Cinema 4D for Architects: Beginner's Guide

This course teaches architects the fundamentals of Cinema 4D, focusing on parametric modeling and dynamic architectural design.

Date:
Mar 19, 2025
Duration:
5 Hours
Difficulty:
Beginner
Language:
English
Certificate:
Yes
Registration:
€30.00
Members:
25.50 EUR (57.50%) discount
Recordings:
Available Indefinitely
In today’s world, Learning 3D software for architects and designers is a must, especially for people who are seeking to push the creative boundaries. Cinema 4D is one of those 3D software that offers a lot with a mesh-based system, making it easy for designers to create and visualize their ideas with ease.

Cinema 4D stands out as a powerhouse with its integrated tools and intuitive workspace. It contains tools that allow all kinds of 3D modeling and parametric design with dynamic workflows. Yes, it’s often used by the motion graphics and entertainment industry, but its potential for architecture and engineering remains underexplored.

The course is designed to connect the artistic side of the Cinema with the architecture community, it can generate varieties of architecture presentations, design processes, animations, simulations and so on.

Throughout the course, we’ll also have a prospect over the parametric design tools and Mograph section of the cinema 4d, giving full explanations about these mathematical tools to help you with your design process.
Navigate and customize Cinema 4D’s interface for efficient workflow.
Create parametric objects, splines, and deformers to create dynamic and modular designs.
Master advanced modeling techniques, including polygon editing and subdivision surfaces.
Work with the Mograph tools to create patterns, arrays, and modular systems.
Develop a complete parametric-subdivided pavilion design, showcasing your skill with the software.
This course combines step-by-step tutorials, practical exercises, and a final ending project to help students not only understand the tools but also apply them on a sample project.

  • Foundation Building: Start with the basics to establish a strong understanding of Cinema 4D’s interface, tools, and essentials.
  • Hands-On Modeling: Explore techniques, from primitives to advanced parametric modeling, focusing on architectural and engineering 3D models.
  • Useful examples: Engage in practical exercises after each module to apply the concepts in realistic scenarios.
  • Final Project: Create a fully modeled parametric pavilion as an understandable process that will help you use all the knowledge that you’ve attained during the course.

 Program of the Course:

Introduction to Cinema 4D

  • Overview of the interface and navigation.
  • Understanding object creation and manipulation.
  • Modeling with Primitives.

Using parametric objects to create basic forms

  • Combining and modifying primitives for complex structures.
  • Working with Splines and Generators. 
Introduction to splines: creating and editing

  • Generators: Extrude, Sweep, and Loft techniques.
  • Deformers and Parametric Modeling.
Exploring deformers to manipulate geometry dynamically

  • Combining deformers with primitives and splines.
  • Polygonal Modeling and Subdivision Surfaces. 
Editing objects with polygonal tools

  • Smoothing designs using subdivision surfaces.
  • Mograph Module for Modular Design. 
Using the Cloner object and Effectors for repeating patterns

  • Creating architectural arrays and dynamic facades.
  • Symmetry and Precision Modeling. 
Symmetry tools for balanced designs

  • Techniques for improved modeling in architectural projects.
Final Project: Parametric Pavilion Design

  • Applying all learned techniques to create a dynamic pavilion model
  • No previous knowledge of the software is required. You will learn everything in the course.

Content

The “Cinema 4D for Architects: Beginner's Guide” course by PAACADEMY has a total of 13 Sessions
Each session and the entire course are recorded, and videos will be available for participants right away.
PAACADEMY will provide a certificate of attendance.  

Instructors

Biography
Erfan Habibpour is a 3D design and architectural visualization professional with over seven years of experience using Cinema 4D to create innovative and immersive designs. With a background in architecture and extensive work in the automotive and dealership industries, he combines technical expertise with artistic vision to deliver pioneering projects. As a skilled Unreal Engine developer, Erfan specializes in gamifying metaverse projects, pushing the boundaries of virtual environments. A dedicated design seeker, he is passionate about exploring new ways to bring creative ideas to life in both the physical and digital realms.