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Polyhedral Pavilion - Arthur Vilarinho

Stunning works by our student Arthur Vilarinho developed during the “Polyhedral Topologies in Blender” workshop led by Alessandro Zomparelli.
Polyhedral Pavilion - Arthur Vilarinho.webp

Participants utilize Blender during the workshop, incorporating Geometry Nodes and the Tissue add-on. This combination offers the flexibility of procedural nodes and non-destructive Tissue tools, such as Polyhedral Wireframe and Tessellation. This workflow can be advantageous for architects exploring experimental structures and designers crafting intricate lattices for 3D printing.

 

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