Course Content
Duration: | 8 Hours |
Instructor: | Andreas Palfinger |
Difficulty: | Advanced |
Language: | English |
Certificate: |
Yes,
Learn more
|
Category: | Design |
Digital Members: | 106.25 EUR |
The biomorphic Topologies 2.0 workshop focuses on crafting organic forms inspired by natural morphologies and structures. Using Cinema 4D and Corona Renderer.
The workshop ‘Biomorphic Topologies 2.0’ offers an in-depth introduction to organic-parametric design tools for architects and designers using Cinema 4D and Corona Renderer. Students will learn to use the advantages of CGI software in the context of various design stages – from concept models, sculpted geometries, and procedural architectural details to environments and animations. Additionally, the workshop covers the workflow of topology optimization in Fusion360 to Cinema4D, rendering and post-processing images and videos using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
The Scope of the Workshop:
Starting with the basics, the workshop procedurally introduces more complex and interconnected workflows to create parametric systems and animations in Cinema 4D. Different tutorials throughout the workshop guide through the creation of architectural and biomorphic geometries, covering biomorphic pavilions and skyscrapers, facetted interiors, animated facades, organic objects, and scene environments. Every project introduces different methods and workflows, including powerful tools such as MoGraph Effectors, Volume Builder, and Cloner tool. Additionally, there will be an excursion to Fusion360 and its topology optimization toolsets, as CGI software Cinema 4D is best equipped to bring geometries to life and introduce animation to parametric geometries.
Using the Corona render engine, students will learn how to use materials, light, cameras, and environments and a post-processing workflow in Adobe Photoshop for images and Adobe After Effects for time-based animations. The introduction lecture ›Speculative futures and organic hybrids‹ gives insights into relevant projects from the worlds of design, fine art, architecture, and fashion and investigates the geometric processes and structures we can find in nature and biology.
Use and interconnect various parametric workflows in Cinema4DWork with spline- and mesh-based geometryUtilize subdivision surfaces and sculpting toolsImplement procedural operations like MoGraph Effectors and FieldsExplore tools such as Volume Builder, Cloner, Atom Array, and Voronoi FractureLearn techniques including DisplacementsIntroduction to keyframe animationsSet up render workflows using materials, lights, cameras, and environmentsCreate high-quality renderings with Corona RendererPost-process renderings in Adobe Photoshop and After Effects
Duration: | 8 Hours |
Instructor: | Andreas Palfinger |
Difficulty: | Advanced |
Language: | English |
Certificate: |
Yes,
Learn more
|
Category: | Design |
Digital Members: | 106.25 EUR |
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