PAACADEMY
PAACADEMY
Courses
Software
Bundles
Membership
Instructors
Become ProSign In
HomeCoursesLoading

Catalog

PAACADEMY

Online EdTech platform · Est. 2016

Shaping the next generation of designers, architects, and makers through computational tools and immersive education.

Reach out

[email protected]

Platform

CoursesMembershipsBundlesProjectsInstructorsSoftwareBoardsBlogFree coursesEarnCertificatesReviews

Company

AboutBusinessBecome an InstructorContactFAQSupportChangelogWe're Hiring

Popular Searches

Architecture coursesGrasshopper coursesAI architecture workshopsParametric design workshopsRhino courses3D modeling coursesBlender workshopsVisualization coursesRevit coursesDigital fabrication workshops3D printing workshopsSustainability courses

Most Interested

Urban design coursesLandscape architecture coursesHoudini coursesUnreal Engine coursesComfyUI workshopsMaya coursesInterior design coursesFashion design coursesFootwear design workshopsStructural analysis coursesVirtual reality coursesComputational design coursesGenerative city designBIM coursesMetaverse coursesPhotography workshops

© 2026 PAACADEMY. All rights reserved.

Privacy PolicyCookie PolicyRefund PolicyMembership Agreement
Loading
HomeCoursesLoading

Course detail

CoursesArchitectural DesignThe Unreal Engine Blueprint
Full Access Workshop Feb 8 & 9, 2025 8 Hours
Add to favorites (8)

The Unreal Engine Blueprint

"The Unreal Engine Blueprint" teaches architects and CAD designers to transform their designs into interactive experiences in Unreal Engine.

Gediminas Kirdeikis
Verified Account

1 course·5.0

Unreal Engine
Rhinoceros 3D
Unreal EngineRhinoceros 3D

About The Unreal Engine Blueprint

The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client through the injection of game-development systems present in Unreal Engine 5. 

 
What you will learn
  • 01

    Rhino to Unreal Engine 5 to Windows app pipeline. It’s strengths as well as its shortcomings.

  • 02

    Basic operations within Unreal Engine

  • 03

    Introduction to Unreal Engine’s material node-based system

  • 04

    Understanding Unreal Engine’s blueprint node-based system

  • 05

    Exploring Unreal Engine’s PCG (procedurally generated content) node-based system

  • 06

    Optimization strategies for heavy scenes in UE5

Methodology

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.

The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind. 

While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5 - there will be clear distinction between them with clarification as to when each system should be used.

Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point. The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are...
Knowledge Requirements

What you should already know or have ready before you start, experience, tools, and any baseline skills the instructors expect. Scan the list below so nothing catches you off guard.

  • Intermediate knowledge of Rhino is required
  • Basic knowledge of Grasshopper is required
  • No knowledge of Unreal Engine is required
Course Content
13 Lessons
Software & tools
Unreal EngineRhinoceros 3D
Highlights
Instructors
Gediminas Kirdeikis
Gediminas Kirdeikis
1 Course5.0

Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques - where he's investigating how new emergent technologies can enrich the industry of architecture. This includes but is not limited to - path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.

The Unreal Engine Blueprint FAQ

Showcase
Add to favorites (8)
Reviews
Purchase or enroll in this course to leave a review.
0 Reviews
0 Comments

No reviews yet. Be the first!