Course Content
The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship.

1 course5.0
INFINIUM is an arts and architecture project that aims to promote independent thought and symbiosis in art, digital craft, and architecture.
What is INFINIUM Pavilion?
The INFINIUM Studio aims to design a META PAVILION, incorporating various themed exhibition spaces alongside other programs, demonstrating the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital era and artificial intelligence.
Designing the META PAVILION: Collaborate on creating a pavilion that embodies the intersection of art, digital craft, and architecture.
Exploration of Exhibition Spaces: Conceptualize themed exhibition spaces within the pavilion that highlight the balance between art and technology.
Use of Unreal Engine: Gain experience in visualizing and experiencing architectural projects in a virtual environment using Unreal Engine.
Modeling in Houdini: Learn to build project components and environmental artifacts within Houdini, emphasizing creative and technical skills.
Integration of AI in Design: Explore the relationship between natural environments and artificial intelligence in the context of your pavilion design.
INFINIUM will be at the base of a mega architectural project of contemplation that can be experienced inside Unreal Engine. The Infinium Pavilion will be conceptualized as a cultural and artistic space in the middle of a fictional alien landscape, where we will build the project components, the artifacts exhibited, and its environment inside Houdini.
Its imaginary location will serve as a connection between Natural Environments and Artificial Intelligence.
The studio is highly creative and technical and is open for both beginner and intermediate levels.
Course Content
Session 1
Introduction lecture
1h Digital representations of terrain and environments inside Houdini
1h Procedural design techniques inside Houdini
2h Assignment 1
Session 2
Kick-off lecture
1h Procedural design techniques inside Houdini / Artefacts building
2h Tutorials/projects reviews
1h Assignment 2
Session 3
Kick-off lecture
1h Procedural design techniques inside Houdini / Shell building
2h Tutorials/project reviews
1h Assignment 3
Session 4
Kick-off lecture
1h Workflow combo techniques for Houdini and Unreal
2h Tutorials/project reviews
1h Assignment 4
Session 5
Kick-off lecture
1h Workflow inside Unreal / Final outcome
2h Tutorials/project reviews
1h Assignment 5
Session 6
1h Workflow inside Unreal / Final outcome
2h Tutorials/project reviews
1h Assignment 6
Session 7
Final Presentation + Crit
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