gravity Sketch
Adobe Substance 3D Painter
Spark AR Studio
Gravity Sketch
Adobe Substance 3D Painter
Spark AR Studio

About this workshop

What is VR?

Virtual Reality is a technology that allows users to immerse themselves in an entirely virtual world. A VR headset allows full 360-degree viewing around the user to explore, interact with space and meet friends/colleagues for collaboration.

 

What is AR?

Augmented Reality is a technology that allows for interactive experiences which digitally enhance what can be seen, heard, and touched in the real world. It allows users to place objects and experiences within the space they inhabit anchored to surfaces, images, or people.

What you will learn

  • 01

    3D Modeling in VR: Gain hands-on experience with Gravity Sketch to create and manipulate 3D models directly in a virtual reality environment.

  • 02

    Free-Form Sketching Techniques: Explore various methods for free-form sketching and constrained geometry blocking within a VR space.

  • 03

    Model Exporting: Learn how to export your VR models using Gravity Sketch’s Landing Pad for further refinement.

  • 04

    Geometry Optimization in Blender: Understand how to UV map and optimize your 3D models in Blender before transferring them to SparkAR.

  • 05

    Interactive Experiences in SparkAR: Develop your project in SparkAR by adding animations and interactions, culminating in a personal upload to Instagram.

Methodology

We’ll dive into 3d modeling and creation directly within a Virtual Reality setting via Gravity Sketch, an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in VR. You can create in the space around you at any scale, from concept sketches to detailed 3D models. Using the intuitive gestural toolset, we will explore and create several 3D forms in a Pavilion project and demonstrate the speed and accuracy of ideation in the tool. Viewing models outside of VR is possible with Gravity Sketch’s Landing Pad, a web-based platform that allows you to spin and export.

Once exported, we’ll take a 3D sketch into Blender to UV map, optimize the geometry, and then into SparkAR Studio. In SparkAR, we’ll continue to develop the project by adding interactions and procedural animations. Once complete, we’ll upload it to your personal Instagram account. Attendees with VR headsets will have chances to enter the VR space together during the final and mid-reviews (3 at a time). If you do not have a VR headset, you can join and view in 2D. The first workshop and reviews will occur simultaneously in VR and be displayed in 2D for viewing.

  • Overview of what you can do in Gravity Sketch 
  • How to use Ink, Stroke, Revolve, Surface, Volume, Primitives, Sub-D
  • Various methods of virtual reality form creation
  • Free-form sketching in a virtual reality environment
  • 3D sketching over imported 3D models
  • Trace over and use 2D sketches as a base
  • Constrained blocking out of 3D geometry
  • Exporting out VR models with Landing Pad
  • UV mapping/unwrapping in Blender
  • Optimizing geometry in Blender
  • Import into SparkAR to animate and add interactions
  • Upload to your personal Instagram profile

Course Content

8 Lessons

Important Notes

  • 01
    Total sessions: 3 (teaching sessions) + 1 (final presentation)

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Software & tools

Gravity SketchAdobe Substance 3D PainterSpark AR Studio

Instructors

Christian Venables
Christian Venables
2 Courses5.0

Christian is a seasoned 3D artist and developer based in the UK, specializing in the intersection of immersive technology and artificial intelligence. With a robust architecture and 3D design background, he has transitioned seamlessly into the burgeoning field of extended reality (XR). His work has led to building AR projects for notable names such as Coachella, Universal, and Hyundai, demonstrating a keen ability to merge technical skills with creative vision. Christian is passionate about narrative-driven experiences and prides himself on providing technological solutions to client problems, showcasing his commitment to meet and exceed expectations.

A believer in the ethos of visibility for growth, Christian advocates for sharing work as a catalyst for opportunity. His journey is characterized by a commitment to pushing the boundaries of XR and AI tools, driving both personal advancement and the industry's evolution.

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    5 / 5Course rating
    Sep 24 – Oct 2, 2022Course dates
    30 SeatsAvailable seats
    8 LessonsTotal content
    CertificateUpon completion
    All levelsDifficulty
    4 Sesions (16 Hours)Total duration
    13:00 - 17:00Session hours
    Saturday · SundaySchedule
    LifetimeAccess