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CoursesArchitectural DesignBody Architecture 3.0
Jan 27-28, 20246 lessonsIntermediate
Architectural DesignFREE with Full AccessWorkshopJan 27-28, 2024Intermediate6 lessons6h 35mProcedural ModelingAI Concept DesignWearable Design

Body Architecture 3.0

Body Architecture 3.0 will introduce the participants to a set of advanced digital tools that are able to simulate fibrous and textile forms,

Learn from Filippo Nassetti
FREE with Full Access

Instructor

Filippo Nassetti5 courses

  • Jan. 27-28, 202414:00 - 18:00 (GMT)
  • 6 Hours 35 MinTotal duration
  • Lifetime accessRewatch anytime
  • IntermediateLevel
  • 50 seatsClass size
  • EnglishLanguage
  • EnglishSubtitles
  • 6 LessonsLessons
  • CertificateIncluded
  • Course filesDownloadable

Body Architecture 3.0Filippo Nassetti’s Body Architecture studio aims to extend the domain of architecture beyond its conventional boundaries to encompass the scale of the human body and the design of wearable products.Throughout history, the human body and technology co-evolved, generating forms of deep symbiosis that materialized in a vast web of artifacts and prostheses that mediate between individuals and the environment. All wearable products, medical devices, tools, and means of transportation, and the city itself can ultimately be interpreted as an extension of our physical bodies. These technological prostheses increase the chances of survival and expand the human experience.

  • 01

    Expanded Architectural Concepts: Explore the intersection of architecture and the human body, focusing on wearable products and prostheses.

  • 02

    Advanced Design Workflows: Integrate computational design and AI using software like Rhino Grasshopper, SideFX Houdini, and MakeHuman.

  • 03

    Material Simulation: Learn to simulate fibrous and textile forms for contemporary design statements.

  • 04

    AI in Design: Utilize Midjourney and Runway ML to enhance concept development and create digital assets.

  • 05

    Innovative Project Development: Speculate on transformations in environments and design a wearable artifact or reimagine the human body in response to these trends.

SideFX HoudiniRhinoceros 3DMake HumanMidjourneyRunway ML

How the 2 days are spent, session by session.

Day 1 Program

Saturday · Jan 27, 2024

  • Introductive lecture
  • AI tools for Body Architecture
  • MakeHuman
  • Houdini – Computational design techniques
  • Q&A

Day 2 Program

Sunday · Jan 28, 2024

  • Houdini – Computational design techniques
  • Grasshopper – Computational design techniques
  • Q&A

Building on the success of the first two editions, the upgraded 3.0 format will introduce and explore design workflows that combine computational design and artificial intelligence, connecting a range of software and applications that include Rhino Grasshopper, SideFX Houdini, MakeHuman, Midjourney AI, and RunwayML.

Specifically, Body Architecture 3.0 will introduce the participants to a set of advanced digital tools that are able to simulate fibrous and textile forms, patterns and microstructures, investigating how such themes can be interpreted to deliver contemporary design statements.

Artificial Intelligence will be used to effectively upgrade the concept design stages of a project, as well as creating assets that can be used as part of digital and computational design workflows. The potential of node editing software as diverse as Grasshopper and Houdini will be combined to pursue an integrated, cross-platform approach.

Projects and research from the participants in the workshop will speculate on transformations of natural and artificial environments, and how the human body and its prostheses would react and adapt to such trends. The projects will eventually propose the design of a specific wearable artefact or a vision of a more radical transformation of the human body.

6 Lessons6h 35m

  • 01
    Total sessions: 2 Sessions
  • 02
    PAACADEMY will provide a certificate of attendance.

Body Architecture 3.0

Body Architecture 3.0

@naya_popova

Body Architecture 3.0
Project

Body Architecture 3.0

Aug 1, 2025

About this work

Two projects demonstrate a mask that combines natural elements and neo-Gothic style; the second one is a man's corpus eroded by time.

Rhinoceros 3DMidjourneyGrasshopper 3DChaos V-Ray
Anastasiia Popova
Anastasiia PopovaBody Architecture 3.0
View project→
Eyewear of the Future - Holly Hodkiewicz

Eyewear of the Future - Holly Hodkiewicz

@holly-n-hodkiewiczgmail-com

Body Architecture 3.0
Project

Eyewear of the Future - Holly Hodkiewicz

Aug 13, 2024

About this work

Amazing works by our student Holly Hodkiewicz developed during the “Body Architecture 3.0” workshop led by Filippo Nassetti.

Midjourney
holly-n-hodkiewiczgmail-com
holly-n-hodkiewiczgmail-comBody Architecture 3.0
View project→
Maritza Rubio

Maritza Rubio

@maritza_reginahotmail-com

Body Architecture 3.0
Project

Maritza Rubio

Aug 13, 2024

About this work

Stunning works by our student Maritza Rubio developed during the “Body Architecture 3.0” workshop led by Filippo Nassetti.

Midjourney
maritza_reginahotmail-com
maritza_reginahotmail-comBody Architecture 3.0
View project→

Instructor

Filippo Nassetti

View profile
4.0instructor rating5courses

Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines such as architecture, product, and landscape design relates to research on organic form, computational methods, new media, and advanced manufacturing technologies. Soon after graduating in Architecture, Filippo started operating independently, and throughout the years, the practice engaged with a broad portfolio of projects that included commissions, grants, research activities, and consultancy. In 2012, he co-founded MHOX, an EU-funded research practice and start-up focused on the design of radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through many experimental projects, such as Collagen, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the design of prostheses. In 2015, Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design. In the eight years he was part of the practice, he led and completed several ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products to experimental installations, projection mappings, and interior designs. Since 2016, he has taught at UCL at the Bartlett School of Architecture as part of the MArch Urban Design, a postgraduate program focused on computational design, co-leading the Research Cluster 16 through a research-based teaching methodology. Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.

5.0·11
5.0avg·1 Rating
1 Review
Anastasiia PopovaAug 1, 20255.0out of 5

Waiting for 4.0

Anastasiia Popova
Anastasiia Popova
Aug 1, 2025

Waiting for 4.0

  • 01Polyhedral Topologies in BlenderAlessandro Zomparelli€90.00
  • 023D-Printing Ceramics: Advanced Digital FlowJosef Stoger€125.00
  • 03Adaptive Fashion: Procedural Design with Bio-MaterialsLaura Civetti€105.00
  • 04AI-Driven Design PracticeCas Esbach€35.00
  • 05Synthetic Vernacular via Artificial IntelligenceAbdulalim U-K (Aikin Karr)€35.00
  • 06Structural EvolutionNolan Kim€125.00
  • Polyhedral Topologies in BlenderAlessandro ZomparelliIntermediate8 lessons8 Hours€90.00€125.00
  • 3D-Printing Ceramics: Advanced Digital FlowJosef StogerBeginner8 lessons2 Sessions (8 Hours)€125.00€160.00
  • Adaptive Fashion: Procedural Design with Bio-MaterialsLaura CivettiIntermediate13 lessons8 Hours€105.00€120.00
  • AI-Driven Design PracticeCas EsbachIntermediate3 lessons1 Session (5 Hours)€35.00€50.00
  • Synthetic Vernacular via Artificial IntelligenceAbdulalim U-K (Aikin Karr)Beginner3 lessons1 Session (5 Hours)€35.00€50.00
  • Structural EvolutionNolan KimBeginner8 lessons2 Sessions (8 Hours)€125.00€175.00
Save €35.00

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€90.00€125.00

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Pro Membership€76.50Save €13.50 on this courseFull Access€0.00Plus every other course
InstructorFilippo Nassetti
Regular Price
Save €35.00
€90.00€125.00
Pay less with membership
Pro Membership€76.50Save €13.50 on this courseFull Access€0.00Plus every other course