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"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.
1 course5.0
The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client through the injection of game-development systems present in Unreal Engine 5.
Rhino to Unreal Engine 5 to Windows app pipeline. It’s strengths as well as its shortcomings.
Basic operations within Unreal Engine
Introduction to Unreal Engine’s material node-based system
Understanding Unreal Engine’s blueprint node-based system
What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.
Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques - where he's investigating how new emergent technologies can enrich the industry of architecture. This includes but is not limited to - path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.
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