The Meta-Fluid Studio 2.0 explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities.
After the successful launch of the “META-Fluid Studio” workshop with fantastic results from the students, requests for the second iteration of this studio arose. The “META-Fluid Studio 2.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities.
The Meta-Fluid Studio 2.0 explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a free-standing virtual city designed by 30 different designers teamed up in 3s. For this studio, some teams will create meta-archi typologies, and some designers will join skills to create a ‘meta-urban’ base. Combined, they will create a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.
During this studio, the designers will get acquainted with the 3d modeling software Autodesk Maya, the number one software for Fluid Architecture in the current real-life scenario – and Unreal Engine for the immersive experience of their designs.
For the Meta-Fluid Studio, virtual environments are as real as Physical environments. Together they strengthen the fluid experience of space and push the boundaries of Fluid Design in Architecture.
Week 1
Introduction
Basic modeling in Maya
Archi-typologies and urban techniques
Week 2
Creation of teams
Continuation of Maya modeling Typologies and Urban fields
Brief and meet the teams
Week 3
Maya modeling Typologies and Urban fields
Projects review
Week 4
Unreal basic interface with Maya
Projects review
Week 5
Unreal Engine and experience of space
Projects Review
Week 6
Combine the final scene
Project Reviews
Week 7:
Final Presentation
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