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CoursesArchitectural DesignThe Unreal Engine Blueprint
Full Access Workshop Feb 8 & 9, 2025 8 Hours 440 views
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The Unreal Engine Blueprint

"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.

OverviewCourse contentGalleryInstructorsReviews
Gediminas Kirdeikis
Verified Account

1 course·5.0

Unreal Engine
Rhinoceros 3D
Unreal Engine
Rhinoceros 3D
Unreal Engine
Rhinoceros 3D

About this workshop

The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client through the injection of game-development systems present in Unreal Engine 5. 

 

What you will learn

  • 01

    Rhino to Unreal Engine 5 to Windows app pipeline. It’s strengths as well as its shortcomings.

  • 02

    Basic operations within Unreal Engine

  • 03

    Introduction to Unreal Engine’s material node-based system

  • 04

    Understanding Unreal Engine’s blueprint node-based system

  • 05

    Exploring Unreal Engine’s PCG (procedurally generated content) node-based system

  • 06

    Optimization strategies for heavy scenes in UE5

Methodology

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.

The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind. 

While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.

Knowledge Requirements

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • Intermediate knowledge of Rhino is required
  • Basic knowledge of Grasshopper is required
  • No knowledge of Unreal Engine is required

Course Content

13 Lessons

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Software & tools

Unreal EngineRhinoceros 3D

Instructors

Gediminas Kirdeikis
Gediminas Kirdeikis
1 Course5.0

Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques - where he's investigating how new emergent technologies can enrich the industry of architecture. This includes but is not limited to - path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.

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    5 / 5Course rating
    Feb 8 & 9, 2025Course dates
    50 SeatsAvailable seats
    13 LessonsTotal content
    CertificateUpon completion
    All levelsDifficulty
    8 HoursTotal duration
    14:00 - 18:00Session hours
    Saturday · SundaySchedule
    LifetimeAccess