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Polyhedral Pavilion - Arthur Vilarinho

Stunning works by our student Arthur Vilarinho developed during the “Polyhedral Topologies in Blender” workshop led by Alessandro Zomparelli.

Participants utilize Blender during the workshop, incorporating Geometry Nodes and the Tissue add-on. This combination offers the flexibility of procedural nodes and non-destructive Tissue tools, such as Polyhedral Wireframe and Tessellation. This workflow can be advantageous for architects exploring experimental structures and designers crafting intricate lattices for 3D printing.

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