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Courses3D ModelingBiomorphic Topologies
Workshop May 27 & 28, 2023 2 Sessions (8 Hours) 560 views
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Biomorphic Topologies

The workshop ‘Biomorphic Topologies’ offers an in-depth introduction to organic-parametric design tools for architects and designers, using Cinema 4D and Corona Renderer.

OverviewCourse contentImportant notesGalleryInstructorsReviews
Andreas Palfinger
Verified Account

3 courses·5.0

Cinema 4D
Chaos Corona
Adobe Photoshop
Adobe After Effects
Cinema 4D
Chaos Corona

About this workshop

The workshop ‘Biomorphic Topologies’ offers an in-depth introduction to organic-parametric design tools for architects and designers, using Cinema 4D and Corona Renderer. Students will learn to use the advantages of a CGI software in the context of various design stages – from concept models, sculpted geometries, and procedural architectural details to environments and animations. Additionally, the workshop covers rendering and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.

What you will learn

  • 01

    Parametric Geometry Creation: Master workflows for creating organic-parametric geometries using Cinema 4D's tools, including splines, meshes, and subdivision surfaces.

  • 02

    Animation Techniques: Learn to combine keyframe animations with parametric tools like MoGraph Effectors, Volume Builder, and Cloner for dynamic design presentations.

  • 03

    Rendering Skills: Understand the Corona Renderer workflow, including materials, lighting, camera setups, and environment creation for high-quality renderings.

  • 04

    Post-Processing: Gain proficiency in image and video post-production using Adobe Photoshop and Adobe After Effects to enhance your visual outputs.

  • 05

    Project Application: Apply learned techniques to various architectural projects, such as biomorphic pavilions and animated facades, integrating complex workflows throughout.

Methodology

The workshop covers various workflows to use Cinema 4D’s tools to create parametric geometry, animations, and renderings.

  • Introduction to Splines, Mesh, and Subdivision Surfaces
  • Interconnected parametric tools and workflows using MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements and many more.
  • Combining keyframe animation with the parametric tools above
  • Sculpting tools
  • Introduction to Corona Render workflow (materials, lights, camera, environments, etc)
  • Image Post-Production in Adobe Photoshop.
  • Video Post-Production in Adobe After Effects

The assignments will be conducted individually. 

Starting from a beginner’s level, the workshop procedurally introduces increasingly complex and interconnected workflows to create parametric systems and animations in Cinema 4D. Each tutorial in the workshop uses different architectural projects as vehicles to learn various operations: covering biomorphic pavilions and skyscrapers, faceted interiors, animated facades, organic objects, and scene environments. Every project introduces different methods and workflows, including powerful tools such as MoGraph Effectors, Volume Builder, and Cloner.

As CGI software Cinema 4D is best equipped to bring geometries to life and introduce animation to parametric geometries. Using the Corona render engine, students will learn how to use materials, light, cameras, and environments, as well as a post-processing workflow in Adobe Photoshop for images and Adobe After Effects for time-based animations.

The introduction lecture ›A holistic approach to design: speculative futures and organic hybrids‹ will provide insights into relevant projects from the worlds of design, fine art, architecture, and fashion and will introduce geometric processes we can find in nature and biology.

Students will be able to use and interconnect various parametric workflows in Cinema 4D. They will learn to work with spline- and mesh-based geometry, subdivision surfaces, sculpting tools, and procedural operations such as the MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and many more.

Additionally, students will be introduced to keyframe animations. The workshop teaches to set up a rendering workflow using materials, lights, cameras, and environments to create high-quality renderings with Corona Renderer, as well as post-processing in Adobe Photoshop and After Effects.

 

Course Content

6 Lessons

Important Notes

  • 01
    Total sessions: 2 sessions (8 Hours).
  • 02
    PAACADEMY will provide a certificate of attendance for students.
  • 03
    Please be informed that we won’t be able to provide any license, invitation, or educational account, for any of the software listed above. Having the software with a proper license and installing them on the computer is the responsibility of the attendees.

Course gallery

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Software & tools

Cinema 4DChaos CoronaAdobe PhotoshopAdobe After Effects

Student projects

Shahin Faraji

@paacademy

Biomorphic Topologies
Project

Shahin Faraji

Aug 13, 2024

About this work

Amazing works by our student Shahin Faraji developed during the “Biomorphic Topologies” workshop led by Andreas Palfinger.

Cinema 4DChaos Corona
PAACADEMYBiomorphic Topologies
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Instructors

Andreas Palfinger
Andreas Palfinger
3 Courses5.0

Andreas Palfinger is a New York-based interdisciplinary artist and architectural designer, practicing within the frameworks of virtual scenography, organic-parametric geometry, and functional fiction. Speculative approaches are articulated in time-based media, CGI, writing, and sculpture.


Andreas worked for MAD Architects (Beijing), the future-oriented design studio Superflux in London, ODA Architecture in New York, Studio Tim Fu, and CERN (European Organization for Nuclear Research). He co-created architectural sets for a VR fashion show and AR theater performances, and recently directed and produced an award-winning short film in Unreal Engine, with special focus on digital architectural worldbuilding.


He currently works and lives in New York City as a Fulbright scholar, studying in the Master of Architecture program at Pratt Institute, Graduate School of Architecture and Urban Design. Andreas studied architecture, graphic design, industrial design, painting, and animated film at Die Angewandte, University of Applied Arts Vienna, at Bauhaus University Weimar and Pratt Institute, New York City. Recent exhibitions included Art Basel Miami, European Forum Alpbach, Vienna Biennale, and Belvedere 21. He was honored internationally at the International Design Awards, the Art Directors Club of Europe Awards, the Red Dot Awards, the Dezeen Awards, and the New York International Film Awards.

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5.0avg·1 Reviews
1 Comments
shiningstudioarchi
shiningstudioarchi

amazing as always

Nov 24, 2024
    5 / 5Course rating
    May 27 & 28, 2023Course dates
    50 SeatsAvailable seats
    6 LessonsTotal content
    CertificateUpon completion
    All levelsDifficulty
    2 Sessions (8 Hours)Total duration
    12:00 - 16:00Session hours
    Saturday · SundaySchedule
    LifetimeAccess