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CoursesArchitectural DesignThe Unreal Engine Blueprint
Feb 8-9, 202513 lessonsIntermediate
Architectural DesignFREE with Full AccessWorkshopFeb 8-9, 2025Intermediate13 lessons8h 29mReal-Time Rendering

The Unreal Engine Blueprint

"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.

Learn from Gediminas Kirdeikis
FREE with Full Access

Instructor

Gediminas Kirdeikis1 course

  • Feb. 8-9, 202514:00 - 18:00 (GMT)
  • 8 Hours 29 MinTotal duration
  • Lifetime accessRewatch anytime
  • IntermediateLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 13 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client through the injection of game-development systems present in Unreal Engine 5. 

 

  • 01

    Rhino to Unreal Engine 5 to Windows app pipeline. It’s strengths as well as its shortcomings.

  • 02

    Basic operations within Unreal Engine

  • 03

    Introduction to Unreal Engine’s material node-based system

  • 04

    Understanding Unreal Engine’s blueprint node-based system

  • 05

    Exploring Unreal Engine’s PCG (procedurally generated content) node-based system

  • 06

    Optimization strategies for heavy scenes in UE5

Unreal EngineRhinoceros 3D

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.

The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind. 

While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • Intermediate knowledge of Rhino is required
  • Basic knowledge of Grasshopper is required
  • No knowledge of Unreal Engine is required

13 Lessons8h 29m

Instructor

Gediminas Kirdeikis

View profile
5.0instructor rating1course

Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques - where he's investigating how new emergent technologies can enrich the industry of architecture. This includes but is not limited to - path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.

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From Prompting to Spatial Directorship

This was one of the most immediately useful AI visualization workshops I have taken. Pouya’s workflow made a clear distinction between simply generating attractive images and actually directing AI with architectural intent. The strongest takeaway for me was the idea of spatial directorship: controlling camera, composition, materials, lighting, atmosphere, and design fidelity through a structured workflow rather than relying on unpredictable outputs. The progression from raw 3D views and sketches to refined hero images and cinematic sequences felt practical and transferable. For my AutoTroph work, this is especially valuable because it adds a much stronger communication layer to computational research. It gives me a way to translate complex generative ideas into images and motion without losing the architectural logic behind them.

Walter Patrick SmithArchitecture in Motion: AI Cinematic Workflows

I loved it! it was amazing!!

I never thought this course could help me so much! Naomi, you explain everything in such an incredible way: So clearly, patiently, and calmly :) For personal reasons, I wasn’t able to attend the course live, but I was able to watch all the videos at my own pace and practice a lot along the way. You make everything so easy to understand, no matter your level. I’ve achieved incredible results, and I’m so happy with everything I’ve learned. Thank you so, so much!!

HeidyInterior Architect

Excellent Course for Architectural Competitions

A very useful and well-structured course that clearly explains how to use AI throughout the architectural competition process, from understanding and rethinking the brief to concept development, visualization, presentation boards, and final submission. I learned practical methods that can improve creativity, workflow, storytelling, and the overall quality of competition projects.

Ammar AlmusaeedAI for Architectural Competitions: From Brief to Submission

Comprehensive introduction to Maya modeling for architectural design

The course offered a clear, structured deep dive into Autodesk Maya’s essential modeling tools and workflows. I gained a solid grasp of polygon modeling, edge flow control, and core surface techniques tailored for conceptual form-finding and complex architectural geometry.

Omkar SawantCyber Villa: Mastering Maya Essentials

  • 01Taking Control 4.0: ControlNet x ComfyUI in ArchitectureCarlos Bañón€175.00
  • 02Rhino For Beginners 1.0Mehmet Berk Bostancı€35.00
  • 03Advanced Grasshopper 2.0: Integrating Voxel and Mesh Modelling ApproachesAmir Hossein€119.00
  • 04Combinational Creativity using Generative AIArturo Tedeschi€150.00
  • 05The Diffusion Architect 2.0Ismail Seleit€136.25
  • 06Creative ArtifactsArturo Tedeschi€160.00
  • Taking Control 4.0: ControlNet x ComfyUI in ArchitectureCarlos BañónAdvanced8 lessons2 Sessions (10 Hours)€175.00€250.00
  • Rhino For Beginners 1.0Mehmet Berk BostancıBeginner6 lessons2 Sessions (8 Hours)€35.00€50.00
  • Advanced Grasshopper 2.0: Integrating Voxel and Mesh Modelling ApproachesAmir HosseinAdvanced11 lessons8 Hours€119.00€140.00
  • Combinational Creativity using Generative AIArturo TedeschiBeginner7 lessons2 Sessions (8 Hours)€150.00€200.00
  • The Diffusion Architect 2.0Ismail SeleitIntermediate13 lessons8 Hours€136.25€160.00
  • Creative ArtifactsArturo TedeschiBeginner4 lessons2 Sessions (8 Hours)€160.00€200.00
Save €19.50

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€110.50€130.00

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Pro Membership€93.93Save €16.57 on this courseFull Access€0.00Plus every other course
InstructorGediminas Kirdeikis
Regular Price
Save €19.50
€110.50€130.00
Pay less with membership
Pro Membership€93.93Save €16.57 on this courseFull Access€0.00Plus every other course