We value your privacy.

We use strictly-necessary cookies to keep you signed in and the service operational, and analytics cookies to understand how the site is used. With your consent, we also use preference and marketing cookies. You can change your choice anytime; see our Cookie Policy or Privacy Policy.

Enter CartesianForms: Architecture Reimagined competition early to win from a $120,000 prize pool.
Enter CartesianForms: Architecture Reimagined competition early to win from a $120,000 prize pool.
PAACADEMY
PAACADEMY
Courses
Software
Bundles
Membership
Become MemberSign In
Loading
PAACADEMYPAACADEMY

Online EdTech platform · 2020-2026

Shaping the next generation of designers, architects, and makers through computational tools and immersive education.

Reach out

team@paacademy.com

Newsletter

New workshops, early-bird seats, and release notes, straight to your inbox.

Platform

CoursesMembershipsBundlesProjectsInstructorsSoftwareBoardsBlogFree coursesEarnCertificatesReviews

Company

AboutBusinessBecome an InstructorContactFAQHelp CenterChangelogWe're Hiring

Popular Searches

Architecture coursesGrasshopper coursesAI architecture workshopsParametric design workshopsRhino courses3D modeling coursesBlender workshopsVisualization coursesRevit coursesDigital fabrication workshops3D printing workshopsSustainability courses

Most Interested

Urban design coursesLandscape architecture coursesHoudini coursesUnreal Engine coursesComfyUI workshopsMaya coursesInterior design coursesFashion design coursesFootwear design workshopsStructural analysis coursesVirtual reality coursesComputational design coursesGenerative city designBIM coursesMetaverse coursesPhotography workshops

© 2026 PAACADEMY. All rights reserved.

Privacy PolicyCookie PolicyRefund PolicyMembership Agreement
HomeBlog

Blog

Insights, tutorials, and news from the PAACADEMY community.

Loading posts…
HomeBlogLoading

Blog post

HomeBlogFrom Code to Form With Guillermo Ragé

From Code to Form With Guillermo Ragé

Faiza Ansari07/10/20254 min read
From Code to Form With Guillermo Ragé

Article

Guillermo Rage, an architect and computational designer at Zaha Hadid Architects, works in real-time systems and digital logic. He was mentored by Patrik Schumacher at the Architectural Association's Design Research Laboratory (DRL) and previously worked at LAVA (Laboratory for Visionary Architecture). Additionally, Guillermo taught at Mexico City's Universidad Iberoamericana, where he discussed his methodology for computational thinking and cross-platform processes.

Guillermo's practice has a strong foundation in parametric design, focusing on how architecture performs, responds, and changes in addition to how it looks. He is based in Mexico and approaches everything with a fusion of artistic sensibility and computational thought.

Guillermo Rage
Guillermo Rage

Design as System: Guillermo Rage’s Philosophy

The idea of Ragé's work, which crosses many scales and media, is to view architecture as a system of interactions. Complex geometries created in Maya are the starting point for his projects, which then go through thorough rationalization in Grasshopper and end with fully interactive settings created in Unreal Engine. Every step is guided by logic and a dedication to data.

Guillermo's ability to combine many platforms into one single design process is fundamental to his approach. Grasshopper allows him control over logic, parameters, and rationalization; Unreal Engine turns static models into dynamic, interactive systems; and Maya gives him the flexibility to shape form.

In addition to his work in design, Guillermo is a highly sought-after teacher. He has taught students how to use cross-platform workflows and think computationally by leading workshops on computational design around Latin America and Europe. He encourages learners to acquire technical abilities with a mindset that views design as code.

Notable Project: Ashes Volcano Coffee Shop, Iceland

Ashes Volcano Coffee Shop is situated at the foot of Iceland's Hverfjall crater. With floor-to-ceiling glazing framing expansive vistas of the surrounding countryside, the pavilion's sculptural, lava-like form is influenced by the volcanic topography. The project transitions from Maya conceptual modeling to Grasshopper rationalization, with Python strengthening its fabrication logic. The design was shortlisted for the Bee Breeders Competition in 2022. 

Guillermo Ragé

Guillermo Ragé’s Workflow: From Form to System to Experience

Guillermo Ragé portrays geometry as a system that is data-driven and interactive. His process allows designers to think in terms of responsive systems as well as forms by bridging the gap between real-time computational design and conventional 3D modeling.

Guillermo Ragé
Guillermo Ragé

His work usually starts with modelling in Autodesk Maya, where base geometries are created to foresee behavior as well as explore form. At this point, he considers a future logic: “How are we going to panelize this geometry? In what ways could it adjust to inputs?” His work focuses on intentional form-making that lays the foundation for automation.

Guillermo Ragé

After modeling, the design enters Grasshopper, where the form is divided into its constituent parts. Guillermo switches from geometry to data manipulation in this section, rationalizing the form through calculation. His objective is to create a system that can change over time, not only complete a design.

Guillermo Rage

At last, that system switches over to Unreal Engine, where the static design is transformed into a real-time, interactive environment. Guillermo connects geometric behavior to interface components like sliders, toggles, and animations using Blueprints, Unreal's visual programming engine. This step opens up a new realm: creating the user's space-interaction experience.

The parametric design needs to advance from form-making to system-building. Rage believes that geometry manipulation on-screen is no longer sufficient in today's design environment. Designers must comprehend the data that powers the logic and their real-time adaptability.

Guillermo Ragé

For architects, designers, and computational thinkers involved in experimental modeling, the "Blueprints in Motion: From Maya to Unreal Engine" workshop offers insights into digital fabrication workflows. This is useful for architects and designers who want to connect system logic with real-world modeling procedures.

Participants will gain an understanding of Rage’s workflow by exploring techniques and resources relevant to his work, including the use of panelization techniques, dynamic cladding systems, and 3D printing. Utilizing a pipeline from Maya to Grasshopper to Unreal, the course also presents an organized method for creating a computational design process.

Guillermo Ragé

Reviews

Excellent

Excellent

5 / 5 stars

0 Reviews
0 Comments

No reviews yet. Be the first!

Pro Membership

15% off workshops and Pro courses.

Join Pro

Upcoming Courses

View all
  • 01Multi-Scalar Urbanism: Concept Buildups with AISarah Aladayleh
  • 02AI-Powered Design Exploration: From Ideation to VisualizationDaeho Lee
  • 03Monolithic Furniture: Large-Scale Additive ManufacturingLuc Morroni

Recent Courses

View all
  • 01Architecture in Motion: AI Cinematic WorkflowsPouya Nasr
  • 02Tensegrity and Tensile Membranes in KangarooVirginia Melnyk
  • 03GPT-Astra in Architecture: Agentic AI Modeling with Astra, Fable, Rhino and RevitFredy Fortich
Architecture
#Architectural Design
Faiza Ansari
AuthorFaiza Ansari

Related Posts

Michael Pawlyn: Father of Regenerative Design Revolution
Jul 8, 2025·Priyanshi Shah

Michael Pawlyn: Father of Regenerative Design Revolution

Blog

Michael Pawlyn: Father of Regenerative Design Revolution

Jul 8, 2025

Preview

Michael Pawlyn, a spirited British Architect whose design ideology blends creation, sustainability, and environmental commitment in designing built forms. His n...

Priyanshi Shah
Priyanshi ShahAuthor
Read article→
4D Materials: The Future Of Design
Jul 14, 2025·Faiza Ansari

4D Materials: The Future Of Design

Blog

4D Materials: The Future Of Design

Jul 14, 2025

Preview

In contrast to conventional building materials, 4D materials add the fourth dimension, time, to 3D material behavior by gradually responding to environmental st...

Faiza Ansari
Faiza AnsariAuthor
Read article→
Top 10 Computational Design Software Every Architect Should Know in 2025
Jul 5, 2025·Priyanshi Shah

Top 10 Computational Design Software Every Architect Should Know in 2025

Blog

Top 10 Computational Design Software Every Architect Should Know in 2025

Jul 5, 2025

Preview

What if architecture could think, adapt, and evolve, just like nature does? In modern times, computational design software shapes the dynamic realm of architect...

Priyanshi Shah
Priyanshi ShahAuthor
Read article→
5 Must-See Projects Driven by Rhino and Grasshopper
Jul 17, 2025·Faiza Ansari

5 Must-See Projects Driven by Rhino and Grasshopper

Blog

5 Must-See Projects Driven by Rhino and Grasshopper

Jul 17, 2025

Preview

Beneath the surface of today's cityscapes lies an invisible architecture. A network of parameters, code, and algorithmic logic shapes each cut, curve, and conto...

Faiza Ansari
Faiza AnsariAuthor
Read article→

Pro Membership

15% off workshops and Pro courses.

Join Pro

Upcoming Courses

View all
  • 01Multi-Scalar Urbanism: Concept Buildups with AISarah Aladayleh
  • 02AI-Powered Design Exploration: From Ideation to VisualizationDaeho Lee
  • 03Monolithic Furniture: Large-Scale Additive ManufacturingLuc Morroni

Recent Courses

View all
  • 01Architecture in Motion: AI Cinematic WorkflowsPouya Nasr
  • 02Tensegrity and Tensile Membranes in KangarooVirginia Melnyk
  • 03GPT-Astra in Architecture: Agentic AI Modeling with Astra, Fable, Rhino and RevitFredy Fortich