The workshop ‘Biomorphic Topologies’ offers an in-depth introduction to organic-parametric design tools for architects and designers, using Cinema 4D and Corona Renderer.
The workshop ‘Biomorphic Topologies’ offers an in-depth introduction to organic-parametric design tools for architects and designers, using Cinema 4D and Corona Renderer. Students will learn to use the advantages of a CGI software in the context of various design stages – from concept models, sculpted geometries, and procedural architectural details to environments and animations. Additionally, the workshop covers rendering and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
The workshop covers various workflows to use Cinema 4D’s tools to create parametric geometry, animations, and renderings.
The assignments will be conducted individually.
Starting from a beginner’s level, the workshop procedurally introduces increasingly complex and interconnected workflows to create parametric systems and animations in Cinema 4D. Each tutorial in the workshop uses different architectural projects as vehicles to learn various operations: covering biomorphic pavilions and skyscrapers, faceted interiors, animated facades, organic objects, and scene environments. Every project introduces different methods and workflows, including powerful tools such as MoGraph Effectors, Volume Builder, and Cloner.
As CGI software Cinema 4D is best equipped to bring geometries to life and introduce animation to parametric geometries. Using the Corona render engine, students will learn how to use materials, light, cameras, and environments, as well as a post-processing workflow in Adobe Photoshop for images and Adobe After Effects for time-based animations.
The introduction lecture ›A holistic approach to design: speculative futures and organic hybrids‹ will provide insights into relevant projects from the worlds of design, fine art, architecture, and fashion and will introduce geometric processes we can find in nature and biology.
Students will be able to use and interconnect various parametric workflows in Cinema 4D. They will learn to work with spline- and mesh-based geometry, subdivision surfaces, sculpting tools, and procedural operations such as the MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and many more.
Additionally, students will be introduced to keyframe animations. The workshop teaches to set up a rendering workflow using materials, lights, cameras, and environments to create high-quality renderings with Corona Renderer, as well as post-processing in Adobe Photoshop and After Effects.
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Duration: | 2 Sessions (8 Hours) |
Instructor: | Andreas Palfinger |
Difficulty: | Beginner |
Language: | English |
Certificate: |
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Categories: | 3D Modeling and +2 |
Digital Members: | 89.25 EUR |
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