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Courses3D ModelingDesign in Virtual Reality
Sep 24-25 & Oct 1-2, 20228 lessonsBeginner
3D ModelingFREE with Full AccessWorkshopSep 24-25 & Oct 1-2, 2022Beginner8 lessons15h 15m

Design in Virtual Reality

Design in Virtual Reality is a course on PAACADEMY that teaches 3D modeling directly within a VR environment using Gravity Sketch. Participants create free-form and constrained 3D geometries in VR, export models via Gravity Sketch's Landing Pad, optimize and UV map them in Blender, and then build interactive AR experiences with procedural animations in Spark AR Studio for upload to Instagram. A VR headset is recommended but participants can also follow in 2D.

Learn from Christian Venables
FREE with Full Access

Instructor

Christian Venables2 courses

  • Sep. 24-25 & Oct. 1-2, 202213:00 - 17:00 (GMT)
  • 15 Hours 15 MinTotal duration
  • Lifetime accessRewatch anytime
  • BeginnerLevel
  • 30 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 8 LessonsLessons
  • CertificateIncluded
  • Christian VenablesInstructor

What is VR?

Virtual Reality is a technology that allows users to immerse themselves in an entirely virtual world. A VR headset allows full 360-degree viewing around the user to explore, interact with space and meet friends/colleagues for collaboration.

 

What is AR?

Augmented Reality is a technology that allows for interactive experiences which digitally enhance what can be seen, heard, and touched in the real world. It allows users to place objects and experiences within the space they inhabit anchored to surfaces, images, or people.

  • 01

    3D Modeling in VR: Gain hands-on experience with Gravity Sketch to create and manipulate 3D models directly in a virtual reality environment.

  • 02

    Free-Form Sketching Techniques: Explore various methods for free-form sketching and constrained geometry blocking within a VR space.

  • 03

    Model Exporting: Learn how to export your VR models using Gravity Sketch’s Landing Pad for further refinement.

  • 04

    Geometry Optimization in Blender: Understand how to UV map and optimize your 3D models in Blender before transferring them to SparkAR.

  • 05

    Interactive Experiences in SparkAR: Develop your project in SparkAR by adding animations and interactions, culminating in a personal upload to Instagram.

Gravity SketchAdobe Substance 3D PainterSpark AR Studio

How the 3 days are spent, session by session.

Day 1 Program

Saturday · Sep 24, 2022

  • Introduction tutorial
  • 1h Workshop overview, VR, AR what we’re going to produce.
  • 3h Gravity Sketch, tools, techniques, and creation of Pavilion

Day 2 Program

Sunday · Sep 25, 2022

  • 2h Gravity Sketch export, Blender UV unwrap & geometry optimization
  • 1h SparkAR Studio introduction
  • 1h Pavilion Assignment

Day 4 Program

Oct 2, 2022

  • Final review
  • 2h Pavilion Final reviews in VR / 2D
  • 1h Upload to Instagram, approval process

We’ll dive into 3d modeling and creation directly within a Virtual Reality setting via Gravity Sketch, an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in VR. You can create in the space around you at any scale, from concept sketches to detailed 3D models. Using the intuitive gestural toolset, we will explore and create several 3D forms in a Pavilion project and demonstrate the speed and accuracy of ideation in the tool. Viewing models outside of VR is possible with Gravity Sketch’s Landing Pad, a web-based platform that allows you to spin and export.

Once exported, we’ll take a 3D sketch into Blender to UV map, optimize the geometry, and then into SparkAR Studio. In SparkAR, we’ll continue to develop the project by adding interactions and procedural animations. Once complete, we’ll upload it to your personal Instagram account. Attendees with VR headsets will have chances to enter the VR space together during the final and mid-reviews (3 at a time). If you do not have a VR headset, you can join and view in 2D. The first workshop and reviews will occur simultaneously in VR and be displayed in 2D for viewing.

  • Overview of what you can do in Gravity Sketch 
  • How to use Ink, Stroke, Revolve, Surface, Volume, Primitives, Sub-D
  • Various methods of virtual reality form creation
  • Free-form sketching in a virtual reality environment
  • 3D sketching over imported 3D models
  • Trace over and use 2D sketches as a base
  • Constrained blocking out of 3D geometry
  • Exporting out VR models with Landing Pad
  • UV mapping/unwrapping in Blender
  • Optimizing geometry in Blender
  • Import into SparkAR to animate and add interactions
  • Upload to your personal Instagram profile

8 Lessons15h 15m

  • 01
    Total sessions: 3 (teaching sessions) + 1 (final presentation)

Instructor

Christian Venables

View profile
5.0instructor rating2courses

Christian is a seasoned 3D artist and developer based in the UK, specializing in the intersection of immersive technology and artificial intelligence. With a robust architecture and 3D design background, he has transitioned seamlessly into the burgeoning field of extended reality (XR). His work has led to building AR projects for notable names such as Coachella, Universal, and Hyundai, demonstrating a keen ability to merge technical skills with creative vision. Christian is passionate about narrative-driven experiences and prides himself on providing technological solutions to client problems, showcasing his commitment to meet and exceed expectations. A believer in the ethos of visibility for growth, Christian advocates for sharing work as a catalyst for opportunity. His journey is characterized by a commitment to pushing the boundaries of XR and AI tools, driving both personal advancement and the industry's evolution.

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Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

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Comprehensive introduction to Maya modeling for architectural design

The course offered a clear, structured deep dive into Autodesk Maya’s essential modeling tools and workflows. I gained a solid grasp of polygon modeling, edge flow control, and core surface techniques tailored for conceptual form-finding and complex architectural geometry.

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The AI support and power

Learned how to integrate generative artificial intelligence into the architectural design process, using prompt engineering and AI-powered tools to develop design concepts, explore creative alternatives, and support early-stage architectural visualization.

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  • 02AI Conceptual ArchitectureHassan Ragab€119.00
  • 03Midjourney Architecture 2.0Tim Fu€120.00
  • 04Midjourney Architecture 3.0Tim Fu€150.00
  • 05Taking Control 2.0: Midjourney x ControlNetCarlos Bañón€160.00
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  • Midjourney ArchitectureTim FuBeginner4 lessons2 Sessions (8 Hours)€120.00€135.00
  • AI Conceptual ArchitectureHassan RagabBeginner5 lessons2 Sessions (8 Hours)€119.00€140.00
  • Midjourney Architecture 2.0Tim FuBeginner6 lessons2 Sessions (8 Hours)€120.00€150.00
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  • Taking Control 2.0: Midjourney x ControlNetCarlos BañónBeginner8 lessons2 Sessions (8 Hours)€160.00€190.00
  • AI Conceptual Architecture 3.0Hassan RagabBeginner7 lessons8 Hours€119.00€140.00
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€120.00€150.00

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Pro Membership€102.00Save €18.00 on this courseFull Access€0.00Plus every other course
InstructorChristian Venables
Regular Price
Save €30.00
€120.00€150.00
Pay less with membership
Pro Membership€102.00Save €18.00 on this courseFull Access€0.00Plus every other course