Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
Sculpture Synergy with VR explores the integration of VR sculpting with AI-powered creativity, advanced texturing techniques, and professional-grade video production.
In today’s world, Learning 3D software for architects and designers is a must, especially for people who are seeking to push the creative boundaries. Cinema 4D is one of those 3D software that offers a lot with a mesh-based system, making it easy for designers to create and visualize their ideas with ease.
Cinema 4D stands out as a powerhouse with its integrated tools and intuitive workspace. It contains tools that allow all kinds of 3D modeling and parametric design with dynamic workflows. Yes, it’s often used by the motion graphics and entertainment industry, but its potential for architecture and engineering remains underexplored.
The course is designed to connect the artistic side of the Cinema with the architecture community, it can generate varieties of architecture presentations, design processes, animations, simulations and so on.
Throughout the course, we’ll also have a prospect over the parametric design tools and Mograph section of the cinema 4d, giving full explanations about these mathematical tools to help you with your design process.
What You’ll Learn?
Navigate and customize Cinema 4D’s interface for efficient workflow.
Create parametric objects, splines, and deformers to create dynamic and modular designs.
Master advanced modeling techniques, including polygon editing and subdivision surfaces.
Work with the Mograph tools to create patterns, arrays, and modular systems.
Develop a complete parametric-subdivided pavilion design, showcasing your skill with the software.
Methodology:
This course combines step-by-step tutorials, practical exercises, and a final ending project to help students not only understand the tools but also apply them on a sample project.
Foundation Building: Start with the basics to establish a strong understanding of Cinema 4D’s interface, tools, and essentials.
Hands-On Modeling: Explore techniques, from primitives to advanced parametric modeling, focusing on architectural and engineering 3D models.
Useful examples: Engage in practical exercises after each module to apply the concepts in realistic scenarios.
Final Project: Create a fully modeled parametric pavilion as an understandable process that will help you use all the knowledge that you’ve attained during the course.
Program of the Course:
Introduction to Cinema 4D
Overview of the interface and navigation.
Understanding object creation and manipulation.
Modeling with Primitives.
Using parametric objects to create basic forms
Combining and modifying primitives for complex structures.
Working with Splines and Generators.
Introduction to splines: creating and editing
Generators: Extrude, Sweep, and Loft techniques.
Deformers and Parametric Modeling.
Exploring deformers to manipulate geometry dynamically
Combining deformers with primitives and splines.
Polygonal Modeling and Subdivision Surfaces.
Editing objects with polygonal tools
Smoothing designs using subdivision surfaces.
Mograph Module for Modular Design.
Using the Cloner object and Effectors for repeating patterns
Creating architectural arrays and dynamic facades.
Symmetry and Precision Modeling.
Symmetry tools for balanced designs
Techniques for improved modeling in architectural projects.
Final Project: Parametric Pavilion Design
Applying all learned techniques to create a dynamic pavilion model
This session introduces Cinema 4D for Architects and Engineers, covering the software's background, interface, navigation tools, and basic object creation.
This session explains object hierarchy, grouping, and basic transformations in Cinema 4D, demonstrating how to organize objects effectively and utilize parenting for streamlined manipulation.
Parametric Modeling Foundations (32:49)
Primitives and attributes shape models
This part introduces parametric modeling foundations in Cinema 4D, focusing on primitive objects, attributes, segmentation, and landscape creation for architectural concepts.
Splines (25:11)
Cinema 4D Splines Explained
This session covers creating and editing splines in Cinema 4D using various tools and generating 3D objects with extrude, sweep, and loft.
Polygon Modeling Basics (26:49)
Cinema 4D Polygon Modeling Techniques
This session explains polygon modeling in Cinema 4D, covering making objects editable, selection modes, using cuts, and applying extrusions, bevels, and thickens for modeling.
This session covers snapping, axis manipulation, and window creation using cuts, bridging, optimizing, and extruding in Cinema 4D.
Deformers for Dynamic Modeling (24:56)
Deformers transform objects in Cinema4D
This session explores Cinema 4D Deformers, including bend, twist, shear, wrap, and more, for transforming objects.
Subdivisions Symmetry (30:23)
Subdivisions to enhance design precision
This session explains subdivision surfaces and symmetry in Cinema 4D, covering polygon creation, smoothing, sharpness control, and symmetry tool usage.
Mograph Basics Cloner and Effectors (35:26)
Cloners for complex object creation
This session explains Cinema 4D Cloner objects and their modes, focusing on creating complex designs using various cloning techniques and effectors.
Facade Exercise Export (17:09)
Creating a kinetic facade design
This session demonstrates how to create a kinetic facade using Cinema 4D's cloner objects, effectors, and shader fields, along with exporting techniques for further use.
Final Project Parametric Pavilion Part 1 (32:01)
Creating Pavilion Concept in Cinema4D
This session demonstrates how to model a pavilion concept in Cinema 4D inspired by Midjourney images, using tools like subdivision surfaces to achieve intricate architectural details.
Final Project Parametric Pavilion Part 2 (30:05)
Final pavilion concept modeling tutorial
This session concludes the Cinema 4D course by demonstrating the creation of a pavilion concept using various techniques, including the bullion tool, beveling, subdivision surfaces, and helix-based modeling.
Final Tips (01:50)
Rendering, exporting, and AI tips
This session provides final tips on exporting models in Cinema 4D, suggesting using AI tools like Midjourney for rendering and the best way to save your work.
Important Notes:
The “Cinema 4D for Architects: Beginner's Guide” course by PAACADEMY has a total of 13 Sessions
Each session and the entire course are recorded, and videos will be available for participants right away.
PAACADEMY will provide a certificate of attendance.
Erfan Habibpour is a 3D design and architectural visualization professional with over seven years of experience using Cinema 4D to create innovative and immersive designs. With a background in architecture and extensive work in the automotive and dealership industries, he combines technical expertise with artistic vision to deliver pioneering projects.
As a skilled Unreal Engine developer, Erfan specializes in gamifying metaverse projects, pushing the boundaries of virtual environments. A dedicated design seeker, he is passionate about exploring new ways to bring creative ideas to life in both the physical and digital realms.
In today’s world, Learning 3D software for architects and designers is a must, especially for people who are seeking to push the creative boundaries. Cinema 4D is one of those 3D software that offers a lot with a mesh-based system, making it easy for designers to create and visualize their ideas with ease.
Cinema 4D stands out as a powerhouse with its integrated tools and intuitive workspace. It contains tools that allow all kinds of 3D modeling and parametric design with dynamic workflows. Yes, it’s often used by the motion graphics and entertainment industry, but its potential for architecture and engineering remains underexplored.
The course is designed to connect the artistic side of the Cinema with the architecture community, it can generate varieties of architecture presentations, design processes, animations, simulations and so on.
Throughout the course, we’ll also have a prospect over the parametric design tools and Mograph section of the cinema 4d, giving full explanations about these mathematical tools to help you with your design process.