"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.
The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client. through the injection of game-development systems present in Unreal Engine 5.
Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.
The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind.
While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.
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Seats: | 50 |
Duration: | 8 Hours |
Date: | Feb 8, 9, 2025 |
Schedule: | Saturday - Sunday |
Time: | 14:00 - 18:00 GMT |
Instructor: | Gediminas Kirdeikis |
Difficulty: | Beginner |
Language: | English |
Certificate: |
Yes,
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Digital Members: | 72.25 EUR |
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