
Body Architecture 3.0
Aug 1, 2025
About this work
Two projects demonstrate a mask that combines natural elements and neo-Gothic style; the second one is a man's corpus eroded by time.
Catalog
Course detail
Body Architecture 3.0 will introduce the participants to a set of advanced digital tools that are able to simulate fibrous and textile forms,

5 courses5.0
Expanded Architectural Concepts: Explore the intersection of architecture and the human body, focusing on wearable products and prostheses.
Advanced Design Workflows: Integrate computational design and AI using software like Rhino Grasshopper, SideFX Houdini, and MakeHuman.
Material Simulation: Learn to simulate fibrous and textile forms for contemporary design statements.
AI in Design: Utilize Midjourney and Runway ML to enhance concept development and create digital assets.

Aug 1, 2025
About this work
Two projects demonstrate a mask that combines natural elements and neo-Gothic style; the second one is a man's corpus eroded by time.

Aug 13, 2024
About this work
Amazing works by our student Holly Hodkiewicz developed during the “Body Architecture 3.0” workshop led by Filippo Nassetti.

Aug 13, 2024
About this work
Stunning works by our student Maritza Rubio developed during the “Body Architecture 3.0” workshop led by Filippo Nassetti.
Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines such as architecture, product, and landscape design relates to research on organic form, computational methods, new media, and advanced manufacturing technologies. Soon after graduating in Architecture, Filippo started operating independently, and throughout the years, the practice engaged with a broad portfolio of projects that included commissions, grants, research activities, and consultancy. In 2012, he co-founded MHOX, an EU-funded research practice and start-up focused on the design of radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through many experimental projects, such as Collagen, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the design of prostheses. In 2015, Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design.
In the eight years he was part of the practice, he led and completed several ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products to experimental installations, projection mappings, and interior designs. Since 2016, he has taught at UCL at the Bartlett School of Architecture as part of the MArch Urban Design, a postgraduate program focused on computational design, co-leading the Research Cluster 16 through a research-based teaching methodology. Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.
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