Biomorphic Topologies 2.0

The biomorphic Topologies 2.0 workshop focuses on crafting organic forms inspired by natural morphologies and structures. Using Cinema 4D and Corona Renderer.

Date:
May 25, 26, 2024
Duration:
8 Hours
Difficulty:
Advanced
Language:
English
Certificate:
Yes
Registration:
€125.00
Members:
106.25 EUR (29.17%) discount
Recordings:
Available Indefinitely

The workshop ‘Biomorphic Topologies 2.0’ offers an in-depth introduction to organic-parametric design tools for architects and designers using Cinema 4D and Corona Renderer. Students will learn to use the advantages of CGI software in the context of various design stages – from concept models, sculpted geometries, and procedural architectural details to environments and animations. Additionally, the workshop covers the workflow of topology optimization in Fusion360 to Cinema4D, rendering and post-processing images and videos using Corona Renderer, Adobe Photoshop, and Adobe After Effects.

 

 

Exploring Organic-Parametric Design: Mastering Cinema 4D for Innovative Architectural Solutions
Sculpting with Precision: Utilizing Spline, Mesh, and Subdivision Surfaces in Design Workflows
Dynamic Animations: Integrating MoGraph Effectors and Fields for Interactive Experiences
Optimizing Topology: Seamlessly Transitioning Between Fusion 360 and Cinema 4D
Rendering Excellence: Creating High-Quality Visuals with Corona Renderer and Post-Processing Techniques
  • The workshop covers various workflows that use Cinema 4D tools to create parametric geometry, animations, and renderings.
  • Introduction to Spline, Mesh and Subdivision Surfaces
  • Interconnected parametric tools and workflows using MoGraph Effectors and Fields, Volume Builder, Cloner, Atom Array, Voronoi Fracture, Displacements, and many more.
  • Combining keyframe animation with the parametric tools above
  • Sculpting tools
  • Combining topology optimization in Fusion360 with Cinema4D
  • Introduction to Corona Render workflow (materials, lights, camera, environments, etc)
  • Image Post-Production in Adobe Photoshop.
  • Video Post-Production in Adobe After Effects

Starting with the basics, the workshop procedurally introduces more complex and interconnected workflows to create parametric systems and animations in Cinema 4D. Different tutorials throughout the workshop guide through the creation of architectural and biomorphic geometries, covering biomorphic pavilions and skyscrapers, facetted interiors, animated facades, organic objects, and scene environments.

Every project introduces different methods and workflows, including powerful tools such as MoGraph Effectors, Volume Builder, and Cloner tool. Additionally, there will be an excursion to Fusion360 and its topology optimization toolsets, as CGI software Cinema 4D is best equipped to bring geometries to life and introduce animation to parametric geometries.

Using the Corona render engine, students will learn to use materials, light, cameras, and environments, as well as a post-processing workflow in Adobe Photoshop for images and Adobe After Effects for time-based animations. The introduction lecture ›Speculative futures and organic hybrids‹ gives insights into relevant projects from the worlds of design, fine art, architecture, and fashion and investigates the geometric processes and structures we can find in nature and biology.

  • Assignments will be conducted individually.

Content

Total sessions: 2 Sessions
The teaching duration per session will be 4 hours.
PAACADEMY will provide a certificate of attendance.

Instructors:

Biography
Andreas Palfinger is a New York-based interdisciplinary artist and architectural designer, practicing within the frameworks of virtual scenography, organic-parametric geometry, and functional fiction. Speculative approaches are articulated in time-based media, CGI, writing, and sculpture. Andreas worked for MAD Architects (Beijing), the future-oriented design studio Superflux in London, ODA Architecture in New York, Studio Tim Fu, and CERN (European Organization for Nuclear Research). He co-created architectural sets for a VR fashion show and AR theater performances, and recently directed and produced an award-winning short film in Unreal Engine, with special focus on digital architectural worldbuilding. He currently works and lives in New York City as a Fulbright scholar, studying in the Master of Architecture program at Pratt Institute, Graduate School of Architecture and Urban Design. Andreas studied architecture, graphic design, industrial design, painting, and animated film at Die Angewandte, University of Applied Arts Vienna, at Bauhaus University Weimar and Pratt Institute, New York City. Recent exhibitions included Art Basel Miami, European Forum Alpbach, Vienna Biennale, and Belvedere 21. He was honored internationally at the International Design Awards, the Art Directors Club of Europe Awards, the Red Dot Awards, the Dezeen Awards, and the New York International Film Awards.

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