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The Unreal Engine Blueprint

"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.

Seats:
50
Date:
Feb 8, 9, 2025
Format:
Online On Zoom
Duration:
8 Hours
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€85.00
Members:
72.25 EUR (27.75%) discount
Recordings:
Available Indefinitely

The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client.  through the injection of game-development systems present in Unreal Engine 5. 

 
Rhino to Unreal Engine 5 to Windows app pipeline. It’s strengths as well as its shortcomings.
Basic operations within Unreal Engine
Introduction to Unreal Engine’s material node-based system
Understanding Unreal Engine’s blueprint node-based system
Exploring Unreal Engine’s PCG (procedurally generated content) node-based system
Optimization strategies for heavy scenes in UE5

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.

The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind. 

While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.

  • Intermediate knowledge of Rhino is required
  • Basic knowledge of Grasshopper is required
  • No knowledge of Unreal Engine is required

Meet Your Instructors

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Biography
Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques - where he's investigating how new emergent technologies can enrich the industry of architecture. This includes but is not limited to - path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.

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