META-Fluid Studio 3.0

The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software.

Duration:
28 Hours
Difficulty:
Intermediate
Language:
English
Certificate:
Yes
Registration:
€400.00
Members:
340.00 EUR (57.50%) discount
Recordings:
Available Indefinitely

After the successful launch of the “META-Fluid Studio” and “META-Fluid Studio 2.0” workshops, which had fantastic student results, requests for the second iteration of this studio arose. The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities.


The Meta-Fluid Studio 3.0 explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a free-standing virtual city designed by 30 different designers teamed up in 3s. Some teams will create meta-archi typologies for this studio, and some designers will join skills to create a ‘meta-urban’ base. Combined, they will create a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.


During this studio, the designers will get acquainted with the 3d modeling software Autodesk Maya, the number one software for Fluid Architecture in the current real-life scenario – and Unreal Engine for the immersive experience of their designs.


For the Meta-Fluid Studio 3.0, virtual environments are as real as Physical environments. Together, they strengthen the fluid experience of space and push the boundaries of Fluid Design in Architecture.


Meta Archi-Typologies: Event Spaces; NFT exhibitions; Crypto Markets; Concert Stages; Sports Stadium; Lice Streamed Arenas / Fashion walkways/ Entertainment and nightlife.Meta-urban Typologies: Master planners; vertical and horizontal voided buildings; water and green ration; multi-layers of urban circulation.

Program:

  • Week 1 : IntroductionBasic modeling in MayaArchi-typologies and urban techniques
  • Week 2 : Creation of teamsContinuation of Maya modeling Typologies and Urban fieldsBrief and meet the teams
  • Week 3 : Maya modeling Typologies and Urban fieldsProjects review
  • Week 4 : Unreal basic interface with MayaProjects review
  • Week 5 :Unreal Engine and experience in spaceProjects Review
  • Week 6 :Combine the final sceneProject Reviews
  • Week 7 :Final Presentation

This is an applied workshop. We will learn through involvement, so expect homework! You will work in groups of 3 to distribute the tasks and produce a complete project. Each group will have 10 minutes to present their work on jury day.

  • Autodesk Maya
  • Unreal Engine
  • Total sessions: 6 (teaching sessions) + 1 (final presentation)
  • No previous knowledge of any software is required. You will learn everything in the workshop.


Course Content

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